From: "Steven R" <steven@iinet.net.au>
To: <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Sun, 11 Jan 1998 22:01:19 +0800
Subject: Re: leaks

Yea, that would do it, but it would make the vising time at least double,
and if u have a large map, that is definatly not an option.

{CMAM} Q
Steven R
steven@iinet.net.au
CMAM Website : http://ii.net/~steven/

-----Original Message-----
From: Viper <viper181@ix.netcom.com>
To: ml@qoole.com <ml@qoole.com>
Date: Sunday, January 11, 1998 10:14 AM
Subject: Re: leaks


>this is kind of an Unprofessional way to fix leaks but in Q1 maps if I
>searched the map and couldn't see them because they were in hard to see
>spots etc... I would make a very large brush and hollow it out and
>encompass my whole level with it   that would elimante leaks affecting
>the map from vising.
>
>Viper
>
>-EraserX- wrote:
>
>> what's the command in QE4 to trace them?
>> and any other suggestions to fiX them???
>
>
>



