1 Qoole 2.3 Final 15 \-> Re: Qoole 2.3 Final 2 Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 7 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 21 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 22 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 28 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 33 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 42 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 44 \-> Re: YESSSSSSSSSSSSSSS!!!!!!!!!!!!!!!! 3 Re: simple addition... 36 \-> Re: simple addition... 71 \-> Re: simple addition... 80 \-> Re: simple addition... 98 \-> Re: simple addition... 4 Re: QOOLE IDEA 10 \-> Re: QOOLE IDEA 13 \-> Re: QOOLE IDEA 19 \-> Re: QOOLE IDEA 30 \-> Re: QOOLE IDEA 38 \-> Re: QOOLE IDEA 58 \-> Re: QOOLE IDEA 62 \-> Re: QOOLE IDEA 63 \-> Re: QOOLE IDEA 73 \-> Re: QOOLE IDEA 74 \-> Re: QOOLE IDEA 75 \-> Re: QOOLE IDEA 84 \-> Re: QOOLE IDEA 87 \-> Re: QOOLE IDEA 88 \-> Re: QOOLE IDEA 92 \-> Re: QOOLE IDEA 94 \-> Re: QOOLE IDEA 105 \-> Re: QOOLE IDEA 111 \-> Re: QOOLE IDEA 5 Re: Func_Train that stops 6 Re: Leaks 99 \-> Re: Leaks 8 Re: Qoole problem ? 12 \-> Re: Qoole problem ? 14 \-> Re: Qoole problem ? 26 \-> Re: Qoole problem ? 56 \-> Re: Qoole problem ? 60 \-> Re: Qoole problem ? 69 \-> Re: Qoole problem ? 9 Qoole Problem!!! HELP ME PLEASE!!!! 11 \-> Re: Qoole Problem!!! HELP ME PLEASE!!!! 16 IDEA 4 QOOLE! 27 \-> Re: IDEA 4 QOOLE! 40 \-> Re: IDEA 4 QOOLE! 43 \-> Re: IDEA 4 QOOLE! 65 \-> Re: IDEA 4 QOOLE! 17 Texture Locking...aaaaaaahhhhhhh 29 \-> Re: Texture Locking...aaaaaaahhhhhhh 31 \-> Re: Texture Locking...aaaaaaahhhhhhh 51 \-> Re: Texture Locking...aaaaaaahhhhhhh 55 \-> Re: Texture Locking...aaaaaaahhhhhhh 18 Crashing (grr) 32 \-> Re: Crashing (grr) 52 \-> Re: Crashing (grr) 20 Re: func_door_rotating 23 Texture Looking 24 \-> Re: Texture Looking 25 \-> Re: Texture Looking 34 \-> Re: Texture Looking 35 Lifts with multiple floors? 37 Is it a bug? 39 \-> Re: Is it a bug? 41 \-> Re: Is it a bug? 46 \-> Re: Is it a bug? 50 \-> Re: Is it a bug? 53 \-> Re: Is it a bug? 45 Q2 and the cdrom 47 \-> Re: Q2 and the cdrom 48 \-> Re: Q2 and the cdrom 104 \-> Re: Q2 and the cdrom 49 Where New Fields Go 54 Aliasing problems 57 \-> Re: Aliasing problems 61 \-> Re: Aliasing problems 59 Is there a list of entity properties? 68 \-> Re: Is there a list of entity properties? 64 leaks argument, OpenGL? 90 \-> Re: leaks argument, OpenGL? 66 Texture Aliignment.... 67 Fw: A 3-floor automatic elevator (attn: Paul Fretter) 70 Beta 15 and other things 72 \-> Re: Beta 15 and other things 83 \-> Re: Beta 15 and other things 76 Sentry Gun 77 \-> Re: Sentry Gun 79 \-> Re: Sentry Gun 78 Map Info 81 \-> Re: Map Info 82 \-> Re: Map Info 86 \-> Re: Map Info 85 sparks 89 HexenII 93 \-> Re: HexenII 97 \-> Re: HexenII 91 Killing the Insane... 96 \-> Re: Killing the Insane... 95 PF_Setmodel error 100 Entity wireframes 101 Leaks 102 Texturing brush faces 107 \-> Re: Texturing brush faces 108 \-> Re: Texturing brush faces 106 Will someone PLEASE check out my TF map!? 114 \-> Re: Will someone PLEASE check out my TF map!? 136 \-> Re: Will someone PLEASE check out my TF map!? 109 couple of things 112 \-> Re: couple of things 122 \-> Re: couple of things 124 \-> Re: couple of things 110 Custom entities 113 News group? 115 Invisible & Invincible Brushes... 116 \-> Re: Invisible & Invincible Brushes... 117 \-> Re: Invisible & Invincible Brushes... 121 \-> Re: Invisible & Invincible Brushes... 134 \-> Re: Invisible & Invincible Brushes... 150 \-> Re: Invisible & Invincible Brushes... 152 \-> Re: Invisible & Invincible Brushes... 153 \-> Re: Invisible & Invincible Brushes... 154 \-> Re: Invisible & Invincible Brushes... 155 \-> Re: Invisible & Invincible Brushes... 166 \-> Re: Invisible & Invincible Brushes... 180 \-> Re: Invisible & Invincible Brushes... 204 \-> Re: Invisible & Invincible Brushes... 222 \-> Re: Invisible & Invincible Brushes... 260 \-> Re: Invisible & Invincible Brushes... 264 \-> Re: Invisible & Invincible Brushes... 309 \-> Re: Invisible & Invincible Brushes... 373 \-> Re: Invisible & Invincible Brushes... 118 Er.. properties! 120 \-> Re: Er.. properties! 132 \-> Re: Er.. properties! 161 \-> Re: Er.. properties! 119 entity info 123 \-> Re: entity info 125 Brush Face Texturing 128 \-> Re: Brush Face Texturing 131 \-> Re: Brush Face Texturing 160 \-> Re: Brush Face Texturing 126 GLQoole weapon woes 129 \-> Re: GLQoole weapon woes 130 \-> Re: GLQoole weapon woes 135 \-> Re: GLQoole weapon woes 145 \-> Re: GLQoole weapon woes 127 Dag-Nabbit! 144 \-> Re: Dag-Nabbit! 162 \-> Re: Dag-Nabbit! 199 \-> Re: Dag-Nabbit! 216 \-> Re: Dag-Nabbit! 229 \-> Re: Dag-Nabbit! 262 \-> Re: Dag-Nabbit! 133 ****LEAKED**** 138 \-> Re: ****LEAKED**** 142 \-> Re: ****LEAKED**** 174 \-> Re: ****LEAKED**** 137 Re: Sorry about that, the map is at: 147 \-> Re: Sorry about that, the map is at: 175 \-> Re: Sorry about that, the map is at: 252 \-> Re: Sorry about that, the map is at: 139 Compiling Errors -=- HELP!!!!!!!!!! 140 \-> Re: Compiling Errors -=- HELP!!!!!!!!!! 141 \-> Re: Compiling Errors -=- HELP!!!!!!!!!! 143 \-> Re: Compiling Errors -=- HELP!!!!!!!!!! 146 Backup files 148 Huh? 151 \-> Re: Huh? 165 \-> Re: Huh? 198 \-> Re: Huh? 220 \-> Re: Huh? 149 ***Rotation and sparks*** 158 Mods TC etc... 159 Re: Compiling Errors 163 Texture Locking 167 \-> Re: Texture Locking 169 \-> Re: Texture Locking 170 \-> Re: Texture Locking 173 \-> Re: Texture Locking 164 transparency 185 \-> Re: transparency 209 \-> Re: transparency 168 Re[2]: Huh? 171 Leaking Maps 193 \-> Re: Leaking Maps 212 \-> Re: Leaking Maps 219 \-> Re: Leaking Maps 228 \-> Re: Leaking Maps 234 \-> Re: Leaking Maps 235 \-> Re: Leaking Maps 236 \-> Re: Leaking Maps 245 \-> Re: Leaking Maps 254 \-> Re: Leaking Maps 