From: "-EraserX-" <EraserX@mindless.com>
To: <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Sat, 31 Jan 1998 10:22:00 +0100
Subject: Re: big BSPfile

Q2-bspfiles don't contain textures

-----Original Message-----
From: Nigel Britton [Ripper] <synsoft@britton.force9.co.uk>
To: ml@qoole.com <ml@qoole.com>
Date: Friday, January 30, 1998 9:24 PM
Subject: Re: big BSPfile


>Hi Nigel Here
>
>This depends how many textures you use....
>
>If you use ONE Texture....(Dull Level)....Then the final BSP has ONE
>Texture in it...
>If you use TWO Textures....(Dull Level)....Then the final BSP has TWO
>Textures in it...
>Etc.....
>
>Why do you think that the TEXTURE WAD FILE IS BIG'ISH...
>Try making a level that has all the Quake 2 Textures in it......(Chunky)
>
>----------
>> From: -EraserX- <EraserX@mindless.com>
>> To: ml@qoole.com
>> Subject: big BSPfile
>> Date: 12 January 1998 19:45
>> 
>> yo,
>> 
>> only 560 brushes, 60 entities and already a BSPfile (bsp/rad/vis) of 1.2
>Mb,
>> is this normal????
>



