1 Very strange, no? [Q1] 4 \-> Re: Very strange, no? [Q1] 2 problems 3 Adding entities 7 \-> Re: Adding entities 13 \-> Re: Adding entities 14 \-> Re: Adding entities 16 \-> Re: Adding entities 5 Re: TC-Need skilled programmers,skin artists,2 modelers,and a | map making fool 6 What is wrong with this piece of shit software? 8 \-> Re: What is wrong with this piece of shit software? 11 \-> Re: What is wrong with this piece of shit software? 15 \-> Re: What is wrong with this piece of shit software? 26 \-> Re: What is wrong with this piece of shit software? 41 \-> Re: What is wrong with this piece of shit software? 9 Qoole 2.33 at http://wolf.lithium.com 21 \-> Re: Qoole 2.33 at http://wolf.lithium.com 51 \-> Re: Qoole 2.33 at http://wolf.lithium.com 10 Re: dissapearing stuff. 12 Re: What's wrong with this piece of shit software? 17 RE: Some things I'd like to see improved about Qoole (long) 18 I found the error - not saving QLE files properly 19 Re: Some things I'd like to see improved about Qoole (long) 20 Dear jcaesar 35 \-> Re: Dear jcaesar 22 wind tunnel 25 \-> Re: wind tunnel 28 \-> Re: wind tunnel 29 \-> Re: wind tunnel 23 Q2 Screenshots 24 \-> Re: Q2 Screenshots 32 \-> Re: Q2 Screenshots 37 \-> Re: Q2 Screenshots 43 \-> Re: Q2 Screenshots 27 Qoole 2.33test bug report 36 \-> Re: Qoole 2.33test bug report 30 RE: Q2 Screenshots 31 suggestion for future release. 74 \-> Re: suggestion for future release. 33 REPENTING cont 34 \-> Re: REPENTING cont 38 \-> Re: REPENTING cont 39 \-> Re: REPENTING cont 40 \-> Re: REPENTING cont 42 RE: Q2 Screenshots 44 Hand Signals 47 \-> Re: Hand Signals 133 \-> Re: Hand Signals 326 \-> Re: Hand Signals 45 Water slides in Q2 49 \-> Re: Water slides in Q2 46 v2.33 problems 48 RE: Hand Signals 50 RE: Hand Signals 52 Unsubscribe 53 error 54 Re: light textures, and mist 55 Amazing 56 \-> Re: Amazing 60 \-> Re: Amazing 65 \-> Re: Amazing 69 \-> Re: Amazing 84 \-> Re: Amazing 86 \-> Re: Amazing 57 Re: Amazing...erk 58 RE: Amazing 59 Test Level 61 Re: REPENTING 87 \-> Re: REPENTING 98 \-> Re: REPENTING 62 error and wind tunnels 66 \-> Re: error and wind tunnels 68 \-> Re: error and wind tunnels 80 \-> Re: error and wind tunnels 81 \-> Re: error and wind tunnels 63 TC - Skilled Map Making. Here 64 I'm quite boggled (lightramp) 67 \-> Re: I'm quite boggled (lightramp) 70 QBSP3 Error Message Question 88 \-> Re: QBSP3 Error Message Question 99 \-> Re: QBSP3 Error Message Question 71 New entity 76 \-> Re: New entity 78 \-> Re: New entity 121 \-> Re: New entity 72 RE: Amazing 73 Quake2, rotating grouped objects, 2.31 QOOLE 97 \-> Re: Quake2, rotating grouped objects, 2.31 QOOLE 75 Editing points by entering values? 77 More suggestions & a Q. 79 \-> Re: More suggestions & a Q. 103 \-> Re: More suggestions & a Q. 82 Prefab contest update 85 \-> Re: Prefab contest update 110 \-> Re: Prefab contest update 123 \-> Re: Prefab contest update 139 \-> Re: Prefab contest update 148 \-> Re: Prefab contest update 302 \-> Re: Prefab contest update 304 \-> Re: Prefab contest update 306 \-> Re: Prefab contest update 322 \-> Re: Prefab contest update 343 \-> Re: Prefab contest update 344 \-> Re: Prefab contest update 83 MajorDomo commands (How to unsubscibe and stuff) 135 \-> Re: MajorDomo