From: Awful Swede <awful@fatalunity.com>
To: ml@qoole.com
Reply-To: ml@qoole.com
Date: Sun, 4 Jan 1998 20:53:03 +0100
Subject: Re: ****LEAKED****



Kayin wrote:

> Are the two levels connected? Are there any holes in the walls where
> the void might reach an entity? Btw, deletin all the entities won't
> help since Worldspawn counts as an enitity, the void will hit it
> instead. ;) If you still can't figure it out, it's not good
> for speed, but enwrap the whole level with one huge hallowed
> brush.
>
> ------------------------
> Jamis "Kayin" Eichenauer
> kayin@infinet.com
> http://www.infinet.com/~keichena/

The two levels are simply connected with a corridor, Imagine this:
two separate hollow brushes in the same map--and it compiles fine
--Bind these two toghether with a simple tube and it leakes.

Of course i have checked and double checked my connection between the 2
levels, and there is no leak there. If i (just for checking reasons) put
a big brush over the connection area, it does not leak anymore---this is
WEIRD and driving me crazy.

I'm pretty sure this is a entity problem of some kind.

Sure, i can put a big hollow brush around this, but since this map will
be running on a couple of servers in Sweden soon, i won't do that.

/Christer




