From: korny@zikzak.net (Kornelis Sietsma)
To: ml@qoole.com
In-Reply-To: <199801160624.WAA25295@geocities.com>
Reply-To: ml@qoole.com
Date: Fri, 16 Jan 1998 12:06:10 GMT
Subject: Re: Side effects of textures - how can you predict them? Is there a reference?

On Thu, 15 Jan 1998 23:22:29 -0800, Root Beer wrote:

>The func_conveyor entity was never used in the id levels.  All the conveyor
>belts were in fact func_trains.  (As I've heard... second-hand knowledge,
>but from ultra-reliable sources.)

Yeah - I just looked into the fact2 level, and it uses func_trains for
conveyors.  What a waste - all you need for a conveyor belt is a surface
attribute (like they have, but affecting all solid objects) and a moving
texture.  Func_trains however are actual moving objects, which leads to fun
making them have the right lighting...

-Korny
-- 
K. Sietsma | korny@zikzak.net | http://zikzak.net/~korny | icq 2039172