257 \-> Re: Leaking Maps 259 \-> Re: Leaking Maps 266 \-> Re: Leaking Maps 275 \-> Re: Leaking Maps 281 \-> Re: Leaking Maps 287 \-> Re: Leaking Maps 297 \-> Re: Leaking Maps 172 modifying quad damage 176 Texture Offset Bug 177 Sparky and Bubbles 181 Colored lighting 183 \-> Re: Colored lighting 186 \-> Re: Colored lighting 200 \-> Re: Colored lighting 202 \-> Re: Colored lighting 270 \-> Re: Colored lighting 272 \-> Re: Colored lighting 273 \-> Re: Colored lighting 284 \-> Re: Colored lighting 285 \-> Re: Colored lighting 289 \-> Re: Colored lighting 294 \-> Re: Colored lighting 311 \-> Re: Colored lighting 314 \-> Re: Colored lighting 325 \-> Re: Colored lighting 378 \-> Re: Colored lighting 381 \-> Re: Colored lighting 410 \-> Re: Colored lighting 182 Re: (kein Betreff) 184 SV: Colored lighting 187 weird 201 \-> Re: weird 188 Colored Lighting 189 \-> Re: Colored Lighting 191 \-> Re: Colored Lighting 192 \-> Re: Colored Lighting 196 \-> Re: Colored Lighting 206 \-> Re: Colored Lighting 213 \-> Re: Colored Lighting 249 \-> Re: Colored Lighting 274 \-> Re: Colored Lighting 277 \-> Re: Colored Lighting 298 \-> Re: Colored Lighting 312 \-> Re: Colored Lighting 332 \-> Re: Colored Lighting 335 \-> Re: Colored Lighting 339 \-> Re: Colored Lighting 347 \-> Re: Colored Lighting 475 \-> Re: Colored Lighting 476 \-> Re: Colored Lighting 190 Yet Another Qoole Request 205 \-> Re: Yet Another Qoole Request 211 \-> Re: Yet Another Qoole Request 214 \-> Re: Yet Another Qoole Request 265 \-> Re: Yet Another Qoole Request 672 \-> Re: Yet Another Qoole Request 700 \-> Re: Yet Another Qoole Request 705 \-> Re: Yet Another Qoole Request 711 \-> Re: Yet Another Qoole Request 716 \-> Re: Yet Another Qoole Request 717 \-> Re: Yet Another Qoole Request 719 \-> Re: Yet Another Qoole Request 727 \-> Re: Yet Another Qoole Request 734 \-> Re: Yet Another Qoole Request 741 \-> Re: Yet Another Qoole Request 744 \-> Re: Yet Another Qoole Request 745 \-> Re: Yet Another Qoole Request 795 \-> Re: Yet Another Qoole Request 827 \-> Re: Yet Another Qoole Request 849 \-> Re: Yet Another Qoole Request 194 Errors Loading.... 197 \-> Re: Errors Loading.... 195 Quake 2 Teleporters 203 TF Textures 207 qoole 3.0 non-beta befuddlement 217 \-> Re: qoole 3.0 non-beta befuddlement 250 \-> Re: qoole 3.0 non-beta befuddlement 208 SV: weird 227 \-> Re: SV: weird 210 SV: Errors Loading.... 215 \-> Re: SV: Errors Loading.... 218 It's about time... 225 \-> Re: It's about time... 221 Skies and lighting 226 \-> Re: Skies and lighting 223 Another new feature(EAI) 231 \-> Re: Another new feature(EAI) 271 \-> Re: Another new feature(EAI) 308 \-> Re: Another new feature(EAI) 322 \-> Re: Another new feature(EAI) 356 \-> Re: Another new feature(EAI) 224 Re[2]: Colored Lighting 232 \-> Re: Re[2]: Colored Lighting 255 \-> Re: Re[2]: Colored Lighting 316 \-> Re: Re[2]: Colored Lighting 323 \-> Re: Re[2]: Colored Lighting 230 How To? 233 Re[4]: Colored Lighting 237 Creating an outdoor look 239 \-> Re: Creating an outdoor look 242 \-> Re: Creating an outdoor look 253 \-> Re: Creating an outdoor look 263 \-> Re: Creating an outdoor look 376 \-> Re: Creating an outdoor look 400 \-> Re: Creating an outdoor look 423 \-> Re: Creating an outdoor look 238 Outside maps 246 \-> Re: Outside maps 241 .plan stuff 256 \-> Re: .plan stuff 243 Re: 481 \-> Re: 483 \-> Re: 1028 \-> Re: 1451 \-> Re: 1453 \-> Re: 1454 \-> Re: 244 whats the biggest? 248 \-> Re: whats the biggest? 247 Weird 299 \-> Re: Weird 313 \-> Re: Weird 315 \-> Re: Weird 317 \-> Re: Weird 251 Lightning, how? 258 Re: SmeliQuake & CompuSniff-3d 261 \-> Re: SmeliQuake & CompuSniff-3d 268 \-> Re: SmeliQuake & CompuSniff-3d 269 \-> Re: SmeliQuake & CompuSniff-3d 290 \-> Re: SmeliQuake & CompuSniff-3d 310 \-> Re: SmeliQuake & CompuSniff-3d 334 \-> Re: SmeliQuake & CompuSniff-3d 387 \-> Re: SmeliQuake & CompuSniff-3d 390 \-> Re: SmeliQuake & CompuSniff-3d 401 \-> Re: SmeliQuake & CompuSniff-3d 267 lumber and textures 276 \-> Re: lumber and textures 278 Re: UnrealEd 282 \-> Re: UnrealEd 288 \-> Re: UnrealEd 353 \-> Re: UnrealEd 354 \-> Re: UnrealEd 355 \-> Re: UnrealEd 392 \-> Re: UnrealEd 478 \-> Re: UnrealEd 503 \-> Re: UnrealEd 279 QUAKE 1 or 2 ????????? 286 \-> Re: QUAKE 1 or 2 ????????? 280 QUAKE 1 or 2 ????????? 283 Qoole v2.31 Released 291 \-> Re: Qoole v2.31 Released 295 \-> Re: Qoole v2.31 Released 300 \-> Re: Qoole v2.31 Released 301 \-> Re: Qoole v2.31 Released 305 \-> Re: Qoole v2.31 Released 319 \-> Re: Qoole v2.31 Released 328 \-> Re: Qoole v2.31 Released 329 \-> Re: Qoole v2.31 Released 374 \-> Re: Qoole v2.31 Released 377 \-> Re: Qoole v2.31 Released 403 \-> Re: Qoole v2.31 Released 292 cc:Mail Link to SMTP Undeliverable Message 293 Scalesave 296 Q2: Questions about ladders and custom textures 302 weird 303 Re[2]: UnrealEd 304 Weapons 307 \-> Re: Weapons 324 \-> Re: Weapons 327 \-> Re: Weapons 330 \-> Re: Weapons 343 \-> Re: Weapons 306 Re[3]: UnrealEd 342 \-> Re: Re[3]: UnrealEd 318 Re[2]: Colored Lighting 320 RE: Colored lighting 321 RE: Colored lighting 326 Too big for VIS? 333 \-> Re: Too big for VIS? 382 \-> Re: Too big for VIS? 331 that copy bug 336 SV: Too big for VIS? 338 \-> Re: SV: Too big for VIS? 344 \-> Re: SV: Too big for VIS? 345 \-> Re: SV: Too big for VIS? 432 \-> Re: SV: Too big for VIS? 490 \-> Re: SV: Too big for VIS? 337 Re[2]: Weapons 340 RE: Colored Lighting 341 Re[2]: Huh? 346 ***SUCCESS*** 351 \-> Re: ***SUCCESS*** 384 \-> Re: ***SUCCESS*** 404 \-> Re: ***SUCCESS*** 437 \-> Re: ***SUCCESS*** 348 Different textures 349 \-> Re: Different textures 402 \-> Re: Different textures 350 1.....2.....3 what does it represent? 352 \-> Re: 1.....2.....3 what does it represent? 