From: ^Eraser^X^ <Steven.Delrue@rug.ac.be>
To: ml@qoole.com
In-Reply-To: <199801051408.WAA12154@gothic.iinet.net.au>
Reply-To: ml@qoole.com
Date: Tue, 6 Jan 1998 10:28:42 +0100 (MET)
Subject: Re: Dag-Nabbit!

The things falling outa your level is your fault, not QOOLEs


   -EraserX OUT-

On Mon, 5 Jan 1998, Alex Kay wrote:

> -----Original Message-----
> From: Noah Andrade <xmx909@hotmail.com>
> To: ml@qoole.com <ml@qoole.com>
> Date: Monday, 5 January 1998 1:07
> Subject: Dag-Nabbit!
> 
> 
> >
> >    What is wrong with Qoole? Almost everything works, except for a few
> >essential things, and it's annoying me like crazy!!!
> >
> > 1)The Entities:
> >
> >    Uhm, the models are all wrong. In Qoole, it shows which way the
> >model is facing right? And you can rotate to your desired position,
> >right? WRONG! The direction Qoole shows the entity facing in, is
> >completely different from in-game. Why?
> 
> Yep, noted this also.
> 
> >    Also, weapons and ammo keep falling out of my damn level! This is so
> >damn annoying, I've lost patches of hair. Trust me, compiling, and
> >re-compiling over and over again to track down, and try to fix an error
> >is NOT fun. Oy!
> 
> ? haven't had this one.
> 
> >    Does anyone know how to get those damn sparks to work? Or how to
> >make messages, or update the computer, or how to make a secret area?
> >I've looked and looked and looked, but can't get any of them to work.
> >
>     Try http://www.btinternet.com/~akuma/ goto the files section, Akuma
> has 20 example maps that show you how to do...well...20 things at least.
> 
> > 2)Sounds:
> >
> >   Er... horrible. Just horrible. How do you add ambient sounds, period?
> >What, you want me to guess the number? Doh...
> >
> 
>     And Try...ummm... http://www.quake2.com/qworkshop/ plenty of stuff
> there as well.
> 
> Regards,
>     Alex
> 
> 
> 



