From: "Kenancy Valenwell" <kbagwell@slip.net>
To: <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Mon, 12 Jan 1998 00:41:29 -0800
Subject: [Q1] LEAK SOLUTION, kinda...

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Guess what?
It seems like the best way to connect a room and hall with leaks is to =
remake it so the the room already has the hole size you want (via CSG =
Subtract) THEN make the the hall just a LITTLE bit larger than the hole. =
 Basically, you end up with two solid (kinda) brushes intersecting each =
other, which may not be completely clean, but the leaks are on longer =
there.  A LOT better than trying to cube the whole level, that's for =
sure, and it doen't appear to add ANY additional time to QBSP or VIS!  =
Try to INTERSECT YOUR BRUSHES if you're having a leak problem at a =
connection point (which is probably in most cases).=20
Any comments are welcome!
Ken B.
kbagwell@slip.net


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<DIV><FONT color=3D#000000 size=3D2>Guess what?</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2>It seems like the best way to =
connect a room and=20
hall with leaks is to remake it so the the room already has the hole =
size you=20
want (via CSG Subtract) THEN make the the hall just a <U>LITTLE </U>bit =
larger=20
than the hole.&nbsp; Basically, you end up with two solid (kinda) =
brushes=20
intersecting each other, which may not be completely clean, but the =
leaks are on=20
longer there.&nbsp; A LOT better than trying to cube the whole level, =
that's for=20
sure, and <U>it doen't appear to add ANY additional time to QBSP or =
VIS!&nbsp;=20
</U>Try to INTERSECT YOUR BRUSHES if you're having a leak problem at a=20
connection point (which is probably in most cases). </FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2>Any comments are =
welcome!</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2>Ken B.</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2><A=20
href=3D"mailto:kbagwell@slip.net">kbagwell@slip.net</A></FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV></BODY></HTML>

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