From: John <john@jvdkk.demon.co.uk>
To: ml@qoole.com
In-Reply-To: <E0xuZSO-00060x-00@unix.ccc.nottingham.ac.uk>
Reply-To: ml@qoole.com
Date: Tue, 20 Jan 1998 10:26:26 +0000
Subject: Re: Q2 Skies

In message <E0xuZSO-00060x-00@unix.ccc.nottingham.ac.uk>, Anthony Pitt
<Anthony.Pitt@nottingham.ac.uk> writes
>I've working on a Q2 level and applied a sky to it, I've tried XSky, Sky1
>and Sky2 textures all seem to give me that same ruddy sunset sky. I then
>set it to emit light via the texture properties. Problem is although I get
>the nice unifrom lighting I'm after it is a orange coloured light that
>washes all the textures out and everything looks orange.
>
>I've tried not lighting the sky and using a set of white lights but
>obviously they are all distinct light sources and the effect is awful.
>
>So anyway I can get a nice uniform white light from the sky? Oh and one
>other thing while I'm at it how do I set the orientation of the player for
>a DM start point, at the moment they all appear facing a wall.
>

Try rotating the actual MODEL of the GUY.... OK
Zoom in and you can see it better...
>Ant
>
>
>

-- 
John


