From: "Steve N. Mavronis" <steve@co.ha.md.us>
To: <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Sun, 4 Jan 1998 12:07:08 -0500
Subject: Re: Brush Face Texturing

Thank you very much! Qoole is looking better and better every day :)

Steve N. Mavronis (aka: [SF]SteveM)
Seismic Force Quakeworld Clan
http://www.erols.com/terrylc/seismic.htm


----------
> From: FlashNet Rick <rickdale@flash.net>
> To: ml@qoole.com
> Subject: Re: Brush Face Texturing
> Date: Sunday, January 04, 1998 11:35 AM
> 
> Well, you can apply different textures to individual faces. Select the
> brush, click the texture info button and then use next or previous to
> highlight the face you want. Right click the desired texture in the
texture
> browser and select Apply.
> 
> The second part of your question is yes: Look in the properties of the
> "func" functions.
> 
> Rick Clark
> rickdale@flash.net
> http://www.flash.net/~rickdale/
> 
> -----Original Message-----
> From: Steve N. Mavronis <steve@co.ha.md.us>
> To: ml@qoole.com <ml@qoole.com>
> Date: Sunday, January 04, 1998 10:26 AM
> Subject: Brush Face Texturing
> 
> 
> >Does anyone know in the future if WinQoole will support applying
textures
> >to individual faces of a brush? Right now the whole brush has to be the
> >same texture. Also since I'm new to Qoole after using Worldcraft for
Quake1
> >editing, can you use Qoole to get all the effects that Quake2 supports,
> >like rotations and exploding walls?
> >
> >Steve N. Mavronis (aka: [SF]SteveM)
> >Seismic Force Quakeworld Clan
> >http://www.erols.com/terrylc/seismic.htm
> >
> >