commands (How to unsubscibe and stuff) 89 problems with 2.33 92 \-> Re: problems with 2.33 111 \-> Re: problems with 2.33 90 Q on those wind tunnels 93 \-> Re: Q on those wind tunnels 100 \-> Re: Q on those wind tunnels 105 \-> Re: Q on those wind tunnels 91 Amazing 94 Point Release Question 96 \-> Re: Point Release Question 101 \-> Re: Point Release Question 104 \-> Re: Point Release Question 106 \-> Re: Point Release Question 107 \-> Re: Point Release Question 114 \-> Re: Point Release Question 127 \-> Re: Point Release Question 95 RE: Amazing 102 Re: Point Release Question-part 2 108 Ceiling fan!!?? 112 \-> Re: Ceiling fan!!?? 516 \-> Re: Ceiling fan!!?? 523 \-> Re: Ceiling fan!!?? 564 \-> Re: Ceiling fan!!?? 642 \-> Re: Ceiling fan!!?? 643 \-> Re: Ceiling fan!!?? 644 \-> Re: Ceiling fan!!?? 109 RE: problems with 2.33 113 RE: Prefab contest update 115 Source for 3.14....NONE! 116 Rocket Jumping. 117 Q2 - Deathmatch Hosting 132 \-> Re: Q2 - Deathmatch Hosting 118 RE: problems with 2.33 119 RE: Q2 - Deathmatch Hosting 120 RE: problems with 2.33 122 Train Function Question 149 \-> Re: Train Function Question 124 TEXTURES 125 \-> Re: TEXTURES 130 \-> Re: TEXTURES 126 RE: Hand Signals 128 how to dim texture lights? 134 \-> Re: how to dim texture lights? 140 \-> Re: how to dim texture lights? 142 \-> Re: how to dim texture lights? 144 \-> Re: how to dim texture lights? 129 SKEWER and TWISTER 141 \-> Re: SKEWER and TWISTER 145 \-> Re: SKEWER and TWISTER 131 RE: Source for 3.14....NONE! 136 Source here? 137 RE: Train Function Question 138 Level 170 \-> Re: Level 184 \-> Re: Level 425 \-> Re: Level 434 \-> Re: Level 436 \-> Re: Level 143 RE: how to dim texture lights? 146 Glass doors ? 147 \-> Re: Glass doors ? 152 \-> Re: Glass doors ? 153 \-> Re: Glass doors ? 166 \-> Re: Glass doors ? 150 How to light a level PROPERLY? 154 \-> Re: How to light a level PROPERLY? 151 Re: SIGSEGV again 155 bsp3 errors 159 \-> Re: bsp3 errors 171 \-> Re: bsp3 errors 174 \-> Re: bsp3 errors 156 (no subject) 157 RE: Glass doors ? 158 C++ Question 160 \-> Re: C++ Question 161 \-> Re: C++ Question 162 Tutorials 163 \-> Re: Tutorials 819 \-> Re: Tutorials 164 Func_aeroportal 165 \-> Re: Func_aeroportal 176 \-> Re: Func_aeroportal 179 \-> Re: Func_aeroportal 167 Evil texture lock 168 \-> Re: Evil texture lock 199 \-> Re: Evil texture lock 169 Not Qoole related 172 TC PROGRAMMER 173 using quake1 models in qoole 175 TC Programmer URGENT! 177 \-> Re: TC Programmer URGENT! 178 unsubscibe 250 \-> Re: unsubscibe 180 test.. 181 \-> Re: test.. 182 2.33 186 \-> Re: 2.33 187 \-> Re: 2.33 188 \-> Re: 2.33 209 \-> Re: 2.33 212 \-> Re: 2.33 214 \-> Re: 2.33 215 \-> Re: 2.33 183 FW: Qoole 2.33 at http://wolf.lithium.com 185 New compiling utilities 206 \-> Re: New compiling utilities 189 Question about bsp3 and all the othe compilers... 190 \-> Re: Question about bsp3 and all the othe compilers... 191 \-> Re: Question about bsp3 and all the othe compilers... 193 \-> Re: Question about bsp3 and all the othe compilers... 