From: "FlashNet Rick" <rickdale@flash.net>
To: <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Fri, 2 Jan 1998 00:38:29 -0600
Subject: Where New Fields Go

The entry is just added to the map file. The map files are simply text files
that describe all the objects within the Quake world. Use Notepad or some
such, and open a map file and take a look at it.

If you enter a value that is invalid, then you'll get an error message in
Quake. If an object has a property that doesn't show, use the New Field. It
will be added to the map file under that object property set. Qoole really
doesn't care. It just adds them to the map file.

Rick Clark
rickdale@flash.net
http://www.flash.net/~rickdale/

-----Original Message-----
From: Kenancy Valenwell <kbagwell@slip.net>
To: ml@qoole.com <ml@qoole.com>
Date: Friday, January 02, 1998 12:23 AM
Subject: Re: Is it a bug?


>Hey everyone, maybe you know better than I:
>
>I know that QOOLE allows a person to add additional fields to the entity
>properties menu, but how does QOOLE know what to do with the new field and
>the value a person enters for it?  Doesn't this sort of thing have to be
>coded into the program or something?  I've heard this on rotating entities
>in the past, where someone said a person would have to add the fields
>"angle" and "speed" and then enter in a value.  But if QOOLE didn't have
>these fields to begin with, how the heck does it know what to do with them
>for that entity?
>Ken B.
>kbagwell@slip.net
>
>
>



