From: "Thomas, R. (Russel) COGHB" <RThomas@coghb.co.za>
To: "'ml@qoole.com'" <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Tue, 13 Jan 1998 13:21:35 +0200
Subject: RE: q2 radiosity and comp'ing in general

gawd, 2 days?

is there a medium solution for checking your maps as you go along?
Imean, say after the 2 day compile time you see something you don't like
so you change it.  to see if your changes are cool or not you have to
wait another 2 days? arhgh.

I know what you mean about no radiosity.  I tried just bsp and vis and
got a fullbright map.  Is that how you preview all your maps?  cos that
compile time bites.

_yoda

<"patience? bah!">

> -----Original Message-----
> From:	christer dahl [SMTP:christer.dahl@sa.erisoft.se]
> Sent:	Tuesday, January 13, 1998 12:50 PM
> To:	ml@qoole.com
> Subject:	Re: q2
> 
> > hi all,
> > 
> > dumb question time : what the hell is radiosity and why does it take
> the
> > longest of the three processes?
> 
> Not a dumb question.
> 
> Radiosity is a way of computing lights and shadows from the light
> source, compare
> it with raytracing that computes it from the viewers eye.
> It also computes the amount of secondary light that is emitted from
> the
> textures, and
> that is what makes it so nice in quake2.
> 
> Without radiosity your map will be all lit up without shadows or
> completely dark, depending on if you VISed the map or not.
> 
> As long as your map is small and not that complex, the radiosity will
> take the longest
> time, but dealing with large complex maps with a variety of structures
> and textures the VISing will take by far the longest time when
> compiling.
> 
> My last map took me 50 minutes of radiosity, 4 minutes of qbsp and 2
> days for VISing
> on a 200mmx, 64mb ram
> 
> /AwfulSwede


