From: "ARM-Viper ." <armageddonclan@hotmail.com>
To: ml@qoole.com
Reply-To: ml@qoole.com
Date: Tue, 06 Jan 1998 13:53:40 PST
Subject: Re: Colored Lighting

I don't have a 3d card <crying> hehehe

ARM-Viper

<html><div>Is this true, colored lighting is only supported in the 
hardware
accelarated version? If so that changes a lot of things. What's the use
of making a colored enhanced level if software accelarted people can't
see the pain and hard work you put into it. Also, I'm curious, how many
people out there don't have the benefit of a 3D acclerator card to run
Quake2 in?</div>
<br>
<div>Thanks for all the opinions so far on colored lighting. It is 
giving
me a good ideal of what type of lighting to place in a level.</div>
<div>--------------------------text from
message-------------------------------------------</div>
<br>
<div>Personally, I'm waiting for SiN until I go psycho with colored
lighting. </div>
<div>Then it'll be equal, ya know? I personally don't yet have a 3Dfx (I
would , </div>
<div>but I thought it wise to wait till Voodoo2 - schwing) yet and
without </div>
<div>something like that, a TON of peopel can't see the damn colored
lights. Of </div>
<div>course, being the hypocrite I am, as soon as my Voodoo2 arrives, I
will </div>
<div>truly not care whether software quakers can see it or not. 
:)</div>
<div>Later.</div>
<div>Edge</div>
<br>
<BR>

Sam C<br>
--------------------------------------------<br>
<b>email: </b>sman@redshift.com<br>
<b>ICQ</b> #6079198<br>
Page me at:
<a href="http://www.redshift.com/~sman/pageme.htm" 
eudora="autourl">http://www.redshift.com/~sman/pageme.htm</a><br>
<br>
</html>




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