From: "Robert Niswonger" <aldragoran@hotmail.com>
To: ml@qoole.com
Reply-To: ml@qoole.com
Date: Fri, 23 Jan 1998 02:31:50 PST
Subject: Re: Q2: Custom Textures in Qoole (problems)

My personal experience with PAK files has been with a program called 
PAKexplorer, and I think I read somewhere that it was Q2 compat.  Has a 
Win95 explorer feel to it.
The URL is:
     http://quakestuff.telefragged.com/

I haven't had any problems with it, but I haven't done any major .pak 
edititng.  Good Luck

Rahvyn
>
>Eeek.. doing this has not been a good experience for me.. 
>
>I have these two textures which I know are to the quake2 palette, and 
I've
>succesfully done a mockup with them in QE4 . . which reads textures 
from
>the directories not the .PAK file . . but I can't even bring that map 
into
>Qoole to use it..
>
>And my experiments in .PAK editing have been baaaaad.. either Qoole 
only
>reads out 3 textures, or some of the regular textures change (??) . . 
icky
>either way..
>
>Anyone know of a good .PAK editor.. I'm trying Qped II and experiencing
>these problems...
>
>How long will it be before the next release is ??  I'm not such a big 
fan
>of qe4...
>
>john 'Bostich' Fairley
>
>
>
>At 12:57 PM 1/14/1998 -0800, you wrote:
>>> From: Opiate <opiate@escape.ca>
>>> 
>>> the only current way to use custom textures with qoole is kind of a
>>> workaround. just make a new unit in your pak0.pak file for quake 2 
and
>>put
>>> the textures in there, then delete your quake.tex (or quake2.tex... 
cant
>>> remember) and let qoole reget all the texture from the pak file. 
>>> 
>>> ya i know it involves muddling around in the precious pak0.pak... 
but its
>>> the only way dude :(
>>
>>
>>Or ya could do a bigtime search-and-replace in a text editor... but 
your
>>idea sounds easier.
>>
>>-- Root Beer
>>
>>
>


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