357 Texture Properties Window Options 380 \-> Re: Texture Properties Window Options 383 \-> Re: Texture Properties Window Options 394 \-> Re: Texture Properties Window Options 418 \-> Re: Texture Properties Window Options 420 \-> Re: Texture Properties Window Options 458 \-> Re: Texture Properties Window Options 461 \-> Re: Texture Properties Window Options 462 \-> Re: Texture Properties Window Options 358 Spot Lights 372 \-> Re: Spot Lights 414 \-> Re: Spot Lights 359 Grouping 405 \-> Re: Grouping 360 The Qoole Interface 364 \-> Re: The Qoole Interface 361 Breakable windows? 363 \-> Re: Breakable windows? 366 \-> Re: Breakable windows? 407 \-> Re: Breakable windows? 434 \-> Re: Breakable windows? 362 Elevators 479 \-> Re: Elevators 496 \-> Re: Elevators 365 GLQoole Lock ups 368 \-> Re: GLQoole Lock ups 375 \-> Re: GLQoole Lock ups 385 \-> Re: GLQoole Lock ups 395 \-> Re: GLQoole Lock ups 398 \-> Re: GLQoole Lock ups 412 \-> Re: GLQoole Lock ups 413 \-> Re: GLQoole Lock ups 448 \-> Re: GLQoole Lock ups 367 another question from a newbie 396 \-> Re: another question from a newbie 406 \-> Re: another question from a newbie 416 \-> Re: another question from a newbie 369 SV: ***SUCCESS*** 370 SV: Spot Lights 371 SV: GLQoole Lock ups 388 \-> Re: SV: GLQoole Lock ups 391 \-> Re: SV: GLQoole Lock ups 393 \-> Re: SV: GLQoole Lock ups 397 \-> Re: SV: GLQoole Lock ups 379 Attention Those With 3DFx Cards 386 \-> Re: Attention Those With 3DFx Cards 399 \-> Re: Attention Those With 3DFx Cards 411 \-> Re: Attention Those With 3DFx Cards 526 \-> Re: Attention Those With 3DFx Cards 389 unreal 408 GLQoole Stuck in Maximize only 415 \-> Re: GLQoole Stuck in Maximize only 427 \-> Re: GLQoole Stuck in Maximize only 409 Buttons 417 \-> Re: Buttons 419 \-> Re: Buttons 422 \-> Re: Buttons 421 RE: Buttons 424 Golfish Effect 438 \-> Re: Golfish Effect 441 \-> Re: Golfish Effect 442 \-> Re: Golfish Effect 444 \-> Re: Golfish Effect 445 \-> Re: Golfish Effect 449 \-> Re: Golfish Effect 452 \-> Re: Golfish Effect 453 \-> Re: Golfish Effect 467 \-> Re: Golfish Effect 473 \-> Re: Golfish Effect 484 \-> Re: Golfish Effect 489 \-> Re: Golfish Effect 425 Re: Texture Properties Window Options (q2 +1) 428 \-> Re: Texture Properties Window Options (q2 +1) 429 \-> Re: Texture Properties Window Options (q2 +1) 430 \-> Re: Texture Properties Window Options (q2 +1) 426 RE: Buttons 431 Quake Map Specs 433 SV: Golfish Effect 435 SV: Texture Properties Window Options (q2 +1) 436 ***tips*** 439 GLQoole ??????????? 443 \-> Re: GLQoole ??????????? 446 \-> Re: GLQoole ??????????? 447 \-> Re: GLQoole ??????????? 477 \-> Re: GLQoole ??????????? 440 Re: Quake 1 or 2 ( TO ROOT BEER ) 450 Fricken Fracken Func_Plat 451 \-> Re: Fricken Fracken Func_Plat 454 \-> Re: Fricken Fracken Func_Plat 456 \-> Re: Fricken Fracken Func_Plat 457 \-> Re: Fricken Fracken Func_Plat 460 \-> Re: Fricken Fracken Func_Plat 455 newbies 459 Re: Goldfish Effect 463 \-> Re: Goldfish Effect 464 Diffrent 465 \-> Re: Diffrent 466 \-> Re: Diffrent 468 Rotating [Q1] 472 \-> Re: Rotating [Q1] 469 Q2 Sparks 470 SV: Golfish Effect 471 RE: Q2 Sparks 474 Q1 here, RE: Fricken Fracken Func_Plat 482 Re: No subject given 1033 \-> Re: No subject given 485 Qoole IRC Chat channel? 486 \-> Re: Qoole IRC Chat channel? 488 \-> Re: Qoole IRC Chat channel? 491 \-> Re: Qoole IRC Chat channel? 487 Re: Qoole IRC Chat channel 492 A cool secret in QuakeII 493 SV: Golfish Effect 494 (Q2) ****SPARKS, LAZERS AND ROTATING FANS**** 495 \-> Re: (Q2) ****SPARKS, LAZERS AND ROTATING FANS**** 497 \-> Re: (Q2) ****SPARKS, LAZERS AND ROTATING FANS**** 498 SV: (Q2) ****SPARKS, LAZERS AND ROTATING FANS**** 499 Awful Swede 500 Texture issues...[Q1] 502 \-> Re: Texture issues...[Q1] 501 Lights 792 \-> Re: Lights 801 \-> Re: Lights 847 \-> Re: Lights 857 \-> Re: Lights 504 SV: Awful Swede 505 [Q1] TF MAP/r_speeds 1 506 \-> Re: [Q1] TF MAP/r_speeds 1 513 \-> Re: [Q1] TF MAP/r_speeds 1 507 TF2 Map 509 \-> Re: TF2 Map 511 \-> Re: TF2 Map 508 Re: TF2 Map ( Q1 ) 519 \-> Re: TF2 Map ( Q1 ) 510 [Q1] TF MAP/HOOK 515 \-> Re: [Q1] TF MAP/HOOK 517 \-> Re: [Q1] TF MAP/HOOK 521 \-> Re: [Q1] TF MAP/HOOK 512 [Q1] TF Map & Hook 514 leaks 520 \-> Re: leaks 524 \-> Re: leaks 548 \-> Re: leaks 556 \-> Re: leaks 559 \-> Re: leaks 560 \-> Re: leaks 561 \-> Re: leaks 563 \-> Re: leaks 516 Spotlights... 518 SV: Spotlights... 522 \-> Re: SV: Spotlights... 542 \-> Re: SV: Spotlights... 523 Quake 2 Editing 530 \-> Re: Quake 2 Editing 532 \-> Re: Quake 2 Editing 537 \-> Re: Quake 2 Editing 539 \-> Re: Quake 2 Editing 550 \-> Re: Quake 2 Editing 551 \-> Re: Quake 2 Editing 525 trigger_key [Q2] 527 Lasers 528 [Q1] No Vising performed? 534 \-> Re: [Q1] No Vising performed? 543 \-> Re: [Q1] No Vising performed? 545 \-> Re: [Q1] No Vising performed? 552 \-> Re: [Q1] No Vising performed? 553 \-> Re: [Q1] No Vising performed? 554 \-> Re: [Q1] No Vising performed? 555 \-> Re: [Q1] No Vising performed? 558 \-> Re: [Q1] No Vising performed? 569 \-> Re: [Q1] No Vising performed? 529 REQ: Help With Error Please 546 \-> Re: REQ: Help With Error Please 531 REQ: Strobe lighting 686 \-> Re: REQ: Strobe lighting 533 REQ: sky list 535 SV: Strobe lighting 536 Re: Quake 2 Editing (areaportals) 538 ***func_areaportals*** 540 SV: Strobe lighting 541 RE: REQ: sky list 544 Want off the mailing list 547 \-> Re: Want off the mailing list 549 \-> Re: Want off the mailing list 557 \-> Re: Want off the mailing list 562 Worldspawn entity 565 \-> Re: Worldspawn entity 568 \-> Re: Worldspawn entity 564 Numbering of brushes 656 \-> Re: Numbering of brushes 566 Modified qrad, anyone? 594 \-> Re: Modified qrad, anyone? 638 \-> Re: Modified qrad, anyone? 