192 Re: One big info site 194 QBSP pause 195 \-> Re: QBSP pause 196 \-> Re: QBSP pause 197 \-> Re: QBSP pause 198 \-> Re: QBSP pause 200 \-> Re: QBSP pause 201 cut and paste 203 \-> Re: cut and paste 207 \-> Re: cut and paste 210 \-> Re: cut and paste 546 \-> Re: cut and paste 202 Ultimate Tutorial page! 204 \-> Re: Ultimate Tutorial page! 213 \-> Re: Ultimate Tutorial page! 259 \-> Re: Ultimate Tutorial page! 363 \-> Re: Ultimate Tutorial page! 364 \-> Re: Ultimate Tutorial page! 205 Quake 2 and Transparent Window 260 \-> Re: Quake 2 and Transparent Window 350 \-> Re: Quake 2 and Transparent Window 208 When did I sign up on a TC Mailing list? 211 \-> Re: When did I sign up on a TC Mailing list? 216 \-> Re: When did I sign up on a TC Mailing list? 222 \-> Re: When did I sign up on a TC Mailing list? 226 \-> Re: When did I sign up on a TC Mailing list? 249 \-> Re: When did I sign up on a TC Mailing list? 217 Sorry.. 218 Q2 - Rotating light? 220 \-> Re: Q2 - Rotating light? 221 \-> Re: Q2 - Rotating light? 223 \-> Re: Q2 - Rotating light? 225 \-> Re: Q2 - Rotating light? 234 \-> Re: Q2 - Rotating light? 241 \-> Re: Q2 - Rotating light? 243 \-> Re: Q2 - Rotating light? 403 \-> Re: Q2 - Rotating light? 404 \-> Re: Q2 - Rotating light? 405 \-> Re: Q2 - Rotating light? 426 \-> Re: Q2 - Rotating light? 527 \-> Re: Q2 - Rotating light? 529 \-> Re: Q2 - Rotating light? 541 \-> Re: Q2 - Rotating light? 548 \-> Re: Q2 - Rotating light? 569 \-> Re: Q2 - Rotating light? 570 \-> Re: Q2 - Rotating light? 219 RE: TC Programmer URGENT! 224 prefab contest 231 \-> Re: prefab contest 227 Re[2]: Evil texture lock 525 \-> Re: Re[2]: Evil texture lock 228 prefab contest for RMG 229 Re[2]: problems with 2.33 230 Re[2]: When did I sign up on a TC Mailing list? 238 \-> Re: Re[2]: When did I sign up on a TC Mailing list? 530 \-> Re: Re[2]: When did I sign up on a TC Mailing list? 232 Mod Group 233 Re: Q2 - Rotating Light 242 \-> Re: Q2 - Rotating Light 235 answer 236 Necro style was RE: Mod Group 239 \-> Re: Necro style was RE: Mod Group 237 RE: Quake 2 and Transparent Window 240 unsubscibe 244 MAP file specs 245 My small room has problems 246 \-> Re: My small room has problems 247 3.34 spontanious leaks? 272 \-> Re: 3.34 spontanious leaks? 280 \-> Re: 3.34 spontanious leaks? 248 Force Field 252 \-> Re: Force Field 251 Probably a question that's been asked 20 times.. 253 \-> Re: Probably a question that's been asked 20 times.. 256 \-> Re: Probably a question that's been asked 20 times.. 266 \-> Re: Probably a question that's been asked 20 times.. 267 \-> Re: Probably a question that's been asked 20 times.. 268 \-> Re: Probably a question that's been asked 20 times.. 269 \-> Re: Probably a question that's been asked 20 times.. 271 \-> Re: Probably a question that's been asked 20 times.. 276 \-> Re: Probably a question that's been asked 20 times.. 254 unsubscribe 328 \-> Re: unsubscribe 332 \-> Re: unsubscribe 553 \-> Re: unsubscribe 255 RE: Re[3]: Evil texture lock 257 GIVE AWAY 258 Buttons that 'toggle' 263 \-> Re: Buttons that 'toggle' 261 RE: Buttons that 'toggle' 262 BSP-stage error message: didn't split the polygon 264 Didn't split polygon error sorted out. 274 \-> Re: Didn't split polygon error sorted out. 265 [Q1] distributing extra entities 275 \-> Re: [Q1] distributing extra entities 286 \-> Re: [Q1] distributing extra entities 292 \-> Re: [Q1] distributing extra entities 270 quit 273 RE: BSP-stage error message: didn't split the polygon 277 light trigger 278 Prefab contest update 279 How to..? 281 \-> Re: How to..? 289 \-> Re: How to..? 297 \-> Re: How to..? 282 Weapons 284 \-> Re: Weapons 308 \-> Re: Weapons 310 \-> Re: Weapons 311 \-> Re: Weapons 313 \-> Re: Weapons 826 \-> Re: Weapons 828 \-> Re: Weapons 830 \-> Re: Weapons 285 SV: Weapons 287 RE: Probably a question that's been asked 20 times.. 