From: jer <jchinn@julian.uwo.ca>
To: ml@qoole.com
Reply-To: ml@qoole.com
Date: Wed, 28 Jan 1998 14:05:31 -0500
Subject: Re: How do you use .wal files in Qoole Q2

Hi Opiate,

	A follow question to this thread:  When you create new level with these
custom textures you put in the .pak0 file, and compile it to a .bsp it
will look into the .pak0 for the textures right?  That is, since the
.wal files are in the .pak0 the map will automatically pick them up as
the correct textures?

	jer

Opiate wrote:
> 
> there's several conversion programs on my site that will do it fot you. one
> is pcx2wal that converts a standard pcx file into a wal file, and tho other
> is wad2wal that will do a whole wad in one batch.
> 
> [CG]Opiate
> Opiate's Texture Warehouse
> http://www.planetquake.com/warehouse
> 
> >ok, so how do you MAKE a .wal file? ;)
> >
> >
> >_yoda
> >
> >>
> >> >How do I use .wal files in Qoole for Q2?
> >>
> >>
> >>
> >> 1. open up the pak0.pak file in the /quake2/baseq2 dir with some sort
> >> of pak
> >> editor
> >>
> >> 2. in any /textures/u#e# dir of your choice, place all the new wall
> >> files
> >> that you have made.
> >>
> >> 3. delete the quake.tex (or quake2.tex.. cant remember) file in your
> >> qoole
> >> dir before starting up qoole again
> >>
> >> 4. start qoole and let it compile the list of textures again.
> >>
> >> now you will be able to use your new textures when editing with qoole.
> >> no gaurantees on the integrity of your pak file tho, untill Qoole gets
> >> some
> >> real quake2 texture support this is strictly 'no lifeguard in
> >> attendance'
> >> territory.
> >>
> >> [CG]Opiate
> >> Opiate's Texture Warehouse
> >> http://www.planetquake.com/warehouse
> >

-- 
 ________________________________________________
/                                                \
|       Jerry Chinn <jchinn@julian.uwo.ca>       |
|                                                |
|    "He is no fool who gives what he cannot     |
|     keep to gain what he cannot lose."         |
|     J. Elliot                                  |
--------------------------------------------------