567 Thanxs 602 \-> Re: Thanxs 570 Looking for Q2 File Structures 573 \-> Re: Looking for Q2 File Structures 571 Two Probably simple queries 572 \-> Re: Two Probably simple queries 588 \-> Re: Two Probably simple queries 592 \-> Re: Two Probably simple queries 596 \-> Re: Two Probably simple queries 574 Subdivide Didn`t Split Polygon 575 Leak 591 \-> Re: Leak 576 Problem with animated textures in quake 577 Goodbye 581 \-> Re: Goodbye 678 \-> Re: Goodbye 578 Problem 579 \-> Re: Problem 580 \-> Re: Problem 582 \-> Re: Problem 584 \-> Re: Problem 632 \-> Re: Problem 633 \-> Re: Problem 635 \-> Re: Problem 639 \-> Re: Problem 651 \-> Re: Problem 1442 \-> Re: Problem 583 Texture size 585 \-> Re: Texture size 593 \-> Re: Texture size 612 \-> Re: Texture size 617 \-> Re: Texture size 625 \-> Re: Texture size 630 \-> Re: Texture size 642 \-> Re: Texture size 644 \-> Re: Texture size 645 \-> Re: Texture size 648 \-> Re: Texture size 649 \-> Re: Texture size 667 \-> Re: Texture size 586 [Q1] LEAKS FOUND! 587 error in map [Q2] 589 [Q1] LEAK SOLUTION, kinda... 597 \-> Re: [Q1] LEAK SOLUTION, kinda... 599 \-> Re: [Q1] LEAK SOLUTION, kinda... 637 \-> Re: [Q1] LEAK SOLUTION, kinda... 590 ??????????? 600 \-> Re: ??????????? 606 \-> Re: ??????????? 607 \-> Re: ??????????? 595 Spotlights (again) 598 \-> Re: Spotlights (again) 601 \-> Re: Spotlights (again) 621 \-> Re: Spotlights (again) 603 QBSP3/QVIS3/QRAD3 options listed. 611 \-> Re: QBSP3/QVIS3/QRAD3 options listed. 685 \-> Re: QBSP3/QVIS3/QRAD3 options listed. 1448 \-> Re: QBSP3/QVIS3/QRAD3 options listed. 604 QRAD problem with Full_Bright?? 605 Missing entity for Q2?? 610 \-> Re: Missing entity for Q2?? 613 \-> Re: Missing entity for Q2?? 618 \-> Re: Missing entity for Q2?? 608 grey screen in q2 v3.10 609 using Quake 2 as a virtual environment for non-gaming | application 614 GLQoole 615 RE: Missing entity for Q2?? 616 SV: using Quake 2 as a virtual environment for non-gaming | applications 619 big BSPfile 623 \-> Re: big BSPfile 624 \-> Re: big BSPfile 655 \-> Re: big BSPfile 1473 \-> Re: big BSPfile 1479 \-> Re: big BSPfile 620 Re: using Quake 2 as a virtual environment for non-gaming 626 \-> Re: using Quake 2 as a virtual environment for non-gaming 712 \-> Re: using Quake 2 as a virtual environment for non-gaming 720 \-> Re: using Quake 2 as a virtual environment for non-gaming 794 \-> Re: using Quake 2 as a virtual environment for non-gaming 622 Please stop it... 627 RE: Please stop it... 628 RE: Please stop it... 629 Qualm suggestion 646 \-> Re: Qualm suggestion 665 \-> Re: Qualm suggestion 695 \-> Re: Qualm suggestion 754 \-> Re: Qualm suggestion 831 \-> Re: Qualm suggestion 852 \-> Re: Qualm suggestion 631 Problem 634 Re: Texture size (invisible email) 653 \-> Re: Texture size (invisible email) 669 \-> Re: Texture size (invisible email) 758 \-> Re: Texture size (invisible email) 761 \-> Re: Texture size (invisible email) 765 \-> Re: Texture size (invisible email) 767 \-> Re: Texture size (invisible email) 770 \-> Re: Texture size (invisible email) 773 \-> Re: Texture size (invisible email) 774 \-> Re: Texture size (invisible email) 777 \-> Re: Texture size (invisible email) 815 \-> Re: Texture size (invisible email) 819 \-> Re: Texture size (invisible email) 820 \-> Re: Texture size (invisible email) 833 \-> Re: Texture size (invisible email) 834 \-> Re: Texture size (invisible email) 636 Re: using Quake 2 as a virtual environment for non-gaming | applications 1474 \-> Re: using Quake 2 as a virtual environment for non-gaming | applications 640 Lasers in Quake1 [Q1] 641 Can you read this? 647 \-> Re: Can you read this? 652 \-> Re: Can you read this? 643 Re: using Quake 2 as a virtual environment for non-gaming | application s 739 \-> Re: using Quake 2 as a virtual environment for non-gaming | application s 650 Missions 654 q2 658 \-> Re: q2 657 Q2 668 \-> Re: Q2 694 \-> Re: Q2 1013 \-> Re: Q2 1023 \-> Re: Q2 659 RE: q2 radiosity and comp'ing in general 660 QII, QL2.31 662 \-> Re: QII, QL2.31 664 \-> Re: QII, QL2.31 661 Re: q2 radiosity and comp'ing in general 663 -Re: q2 radiosity and comp'ing in general 666 RE: q2 radiosity and comp'ing in general 670 Qoole 2.31 746 \-> Re: Qoole 2.31 753 \-> Re: Qoole 2.31 671 detail brushes 673 Questions 676 \-> Re: Questions 689 \-> Re: Questions 674 Modular design 701 \-> Re: Modular design 704 \-> Re: Modular design 706 \-> Re: Modular design 721 \-> Re: Modular design 675 Re[2]: Texture size (invisible email) 677 Re: using Quake 2 as a virtual environment for non-gaming | applications 679 \-> Re: using Quake 2 as a virtual environment for non-gaming | applications 735 \-> Re: using Quake 2 as a virtual environment for non-gaming | applications 680 Im Still Having Trouble With Ladder 681 SV: Modular design 691 \-> Re: SV: Modular design 682 SV: Modular design 683 Quake 2: Custom Textures in Qoole 687 \-> Re: Quake 2: Custom Textures in Qoole 690 \-> Re: Quake 2: Custom Textures in Qoole 736 \-> Re: Quake 2: Custom Textures in Qoole 684 Qoole Manual 688 func_areaportal 1417 \-> Re: func_areaportal 1422 \-> Re: func_areaportal 692 Step Height 715 \-> Re: Step Height 722 \-> Re: Step Height 738 \-> Re: Step Height 743 \-> Re: Step Height 693 Questions from a newbie... 696 BSP error 703 \-> Re: BSP error 697 Step Height 698 SV: Q2 Sparks 699 SV: BSP error 702 SV: Yet Another Qoole Request 707 QL2.31 708 RE: Step Height 709 RE: Yet Another Qoole Request 710 conveyor 713 [Q1] combining a func_train (platform) and trigger? 737 \-> Re: [Q1] combining a func_train (platform) and trigger? 798 \-> Re: [Q1] combining a func_train (platform) and trigger? 714 Non Quake Non Qoole But This Is Funny 718 Re: why did qoole save?(q1) 723 RE: using Quake 2 as a virtual environment for non-gaming | applica 724 RE: using Quake 2 as a virtual environment for non-gaming | applica 725 Transparent Water 726 \-> Re: Transparent Water 728 \-> Re: Transparent Water 729 Re[2]: Transparent Water 730 \-> Re: Re[2]: Transparent Water 731 Re: SKY 740 \-> Re: SKY 732 Re[2]: Modular design 733 Re[2]: Step Height 742 Q2: func_train and rotate, can both be used on the same brush? 