288 RE: Buttons that 'toggle' 290 Startsolid & droptofloor explained was RE: Weapons 291 Grabbing those vector handles! 293 Bugs/wishlist 298 \-> Re: Bugs/wishlist 303 \-> Re: Bugs/wishlist 294 This has been bothering me. 295 \-> Re: This has been bothering me. 296 RE: Bugs/wishlist 299 MAPS CD 300 \-> Re: MAPS CD 301 \-> Re: MAPS CD 307 \-> Re: MAPS CD 309 \-> Re: MAPS CD 312 \-> Re: MAPS CD 314 \-> Re: MAPS CD 315 \-> Re: MAPS CD 317 \-> Re: MAPS CD 305 Q. A DIY timed laser? 316 Dead bodies on the floor. 318 C functions.. 319 \-> Re: C functions.. 320 License 323 \-> Re: License 324 \-> Re: License 339 \-> Re: License 341 \-> Re: License 415 \-> Re: License 321 Console commands 325 unsubscribe 327 unsubscribe 329 Target Spawner 330 \-> Re: Target Spawner 331 \-> Re: Target Spawner 345 \-> Re: Target Spawner 347 \-> Re: Target Spawner 580 \-> Re: Target Spawner 581 \-> Re: Target Spawner 333 Unsubscribe (doesn't work) 334 \-> Re: Unsubscribe (doesn't work) 335 Re: Unsubscribe (doesn't work) & Another Dumb Question: Ladders 336 [Q1] look at my big .pts!!!! (the size of leaks) 340 \-> Re: [Q1] look at my big .pts!!!! (the size of leaks) 337 RE: Another Dumb Question: Ladders 338 RE: Unsubscribe (doesn't work) & Another Dumb Question: Ladders 346 Re: Another Dumb Question: Ladders (one of the best methods) 348 Rotating sky 349 \-> Re: Rotating sky 351 Water 354 \-> Re: Water 358 \-> Re: Water 359 \-> Re: Water 361 \-> Re: Water 367 \-> Re: Water 368 \-> Re: Water 352 Qoole & CD Music & Quake2 355 \-> Re: Qoole & CD Music & Quake2 356 \-> Re: Qoole & CD Music & Quake2 357 \-> Re: Qoole & CD Music & Quake2 366 \-> Re: Qoole & CD Music & Quake2 390 \-> Re: Qoole & CD Music & Quake2 353 RE: Rotating sky 360 Multi - Monster - Spawner? 365 \-> Re: Multi - Monster - Spawner? 362 Re: Re: Water (shouldn't be Water anyway) 582 \-> Re: Re: Water (shouldn't be Water anyway) 369 Looking for levels made with Qoole... 370 \-> Re: Looking for levels made with Qoole... 371 subdivideFace error, again 374 \-> Re: subdivideFace error, again 372 EmuLand giving away VooDoo Card 375 Entity Sets... 376 CTF entities.. has this been discussed? 396 \-> Re: CTF entities.. has this been discussed? 377 Qoole Reg Code (all versions) 378 \-> Re: Qoole Reg Code (all versions) 379 \-> Re: Qoole Reg Code (all versions) 380 \-> Re: Qoole Reg Code (all versions) 381 \-> Re: Qoole Reg Code (all versions) 382 \-> Re: Qoole Reg Code (all versions) 383 \-> Re: Qoole Reg Code (all versions) 384 \-> Re: Qoole Reg Code (all versions) 385 \-> Re: Qoole Reg Code (all versions) 387 \-> Re: Qoole Reg Code (all versions) 388 \-> Re: Qoole Reg Code (all versions) 406 \-> Re: Qoole Reg Code (all versions) 407 \-> Re: Qoole Reg Code (all versions) 410 \-> Re: Qoole Reg Code (all versions) 412 \-> Re: Qoole Reg Code (all versions) 495 \-> Re: Qoole Reg Code (all versions) 502 \-> Re: Qoole Reg Code (all versions) 506 \-> Re: Qoole Reg Code (all versions) 518 \-> Re: Qoole Reg Code (all versions) 534 \-> Re: Qoole Reg Code (all versions) 550 \-> Re: Qoole Reg Code (all versions) 698 \-> Re: Qoole Reg Code (all versions) 726 \-> Re: Qoole Reg Code (all versions) 386 Does anyone have a Model maker for Quake2? 