From: ^Eraser^X^ <Steven.Delrue@rug.ac.be>
To: ml@qoole.com
In-Reply-To: <199712310128.RAA27929@geocities.com>
Reply-To: ml@qoole.com
Date: Thu, 1 Jan 1998 09:23:03 +0100 (MET)
Subject: Re: Func_Train that stops

i think you have to use -1 in the waitflag, then it will stop... 


   -EraserX OUT-

On Tue, 30 Dec 1997, Root Beer wrote:

> > From: Sam Gross <hermes@mail.valuenet.net>
> > 
> > >Can't do it for real, but you can fake it.  Play around with making a
> > >hidden return-path for the func_train to follow, perhaps with long
> delays
> > >in the hidden part.  (Make the missile wait half an hour before
> repeating
> > >its course, maybe -- the player will almost definitely not be around to
> see
> > >it.)  An excellent example of this sort of func_train (ie, one that
> appears
> > >to travel only in one direction) can be found in the X-Men TC demo.
> > 
> > Yes this would make it not repeat, but how would you get the missile to
> > fire again?  I want a reusable launcher...
> 
> You mean you want it to be a player-triggered, happen-anytime event?  I
> don't think that'd be possible without some programming.
> 
> -- Root Beer
> 



