From: "Root Beer" <rootbeer_@geocities.com>
To: <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Fri, 2 Jan 1998 13:20:09 -0800
Subject: Fw: A 3-floor automatic elevator (attn:  Paul Fretter)

Dunno if this is exactly what you had in mind, but this might work for you.

-- Root Beer

----------
> From: Opiate <op8@pangea.ca>
> 
> here's something you can try since i believe that the func_train is the
> same as a func_teleport_train (all i've worked with in the train dept so
> far)
> 
> excuse the cute ascii
> 
>     x   <------ info_path_corner - targername: corner3
>                                             -  target: corner4
> 			        -  wait: 10 (or whatever)
> 
> 
> 
>     xx  <<-----info_path_corner(s) - targername corner2 and 4
> 				-  targer corner 3 and 1
> 				- wait 10 (or whatever)
> 
> ------x---------  <------ func_train - target : corner1
> 
>     x  <--------info_path_corner - targetname corner1
> 				target corner2
> 			           wait 10
> 
> the path corners in the middle should be in the exact same spot so that
> there isnt any lateral movement and other then that it should work hunkey
> dory.
> 
> Opiate
> 
> 
> ----------
> > From: DKADC <dkadc@pop.a001.sprintmail.com>
> > 
> > How would I make a 3 floor elevator that doesn't need someone to go up
to
> > it to activate?   An example of what I mean is at the last level of
> Episode 2.
> > 
> > I was told I am supposed to use a func_train and then use
> > Info_Path_corners, but then it only goes the the first corner and stays
> there.
> > 
> > I need help!