395 \-> Re: Does anyone have a Model maker for Quake2? 397 \-> Re: Does anyone have a Model maker for Quake2? 389 Modellers,skinners and map makers required!! 391 re: free reg user 392 Couple of stuuppid Q's. 393 Re: free reg user 408 \-> Re: free reg user 394 re: free reg user 398 re: free reg user 399 Solved! 400 Qoole: Piracy Resistance Philosophy 401 \-> Re: Qoole: Piracy Resistance Philosophy 431 \-> Re: Qoole: Piracy Resistance Philosophy 468 \-> Re: Qoole: Piracy Resistance Philosophy 402 Warning! 409 Re: Qoole Reg Code (all versions) (in reply to necro) 411 Teleport 416 \-> Re: Teleport 417 \-> Re: Teleport 413 RE: License 414 RE: Teleport 418 Terraform1 Landing Pad 444 \-> Re: Terraform1 Landing Pad 448 \-> Re: Terraform1 Landing Pad 449 \-> Re: Terraform1 Landing Pad 419 re: free reg user 420 re: free reg user 421 Spawning 454 \-> Re: Spawning 467 \-> Re: Spawning 469 \-> Re: Spawning 497 \-> Re: Spawning 700 \-> Re: Spawning 422 re: free reg user 423 Level 424 re: free reg user 427 Map 428 \-> Re: Map 437 \-> Re: Map 429 Stupid yet important(to me) question 430 \-> Re: Stupid yet important(to me) question 432 \-> Re: Stupid yet important(to me) question 433 \-> Re: Stupid yet important(to me) question 435 Question regarding compile times.. 438 \-> Re: Question regarding compile times.. 440 \-> Re: Question regarding compile times.. 441 \-> Re: Question regarding compile times.. 558 \-> Re: Question regarding compile times.. 561 \-> Re: Question regarding compile times.. 439 Is there a FAQ? Is there a medium-to-quick vis parameter? 442 Oh, one more thing about Ramshackle.. 443 SPARKS 455 \-> Re: SPARKS 458 \-> Re: SPARKS 461 \-> Re: SPARKS 490 \-> Re: SPARKS 492 \-> Re: SPARKS 598 \-> Re: SPARKS 445 Prefab contest - just a bit longer... 446 Vis parameters? 451 \-> Re: Vis parameters? 447 New question 450 RE: Necro's Level 452 Re: Question regarding compile times..hehe I'll fix up that 2nd | asci 453 Terraform1 Landing Pad - Site down.. go figure 456 Prefab Contest Winners Announced!!! 457 \-> Re: Prefab Contest Winners Announced!!! 476 \-> Re: Prefab Contest Winners Announced!!! 459 unsuscribe 460 RE: SPARKS 462 OpenGL and 3d video cards 465 \-> Re: OpenGL and 3d video cards 470 \-> Re: OpenGL and 3d video cards 473 \-> Re: OpenGL and 3d video cards 474 \-> Re: OpenGL and 3d video cards 477 \-> Re: OpenGL and 3d video cards 485 \-> Re: OpenGL and 3d video cards 488 \-> Re: OpenGL and 3d video cards 491 \-> Re: OpenGL and 3d video cards 463 RE: OpenGL and 3d video cards 464 RE: OpenGL and 3d video cards 466 RE: Map 471 re: [Q1] falling out of a visd level 472 Quake2 478 \-> Re: Quake2 496 \-> Re: Quake2 532 \-> Re: Quake2 542 \-> Re: Quake2 549 \-> Re: Quake2 475 Re: Boredom of a qooler 484 \-> Re: Boredom of a qooler 479 Isolating a brush 480 Re: Anyone archiving all this stuff? 