747 Quake Sounds (List) 748 VCards was Step Height 830 \-> Re: VCards was Step Height 749 Re: using Quake 2 as a virtual environment for non-gaming | applica 750 Re[2]: Yet Another Qoole Request 752 \-> Re: Re[2]: Yet Another Qoole Request 751 Hi... 755 Re: func_train and rotate, can both be used on the same brush? 756 Re: network VISing 757 \-> Re: network VISing 760 \-> Re: network VISing 797 \-> Re: network VISing 832 \-> Re: network VISing 759 [Q1] Random_Thunder 762 Registration 763 \-> Re: Registration 782 \-> Re: Registration 764 Weird problems 769 \-> Re: Weird problems 803 \-> Re: Weird problems 804 \-> Re: Weird problems 828 \-> Re: Weird problems 766 Lockable scaling 771 \-> Re: Lockable scaling 779 \-> Re: Lockable scaling 780 \-> Re: Lockable scaling 783 \-> Re: Lockable scaling 784 \-> Re: Lockable scaling 802 \-> Re: Lockable scaling 768 RE: Weird problems 772 RE: Step Height 775 Fwd: Help 776 Transparent Water 778 Resetting Textures [ Q1 ] 791 \-> Re: Resetting Textures [ Q1 ] 781 Glass 821 \-> Re: Glass 826 \-> Re: Glass 885 \-> Re: Glass 785 RE: detail brushes, pls explain 786 HTML not for email (was Re: Texture size (invisible email)) 788 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 790 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 817 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 822 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 823 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 824 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 829 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 836 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 840 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 843 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 903 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 904 \-> Re: HTML not for email (was Re: Texture size (invisible | email)) 787 RE: Qualm suggestion 789 Lights 793 Re: detail brushes, pls explain 844 \-> Re: detail brushes, pls explain 856 \-> Re: detail brushes, pls explain 901 \-> Re: detail brushes, pls explain 796 adding textures to quake2 842 \-> Re: adding textures to quake2 799 Re[2]: Weird problems 800 Re[2]: Lockable scaling 805 There's a hole in my bucket... 818 \-> Re: There's a hole in my bucket... 851 \-> Re: There's a hole in my bucket... 806 Re[2]: Weird problems 807 Re: Re[2]: Weird problems [Q2] 808 Brushes 812 \-> Re: Brushes 816 \-> Re: Brushes 871 \-> Re: Brushes 809 Lockable scaling (re-explainded, with a clarfication) 810 \-> Re: Lockable scaling (re-explainded, with a clarfication) 813 \-> Re: Lockable scaling (re-explainded, with a clarfication) 872 \-> Re: Lockable scaling (re-explainded, with a clarfication) 811 Re[2]: Registration 814 WRONG VER OF QBSP? 850 \-> Re: WRONG VER OF QBSP? 867 \-> Re: WRONG VER OF QBSP? 877 \-> Re: WRONG VER OF QBSP? 825 Emitting light [q2] 835 HTML:Crisis of the coming century. 839 \-> Re: HTML:Crisis of the coming century. 837 Re: HTML not for email (was Re: Texture size (invisible 838 Ugh...Too much for me... 853 \-> Re: Ugh...Too much for me... 860 \-> Re: Ugh...Too much for me... 864 \-> Re: Ugh...Too much for me... 870 \-> Re: Ugh...Too much for me... 841 Sounds 883 \-> Re: Sounds 845 Ideas 846 transparency and Lights [Q2] 859 \-> Re: transparency and Lights [Q2] 874 \-> Re: transparency and Lights [Q2] 848 Re: There's a hole in my bucket..[Q1]. 854 Side effects of textures - how can you predict them? Is there a | reference? 858 \-> Re: Side effects of textures - how can you predict them? Is | there a reference? 862 \-> Re: Side effects of textures - how can you predict them? Is | there a reference? 868 \-> Re: Side effects of textures - how can you predict them? Is | there a reference? 869 \-> Re: Side effects of textures - how can you predict them? Is | there a reference? 855 HTML and email, my 2 cents's 861 Water probs'N breakable glass (how I get it to work) 865 \-> Re: Water probs'N breakable glass (how I get it to work) 998 \-> Re: Water probs'N breakable glass (how I get it to work) 1015 \-> Re: Water probs'N breakable glass (how I get it to work) 1039 \-> Re: Water probs'N breakable glass (how I get it to work) 1040 \-> Re: Water probs'N breakable glass (how I get it to work) 1044 \-> Re: Water probs'N breakable glass (how I get it to work) 1080 \-> Re: Water probs'N breakable glass (how I get it to work) 1081 \-> Re: Water probs'N breakable glass (how I get it to work) 1082 \-> Re: Water probs'N breakable glass (how I get it to work) 1085 \-> Re: Water probs'N breakable glass (how I get it to work) 863 Shut the F*** up about HTML ( Please excuse the harsh topic ) 866 Hahahaa 873 Re: Qualm suggestion (more Undo steps!) 875 FAQ off 876 \-> Re: FAQ off 888 \-> Re: FAQ off 878 [Fwd: Undelivered Mail] 879 Re: Shut the F*** up about HTML ( Please excuse the harsh topic 880 mail prob 881 \-> Re: mail prob 886 \-> Re: mail prob 893 \-> Re: mail prob 915 \-> Re: mail prob 981 \-> Re: mail prob 882 Mirroring, Features Request 949 \-> Re: Mirroring, Features Request 884 Shut up about HTML already! 