From: KillElmo2 <KillElmo2@aol.com>
To: ml@qoole.com
Reply-To: ml@qoole.com
Date: Thu, 1 Jan 1998 12:12:34 EST
Subject: Re: Qoole 2.3 Final

In a message dated 98-01-01 02:55:32 EST, you write:

<< Oh man....2.3 Final is awesome! Texture locking works great. I don't think
it has rotation and scaling yet...but it is okay for now. A couple weeks ago I
decided to put some crates in my level. I was surprised how timeconsuming it
was because you have to realign the textures with every crate. Now it will be
extremely simple. I believe tex locking will enable more people to be creative
with their architecture. I know I for one have opted NOT to make a certain
architecture simply because I knew it would take to long to texture..now that
shouldn't be a problem t'all. 
 
 This will also make it easier to have a prefab library work, because people
can make their models at the origin point, and the users can simply lock the
textures and move it where desired. Well good luck to you all :) >>

YESSSSSSSSSSSSSS!!!!!!!!!!!!!!!!!!!!!!!!
IT'S CHRISTMAS ALL OVER AGAIN!!!!!
THANKS MATT!!!  THANKS PAUL!!!
THANKS FOR ANYONE ELSE WHO HEARD MY CRIES OF THE TEXTURE LOCKING
FEATURE!!!!!!!!!!!

Vedder

\X/