481 Help - Conveyor belts 503 \-> Re: Help - Conveyor belts 611 \-> Re: Help - Conveyor belts 617 \-> Re: Help - Conveyor belts 701 \-> Re: Help - Conveyor belts 482 RE: Isolating a brush 483 RE: OpenGL and 3d video cards 486 ICQ 487 RE: OpenGL and 3d video cards 489 Compile problems [Q2] 528 \-> Re: Compile problems [Q2] 493 Spawners, Splashes and Explosions - Quite easy! (fairly long) 494 Help me (2 Simple questions) 520 \-> Re: Help me (2 Simple questions) 498 unsubscribe martinr@hom.net 499 Q2:Terraform is available again, my site came back up 500 RE: Qoole Reg Code (all versions). Last message!!!! 501 AreaPortal 507 \-> Re: AreaPortal 504 Help - rad errors 505 \-> Re: Help - rad errors 514 \-> Re: Help - rad errors 539 \-> Re: Help - rad errors 547 \-> Re: Help - rad errors 508 Skinners and Modellers needed 509 Re: Qoole Reg Code Apology 511 \-> Re: Qoole Reg Code Apology 512 \-> Re: Qoole Reg Code Apology 517 \-> Re: Qoole Reg Code Apology 522 \-> Re: Qoole Reg Code Apology 524 \-> Re: Qoole Reg Code Apology 526 \-> Re: Qoole Reg Code Apology 533 \-> Re: Qoole Reg Code Apology 536 \-> Re: Qoole Reg Code Apology 540 \-> Re: Qoole Reg Code Apology 510 RE: Qoole Reg Code (all versions) 513 RE: Qoole Reg Code Apology 515 RE: Qoole Reg Code (all versions) 519 RE: Qoole Reg Code (all versions). Last message!!!! 521 RE: Qoole Reg Code Apology 531 unsubscribe 535 RE: Qoole Reg Code -- SHUT THE FUCK UP ABOUT IT 537 2.34 bugs ? 543 \-> Re: 2.34 bugs ? 538 Damned Development cheak it out! 544 Q2 - Mysterious disappearing walls... 554 \-> Re: Q2 - Mysterious disappearing walls... 545 unsubscribe 551 How to Unsubscribe [READ] 559 \-> Re: How to Unsubscribe [READ] 552 unsubscribe 555 THIS SUCKS! 557 \-> Re: THIS SUCKS! 556 instal error 560 \-> Re: instal error 568 \-> Re: instal error 562 Q2MOD 571 \-> Re: Q2MOD 605 \-> Re: Q2MOD 563 one more thing... 565 Custom Entity Sets 566 Rick Dale 574 \-> Re: Rick Dale 576 \-> Re: Rick Dale 567 Registration numbers 572 bgab: Qoole install error 573 READ BEFORE POSTING: Free mailing list advice.. 575 Re[2]: Ceiling fan!!?? 601 \-> Re: Re[2]: Ceiling fan!!?? 577 Re[2]: Rick Dale 578 [Q2/General Qoole] Rad Errors 591 \-> Re: [Q2/General Qoole] Rad Errors 595 \-> Re: [Q2/General Qoole] Rad Errors 597 \-> Re: [Q2/General Qoole] Rad Errors 579 RE: [Q2/General Qoole] Rad Errors 583 Linux? 584 RE: Rad errors and Pak extracting. 585 RE: Rad errors and Pak extracting. 586 How is the FireGL1000? 587 \-> Re: How is the FireGL1000? 589 \-> Re: How is the FireGL1000? 590 \-> Re: How is the FireGL1000? 592 \-> Re: How is the FireGL1000? 594 \-> Re: How is the FireGL1000? 596 \-> Re: How is the FireGL1000? 600 \-> Re: How is the FireGL1000? 603 \-> Re: How is the FireGL1000? 588 comment suggestions EAL 593 2.34-2.31 599 [Q2] Trouble getting custom textures into Qoole 606 \-> Re: [Q2] Trouble getting custom textures into Qoole 602 RE: [Q2] Trouble getting custom textures into Qoole 604 grouping/creating a team 607 Warning : long mail...Quake 2, Qoole 2.31, qbsp errors | discovered 608 RE: Help - Conveyor belts 609 RE: Warning : long mail...Quake 2, Qoole 2.31, qbsp errors | discovered....or not. 610 Re: Warning : long mail...Quake 2, Qoole 2.31, qbsp errors | discovered....or not. 612 Tex probs HELP MEEE 615 \-> Re: Tex