From: "Matt Ayres" <matt@lithium.com>
To: <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Thu, 1 Jan 1998 13:26:15 -0800
Subject: Re: Texture Locking...aaaaaaahhhhhhh

>Unfortunately we have a little problem. Prefabs with accurate texture's
locked are not entirely possible yet. I believe that unless the object you
want prefab'd is at the world origin point when saved, the object will load
back with the textures all screwed up. I have been informed by Mr. Ayres
that this is a known issue. I for one hope it is fixed, so that elaborate
prefab libraries may be constructed.
>Over'n out:


Yah I released the beta last night with the knowledge that texture locking
didn't apply to loading/saving of prefabs.  I added code this morning, and
it seems to be working well now.  I have a few other things I want to look
over and test, and then I plan to make this v2.30 release.

Matt