887 SV: Texture size (invisible email) 1016 \-> Re: SV: Texture size (invisible email) 889 SV: Sounds 890 SV: transparency and Lights [Q2] 891 ****Everybody**** 892 \-> Re: ****Everybody**** 894 \-> Re: ****Everybody**** 895 \-> Re: ****Everybody**** 896 \-> Re: ****Everybody**** 897 \-> Re: ****Everybody**** 917 \-> Re: ****Everybody**** 1086 \-> Re: ****Everybody**** 1094 \-> Re: ****Everybody**** 1099 \-> Re: ****Everybody**** 1102 \-> Re: ****Everybody**** 1139 \-> Re: ****Everybody**** 1140 \-> Re: ****Everybody**** 1143 \-> Re: ****Everybody**** 1145 \-> Re: ****Everybody**** 1146 \-> Re: ****Everybody**** 1155 \-> Re: ****Everybody**** 1159 \-> Re: ****Everybody**** 1164 \-> Re: ****Everybody**** 1167 \-> Re: ****Everybody**** 1172 \-> Re: ****Everybody**** 1173 \-> Re: ****Everybody**** 1186 \-> Re: ****Everybody**** 1192 \-> Re: ****Everybody**** 1203 \-> Re: ****Everybody**** 1204 \-> Re: ****Everybody**** 1205 \-> Re: ****Everybody**** 1223 \-> Re: ****Everybody**** 1348 \-> Re: ****Everybody**** 1349 \-> Re: ****Everybody**** 1375 \-> Re: ****Everybody**** 1379 \-> Re: ****Everybody**** 1475 \-> Re: ****Everybody**** 898 SV: ****Everybody**** 908 \-> Re: SV: ****Everybody**** 899 mirrored textures 900 Idiocy 927 \-> Re: Idiocy 1017 \-> Re: Idiocy 902 MAP Import Problem 905 Top 10 reasons HTML doesn't belong in Email 910 \-> Re: Top 10 reasons HTML doesn't belong in Email 911 \-> Re: Top 10 reasons HTML doesn't belong in Email 1019 \-> Re: Top 10 reasons HTML doesn't belong in Email 906 TF and buttons 907 Top 5 reasons the thread is over. 912 \-> Re: Top 5 reasons the thread is over. 914 \-> Re: Top 5 reasons the thread is over. 916 \-> Re: Top 5 reasons the thread is over. 926 \-> Re: Top 5 reasons the thread is over. 928 \-> Re: Top 5 reasons the thread is over. 929 \-> Re: Top 5 reasons the thread is over. 933 \-> Re: Top 5 reasons the thread is over. 1021 \-> Re: Top 5 reasons the thread is over. 909 Re: HTML doesn't belong in Email 913 conveyors 920 \-> Re: conveyors 918 TF refill Back packs 921 \-> Re: TF refill Back packs 1030 \-> Re: TF refill Back packs 1036 \-> Re: TF refill Back packs 919 SV: ****Everybody**** 922 RE:Top 5 rea...NICE SYSTEM $ 923 Q2: Unwanted lighting 925 \-> Re: Q2: Unwanted lighting 951 \-> Re: Q2: Unwanted lighting 1011 \-> Re: Q2: Unwanted lighting 924 Re: Top 5 rea...NICE SYSTEM $ 931 \-> Re: Top 5 rea...NICE SYSTEM $ 934 \-> Re: Top 5 rea...NICE SYSTEM $ 948 \-> Re: Top 5 rea...NICE SYSTEM $ 956 \-> Re: Top 5 rea...NICE SYSTEM $ 960 \-> Re: Top 5 rea...NICE SYSTEM $ 965 \-> Re: Top 5 rea...NICE SYSTEM $ 968 \-> Re: Top 5 rea...NICE SYSTEM $ 977 \-> Re: Top 5 rea...NICE SYSTEM $ 987 \-> Re: Top 5 rea...NICE SYSTEM $ 930 My system 932 \-> Re: My system 937 \-> Re: My system 938 \-> Re: My system 935 My system 936 Swede (Re: SV: ****Everybody****) 944 \-> Re: Swede (Re: SV: ****Everybody****) 939 Error! 940 \-> Re: Error! 941 RE: Error! 942 Splitting polygons 1000 \-> Re: Splitting polygons 1008 \-> Re: Splitting polygons 1038 \-> Re: Splitting polygons 1047 \-> Re: Splitting polygons 943 CTF quake 2 954 \-> Re: CTF quake 2 971 \-> Re: CTF quake 2 945 RE: conveyors 946 RE: Top 5 rea...NICE SYSTEM $ 947 ***House of FuN*** 950 Hello 952 A few bugs/problems/requests. 976 \-> Re: A few bugs/problems/requests. 953 [Q1] QBSP memory? 955 Making actual mirriors, (Q2) 957 Teleports and moving water 958 SV: Making actual mirriors, (Q2) 961 \-> Re: SV: Making actual mirriors, (Q2) 966 \-> Re: SV: Making actual mirriors, (Q2) 959 ladder func 962 \-> Re: ladder func 964 \-> Re: ladder func 1018 \-> Re: ladder func 1020 \-> Re: ladder func 963 How do I... 967 \-> Re: How do I... 970 \-> Re: How do I... 969 unfindeble leak (Q2] 1041 \-> Re: unfindeble leak (Q2] 972 Jaz Drives 974 \-> Re: Jaz Drives 978 \-> Re: Jaz Drives 984 \-> Re: Jaz Drives 985 \-> Re: Jaz Drives 986 \-> Re: Jaz Drives 1022 \-> Re: Jaz Drives 1032 \-> Re: Jaz Drives 973 SV: ladder func 975 Everyone 979 Quake 1 or 2 ? [N/A] 980 Ladders In Quake 1 [Q1] 982 Re: How do I... (multiple patch loads simultaneously) 983 \-> Re: How do I... (multiple patch loads simultaneously) 988 New Ladders GL subtract lines (q2) 989 RE: HTML:Crisis of the coming century. 990 RE: Brushes, q2.31 991 RE: Side effects of textures - how can you predict them? Is | there 992 RE: Water probs'N breakable glass (how I get it to work) 993 RE: Side effects of textures - how can you predict them? Is | there 994 RE: mail prob 995 Re: Brushes, q2.31 996 Qbsp problems 999 \-> Re: Qbsp problems 1001 \-> Re: Qbsp problems 1005 \-> Re: Qbsp problems 1007 \-> Re: Qbsp problems 997 RE: Q2: Unwanted lighting 1002 Q2. THIS MAIL IS LONG! but at least it's fairly topical ;) 1006 \-> Re: Q2. THIS MAIL IS LONG! but at least it's fairly topical | ;) 1014 \-> Re: Q2. THIS MAIL IS LONG! but at least it's fairly topical | ;) 1003 Arbitrary, Q2 1004 behavior of monsters 1010 Q2 1012 No subject given 1024 Triggering "doors" [Q1] 1025 \-> Re: Triggering "doors" [Q1] 1026 \-> Re: Triggering "doors" [Q1] 1027 \-> Re: Triggering "doors" [Q1] 1029 H E L P M E ! ! ! ! [ Q1 ] 1043 \-> Re: H E L P M E ! ! ! ! [ Q1 ] 1048 \-> Re: H E L P M E ! ! ! ! [ Q1 ] 1051 \-> Re: H E L P M E ! ! ! ! [ Q1 ] 1031 RE: unfindeble leak (Q2] 1034 How to get off mailing list now that I know what I'm doing 1037 \-> Re: How to get off mailing list now that I know what I'm | doing 1045 \-> Re: How to get off mailing list now that I know what I'm | doing 1035 Keys in Q2 1042 \-> Re: Keys in Q2 1046 Q2 Skies 1049 \-> Re: Q2 Skies 1129 \-> Re: Q2 Skies 1050 **Rotated Models and mirrored Textures** [Q2] 1057 \-> Re: **Rotated Models and mirrored Textures** [Q2] 1061 \-> Re: **Rotated Models and mirrored Textures** [Q2] 1052 HELP.FPS 1056 \-> Re: HELP.FPS 1058 \-> Re: HELP.FPS 1059 \-> Re: HELP.FPS 1062 \-> Re: HELP.FPS 1104 \-> Re: HELP.FPS 1106 \-> Re: HELP.FPS 1116 \-> Re: HELP.FPS 1120 \-> Re: HELP.FPS 1121 \-> Re: HELP.FPS 1126 \-> Re: HELP.FPS 1151 \-> Re: HELP.FPS 1053 Re: How to get off mailing list now that I know what I'm doi 1054 Re[2]: Splitting polygons 1055 Re[2]: Water probs'N breakable glass (how I get it to work) 1060 KEYS Q2 still need HELP 1063 \-> Re: KEYS Q2 still need HELP 1065 \-> Re: KEYS Q2 still need HELP 1068 \-> Re: KEYS Q2 still need HELP 1064 Platforms [Q1] 1066 \-> Re: Platforms [Q1] 1067 Lava Platform 