From: Anthony Pitt <Anthony.Pitt@nottingham.ac.uk>
To: ml@qoole.com
In-Reply-To: <199801122134.NAA02839@mail.redshift.com>
Reply-To: ml@qoole.com
Date: Tue, 13 Jan 1998 08:54:11 +0000
Subject: Re: Texture size


Enter the number you want in the box and then make sure you hit return, that
always works for me.

Ant


At 13:22 12/01/98 -0800, you wrote: 
>
> Thanxs for the answer Mark, I tried it and it doens't show in real time what
> the texture looks like in GLQoole. When you click the arrow the texture in
> the 3d view automatically sizes, when I just use enter a value, nothing
> happens.
>
> At 02:36 PM 1/12/98 -0500, you wrote: 
>>
>> I think you can just click your mouse into the box that shows .25 or
>> whatever and type anything you want....(ex. .15, .10, .12)
>>  
>>  
>>>
>>> -----Original Message----- 
>>> From: Sam C <<mailto:sman@redshift.com>sman@redshift.com> 
>>> To: <mailto:ml@qoole.com>ml@qoole.com <<mailto:ml@qoole.com>ml@qoole.com> 
>>> Date: Monday, January 12, 1998 2:13 PM 
>>> Subject: Re: Texture size
>>>
>>> I know QOOLE has a texture manipulator, but unfortunetaly, I don't know
how
>>> to make it increment in amounts smaller than +/- 25. For example, it
starts
>>> at 0 and when you click down once it goes to -.25, twice .50, and so on.
>>> This causes some textures to get cut off unless you build around the same
>>> ratio as the texture was created in.
>>>
>>> If you, or anyone else, knows how to increment the texture manger in
>>> increments of 1, 5, 10, whatever, instead of the default of +/- .25.
Please
>>> let me know. TIA.
>>
>



