From: "EdgE" <edge@providence.crosswinds.net>
To: <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Wed, 7 Jan 1998 17:09:08 -0500
Subject: Re: Colored Lighting

Who's we?  I mean as in "we chose..."  are you a game developer?  Good
points about the adoption of OGL through GLQuake.

Edge


-----Original Message-----
From: Jaimi <jaimi@alt.net>
To: ml@qoole.com <ml@qoole.com>
Date: Wednesday, January 07, 1998 5:07 PM
Subject: Re: Colored Lighting


>>However, using Direct3D means you had to be paid to use it, and I read on
>>Wired a while back I think that the smaller game companies that are using
>>Direct3D because that's how they are supporting the game development.  :)
>
>Wow, I'll switch to Direct3D if they pay me! (hahaha).  Seriously though,
we
>chose to use OpenGL not because of any of these issues (better API design,
>faster, older, etc.etc.). Mostly these issues mean nothing. The real
>reason to program for hardware in OpenGL is because the game-buying
>public thinks it is better, mostly because of GLQuake.
>
>Jaimi
>