1069 \-> Re: Lava Platform 1070 strange lights [Q2] 1073 \-> Re: strange lights [Q2] 1117 \-> Re: strange lights [Q2] 1071 Re[2]: Lava Platform 1072 RE: ****Everybody**** 1074 ***Lightramp*** 1075 Question on Target_Splash 1076 \-> Re: Question on Target_Splash 1077 \-> Re: Question on Target_Splash 1079 \-> Re: Question on Target_Splash 1091 \-> Re: Question on Target_Splash 1093 \-> Re: Question on Target_Splash 1078 REQ: Help With Those Banners please 1083 Building ?? q2 1084 \-> Re: Building ?? q2 1101 \-> Re: Building ?? q2 1107 \-> Re: Building ?? q2 1087 teleporter 1089 \-> Re: teleporter 1088 start position 1092 \-> Re: start position 1090 End this "Warbling" conversation 1112 \-> Re: End this "Warbling" conversation 1113 \-> Re: End this "Warbling" conversation 1125 \-> Re: End this "Warbling" conversation 1134 \-> Re: End this "Warbling" conversation 1095 Target_Splash problem Figured out 1132 \-> Re: Target_Splash problem Figured out 1096 flowing water 1097 \-> Re: flowing water 1098 \-> Re: flowing water 1100 \-> Re: flowing water 1103 \-> Re: flowing water 1105 \-> Re: flowing water 1128 \-> Re: flowing water 1108 RE: Q2 Skies 1109 Error message 1110 \-> Re: Error message 1111 \-> Re: Error message 1115 \-> Re: Error message 1118 \-> Re: Error message 1119 \-> Re: Error message 1160 \-> Re: Error message 1114 Re: ****Everybody**** (long but worthy) 1122 ...no subject... 1123 ladders? 1124 \-> Re: ladders? 1127 \-> Re: ladders? 1133 \-> Re: ladders? 1130 Quake and GLQuake are essentially the same 1131 Q2 - Gravity 1135 \-> Re: Q2 - Gravity 1136 Outdoor Scenes with Qoole 1141 \-> Re: Outdoor Scenes with Qoole 1142 \-> Re: Outdoor Scenes with Qoole 1149 \-> Re: Outdoor Scenes with Qoole 1137 RE: ****Everybody**** 1138 RE: ****Everybody**** 1144 Weapon entinites... 1148 \-> Re: Weapon entinites... 1161 \-> Re: Weapon entinites... 1166 \-> Re: Weapon entinites... 1147 Alignment screwed up with subtract 1157 \-> Re: Alignment screwed up with subtract 1178 \-> Re: Alignment screwed up with subtract 1181 \-> Re: Alignment screwed up with subtract 1183 \-> Re: Alignment screwed up with subtract 1190 \-> Re: Alignment screwed up with subtract 1211 \-> Re: Alignment screwed up with subtract 1226 \-> Re: Alignment screwed up with subtract 1231 \-> Re: Alignment screwed up with subtract 1150 Wads! 1199 \-> Re: Wads! 1152 RE: start position 1153 RE: teleporter 1154 Textures..! 1158 \-> Re: Textures..! 1162 \-> Re: Textures..! 1168 \-> Re: Textures..! 1169 \-> Re: Textures..! 1156 Re: Weapon entinites... EDGE 1170 \-> Re: Weapon entinites... EDGE 1174 \-> Re: Weapon entinites... EDGE 1191 \-> Re: Weapon entinites... EDGE 1193 \-> Re: Weapon entinites... EDGE 1227 \-> Re: Weapon entinites... EDGE 1241 \-> Re: Weapon entinites... EDGE 1248 \-> Re: Weapon entinites... EDGE 1163 ??-- QE4 --?? 1165 \-> Re: ??-- QE4 --?? 1171 \-> Re: ??-- QE4 --?? 1230 \-> Re: ??-- QE4 --?? 1175 BSP errors 1176 \-> Re: BSP errors 1180 \-> Re: BSP errors 1189 \-> Re: BSP errors 1194 \-> Re: BSP errors 1177 RE: Alignment screwed up with subtract 1179 SV: BSP errors 1182 How do I create a power cube section? (Q2) 1184 gdd build tools 1213 \-> Re: gdd build tools 1216 \-> Re: gdd build tools 1185 FWD:Re: SV: BSP errors 1212 \-> Re: FWD:Re: SV: BSP errors 1217 \-> Re: FWD:Re: SV: BSP errors 1187 CSG subtract and water entites [Q2] 1200 \-> Re: CSG subtract and water entites [Q2] 1210 \-> Re: CSG subtract and water entites [Q2] 1188 Re: Weapon entities... 1228 \-> Re: Weapon entities... 1195 hint brushes??? 1229 \-> Re: hint brushes??? 1237 \-> Re: hint brushes??? 1310 \-> Re: hint brushes??? 1343 \-> Re: hint brushes??? 1196 SV: FWD:Re: SV: BSP errors 1197 SV: ****Everybody**** 1198 How to stop a Thread. 1201 Ahh shit (Was:Re: Weapon entities...) 1207 \-> Re: Ahh shit (Was:Re: Weapon entities...) 1202 Science Fair Project 1220 \-> Re: Science Fair Project 1221 \-> Re: Science Fair Project 1224 \-> Re: Science Fair Project 1206 Q2: Custom Textures in Qoole (problems) 1209 \-> Re: Q2: Custom Textures in Qoole (problems) 1208 Help! 1214 Weapons for quake 2 1215 \-> Re: Weapons for quake 2 1218 \-> Re: Weapons for quake 2 1219 Help!!! QBSP errors 1222 RE: Help! 1225 QBSP3: Warnings, after affing a power cude and a computer | screen! (Q2) 1275 \-> Re: QBSP3: Warnings, after affing a power cude and a | computer screen! (Q2) 1380 \-> Re: QBSP3: Warnings, after affing a power cude and a | computer screen! (Q2) 1232 Re: Custom Textures in Qoole (problems) 1233 \-> Re: Custom Textures in Qoole (problems) 1234 \-> Re: Custom Textures in Qoole (problems) 1239 \-> Re: Custom Textures in Qoole (problems) 1245 \-> Re: Custom Textures in Qoole (problems) 1246 \-> Re: Custom Textures in Qoole (problems) 1235 CD ROM Help 1243 \-> Re: CD ROM Help 1244 \-> Re: CD ROM Help 1247 \-> Re: CD ROM Help 1236 QUAKE2: water and windows 1238 Keys 1242 \-> Re: Keys 1252 \-> Re: Keys 1253 \-> Re: Keys 1260 \-> Re: Keys 1240 Qoole importing... 1249 Possible bug in Qoole Selections? 1254 \-> Re: Possible bug in Qoole Selections? 1256 \-> Re: Possible bug in Qoole Selections? 1311 \-> Re: Possible bug in Qoole Selections? 1317 \-> Re: Possible bug in Qoole Selections? 1336 \-> Re: Possible bug in Qoole Selections? 1250 view bookmarks idea 1312 \-> Re: view bookmarks idea 1315 \-> Re: view bookmarks idea 1321 \-> Re: view bookmarks idea 1351 \-> Re: view bookmarks idea 1363 \-> Re: view bookmarks idea 1372 \-> Re: view bookmarks idea 1251 SV: Q2 Skies 1255 Q1(?)/Q2 bug in qoole 1261 \-> Re: Q1(?)/Q2 bug in qoole 1262 \-> Re: Q1(?)/Q2 bug in qoole 1268 \-> Re: Q1(?)/Q2 bug in qoole 1278 \-> Re: Q1(?)/Q2 bug in qoole 1291 \-> Re: Q1(?)/Q2 bug in qoole 1313 \-> Re: Q1(?)