From: "Opiate" <opiate@escape.ca>
To: <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Wed, 14 Jan 1998 21:44:11 -0600
Subject: Re: Weird problems

use a higher vis level. if your using the export bsp option to make your
maps then simply add "-level 3" or "-level 4" after the exe name. it will
make the vis somewhat longer, but it will also make your map quite a bit
faster and get rid of those nasty dissapearing doors.

[CG]Opiate
Opiate's Texture Warehouse - http://www.planetquake.com/warehouse

----------
> From: Michael Hanson <mhanson@citicom.com>
> To: ml@qoole.com
> Subject: Weird problems
> Date: Wednesday, January 14, 1998 8:09 PM
> 
> I'm new to level editing, and am having a ball putting together Q2
> levels with Qoole.  Problem is, when I compile the level, I have doors
> that disappear when viewed from certain angles.  I've also seen areas
> turn gray.  This doesn't happen in GL mode, only in software mode.
> 
> Does this have anything to do with the thickness of the doors?  Mine are
> 4 units thick.
> 
> I get no errors when running BSP, VIS, or RAD.
> 
> I've put a lot of work into this level, and I'd hate to have to start
> over.  Any suggestions?
> 
> Thanks!
>     Mike
>     mhanson@citicom.com
> 