/Q2 bug in qoole 1257 *Everyone* 1258 RE: QBSP3: Warnings, after affing a power cude and a computer | screen! (Q2) 1259 New Stuff! [Re: Q2: Custom Textures ] 1263 UPDATE:Fw: Alignment screwed up with subtract 1264 More Entity Sets? [ Q1 ] 1265 Q2: Door problem 1266 FPS again!! 1270 \-> Re: FPS again!! 1274 \-> Re: FPS again!! 1285 \-> Re: FPS again!! 1304 \-> Re: FPS again!! 1307 \-> Re: FPS again!! 1267 Team Fortress Question [ Q1 ] 1269 Re: Door problem 1280 \-> Re: Door problem 1271 problem 1272 Mail 1276 \-> Re: Mail 1273 Problems 1277 \-> Re: Problems 1290 \-> Re: Problems 1279 old question, easy to answer 1281 Pentium ][ (mildly unrelated to Qoole, but please still help | me) 1282 \-> Re: Pentium ][ (mildly unrelated to Qoole, but please still | help me) 1283 AAAAAAAAARrrrrrrrggghhhhhhhhhh 1284 \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh 1286 \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh 1287 \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh 1292 \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh 1293 \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh 1296 \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh 1377 \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh 1410 \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh 1470 \-> Re: AAAAAAAAARrrrrrrrggghhhhhhhhhh 1288 RE: QBSP3: Warnings, after affing a power cude and a computer | screen! (Q2) 1289 RE: old question, easy to answer 1294 sparks? 1299 \-> Re: sparks? 1300 \-> Re: sparks? 1302 \-> Re: sparks? 1295 RE: AAAAAAAAARrrrrrrrggghhhhhhhhhh 1297 Re: QBSP3: Warnings, after affing a power cude and a computer | screen! 1298 FIX LEAKS 1301 vis and rVis Question 1306 \-> Re: vis and rVis Question 1303 Re: Q1(?)/Q2 bug in qoole (MG sayas Q1) 1305 Re: sparks?--direction 1308 Qoole 1309 \-> Re: Qoole 1319 \-> Re: Qoole 1326 \-> Re: Qoole 1332 \-> Re: Qoole 1335 \-> Re: Qoole 1340 \-> Re: Qoole 1345 \-> Re: Qoole 1353 \-> Re: Qoole 1357 \-> Re: Qoole 1358 \-> Re: Qoole 1365 \-> Re: Qoole 1366 \-> Re: Qoole 1370 \-> Re: Qoole 1389 \-> Re: Qoole 1390 \-> Re: Qoole 1395 \-> Re: Qoole 1396 \-> Re: Qoole 1398 \-> Re: Qoole 1400 \-> Re: Qoole 1405 \-> Re: Qoole 1421 \-> Re: Qoole 1314 Web Page 1318 \-> Re: Web Page 1316 Re[2]: Possible bug in Qoole Selections? 1341 \-> Re: Re[2]: Possible bug in Qoole Selections? 1320 weapon probs 1323 \-> Re: weapon probs 1322 My first map 1381 \-> Re: My first map 1399 \-> Re: My first map 1402 \-> Re: My first map 1404 \-> Re: My first map 1412 \-> Re: My first map 1414 \-> Re: My first map 1415 \-> Re: My first map 1416 \-> Re: My first map 1429 \-> Re: My first map 1324 RE: Qoole 1325 Re[2]: Qoole 1327 x & y texture offsets... 1344 \-> Re: x & y texture offsets... 1382 \-> Re: x & y texture offsets... 1328 gem files 1329 Level Request... 1330 VERBOSE 1331 \-> Re: VERBOSE 1334 \-> Re: VERBOSE 1337 \-> Re: VERBOSE 1356 \-> Re: VERBOSE 1361 \-> Re: VERBOSE 1371 \-> Re: VERBOSE 1333 RE: Qoole 1338 RE: AAAAAAAAARrrrrrrrggghhhhhhhhhh 1339 Team Fortress Question [ Q1 ] 1342 RE: Q1(?)/Q2 bug in qoole 1346 RE: ****Everybody**** 1347 Memory 1359 \-> Re: Memory 1350 Hint brush tutorial 1352 Qrad3 and QVis3 Problems [Q2] 1354 \-> Re: Qrad3 and QVis3 Problems [Q2] 1360 \-> Re: Qrad3 and QVis3 Problems [Q2] 1355 Leaks 1364 \-> Re: Leaks 1362 Re[2]: VERBOSE 1368 \-> Re: Re[2]: VERBOSE 1367 Teamed Entities 1369 Q: How do you use .wal files in Qoole Q2 1373 Re[4]: VERBOSE 1374 \-> Re: Re[4]: VERBOSE 1376 \-> Re: Re[4]: VERBOSE 1378 Lasers & Stuff 1385 \-> Re: Lasers & Stuff 1383 RE: Re[2]: VERBOSE 1384 RE: QBSP3: Warnings, after affing a power cude and a computer | screen! (Q2) 1386 Textures and Progs 1388 \-> Re: Textures and Progs 1387 Re: How do you use .wal files in Qoole Q2 1408 \-> Re: How do you use .wal files in Qoole Q2 1409 \-> Re: How do you use .wal files in Qoole Q2 1391 RE: How do you use .wal files in Qoole Q2 1392 RE: Lasers & Stuff 1393 RE: Qoole 1394 RE: Qoole 1397 Speeding up your level.. 1401 Strange Quake 1 Error 1403 \-> Re: Strange Quake 1 Error 1406 Leaving... 1407 Help !! 1411 \-> Re: Help !! 1413 func_areaportal 1418 Re: My first map - adding to spam 1419 Hello and help 1424 \-> Re: Hello and help 1423 HELP!!! 1425 \-> Re: HELP!!! 1427 \-> Re: HELP!!! 1428 \-> Re: HELP!!! 1437 \-> Re: HELP!!! 1438 \-> Re: HELP!!! 1440 \-> Re: HELP!!! 1444 \-> Re: HELP!!! 1426 my new site 1430 BSP To MAP Utility 1434 \-> Re: BSP To MAP Utility 1432 Lighting questions 1433 RE: Lighting questions 1435 Where to find Sky texture with Stars.... 1436 Re: Entity sets 1439 New Feature! 1441 =?ISO-8859-1?Q?Qoole....for_=A3=A3=A3_not_$$$?= 1443 Re: Lasers & Stuff Cont.. 1445 \-> Re: Lasers & Stuff Cont.. 1446 QE4 is good.... 1464 \-> Re: QE4 is good.... 1471 \-> Re: QE4 is good.... 1476 \-> Re: QE4 is good.... 1447 =?iso-8859-1?Q?Re:_Qoole....for_=A3=A3=A3_not_$$$?= 1450 Where to find Sky texture with Stars... 1452 Re: Lighting questions [Q1?] 1458 \-> Re: Lighting questions [Q1?] 1455 RE: New Feature! 1456 RE: 1457 whole lotta q 1482 \-> Re: whole lotta q 1459 RE: Help !! 1460 =?iso-8859-1?Q?Re:_Qoole....for_=A3=A3=A3_not_$$$?= 1461 Dum Ed here with his first Map 1462 Auzze's Cyrix200+ problem 1463 =?iso-8859-1?Q?Re:_Qoole....for_=A3=A3=A3_not_$$$?= 1465 =?iso-8859-1?Q?Re:_Qoole....for_£££_not_$$$?= 1466 Extending water outside a level? 1467 \-> Re: Extending water outside a level? 1472 \-> Re: Extending water outside a level? 1468 LEAF Problems 1487 \-> Re: LEAF Problems 1469 Banners 1477 Secret Room Question [Q1] 1478 problems 1480 Sorry about that last fowarded mail :) 1481 Ordering Help 1483 Problems in the construction of maps for Quake 2 1486 \-> Re: Problems in the construction of maps for Quake 2 1484 RE: Problems in the construction of maps for Quake 2 1485 Q2 Related Problem 1488 \-> Re: Q2 Related Problem 1489 \-> Re: Q2 Related Problem