probs HELP MEEE 618 \-> Re: Tex probs HELP MEEE 619 \-> Re: Tex probs HELP MEEE 620 \-> Re: Tex probs HELP MEEE 622 \-> Re: Tex probs HELP MEEE 613 Jeff Miner: Using Targetname (was RE: grouping/creating a team) 614 Ques regarding stuff 616 Last Video Question 634 \-> Re: Last Video Question 638 \-> Re: Last Video Question 639 \-> Re: Last Video Question 704 \-> Re: Last Video Question 621 Re: Tex probs HELP MEEE(new problem) textures 623 \-> Re: Tex probs HELP MEEE(new problem) textures 624 Re[2]: Tex probs HELP MEEE 627 \-> Re: Re[2]: Tex probs HELP MEEE 625 [Q2/Qoole] Func_killbox 632 \-> Re: [Q2/Qoole] Func_killbox 635 \-> Re: [Q2/Qoole] Func_killbox 626 Official - Qoole Web Ring 628 Mail Porblem read please 629 \-> Re: Mail Porblem read please 630 RE: [Q2/Qoole] Func_killbox 631 RE: How is the FireGL1000? 633 [Q2/Qoole] Result of Func_Killbox 636 need md2 editor 637 RE: Mail Problem read please 640 problems compiling, screen goes black 641 Cancelation of Mailing List 645 Tutorial pages 646 Possible problem with Qoole and new pure3d drivers 647 \-> Re: Possible problem with Qoole and new pure3d drivers 650 \-> Re: Possible problem with Qoole and new pure3d drivers 649 Re: Ceiling fan!!?? - fixed 651 Painkeep entity list for Qoole 652 Quake 2: Monsters and buttons 654 \-> Re: Quake 2: Monsters and buttons 655 \-> Re: Quake 2: Monsters and buttons 657 \-> Re: Quake 2: Monsters and buttons 663 \-> Re: Quake 2: Monsters and buttons 667 \-> Re: Quake 2: Monsters and buttons 668 \-> Re: Quake 2: Monsters and buttons 669 \-> Re: Quake 2: Monsters and buttons 670 \-> Re: Quake 2: Monsters and buttons 671 \-> Re: Quake 2: Monsters and buttons 693 \-> Re: Quake 2: Monsters and buttons 653 Quake 2: Light Ramp 656 Prebaf mayhem! 659 \-> Re: Prebaf mayhem! 661 \-> Re: Prebaf mayhem! 658 ICQ list 660 non-qoole question(please read) 662 \-> Re: non-qoole question(please read) 664 \-> Re: non-qoole question(please read) 665 RE: Re: Q2 Monsters and buttons/Timers? 666 Wanted - Graphics Card Info 705 \-> Re: Wanted - Graphics Card Info 760 \-> Re: Wanted - Graphics Card Info 672 AI 683 \-> Re: AI 673 Mod and Map. 681 \-> Re: Mod and Map. 674 Flowing textures 678 \-> Re: Flowing textures 679 \-> Re: Flowing textures 718 \-> Re: Flowing textures 720 \-> Re: Flowing textures 675 RE: Warning : long mail...Quake 2, Qoole 2.31, qbsp errors | discov 676 RE: Quake2 qbsp - dewan 677 RE: Possible problem with Qoole and new pure3d drivers 680 Re: Quake2 qbsp - dewan 682 [Q2] - Putting player info in level crashes Qoole 685 \-> Re: [Q2] - Putting player info in level crashes Qoole 692 \-> Re: [Q2] - Putting player info in level crashes Qoole 694 \-> Re: [Q2] - Putting player info in level crashes Qoole 684 Computer Updates 690 \-> Re: Computer Updates 695 \-> Re: Computer Updates 686 Re[2]: Quake 2: Monsters and buttons 687 Re: AI/User-defined entities. 688 RE: [Q2] - Putting player info in level crashes Qoole 689 Hollow Brush face 691 Re: Texture properties for a hollowed room (Was: [Q2] - Putting | player info in level crashes Qoole]) 696 Automatic Elevator 697 \-> Re: Automatic Elevator 706 \-> Re: Automatic Elevator 722 \-> Re: Automatic Elevator 699 Re: Piracy Resistance Philosophy 702 RE: Automatic Elevator 703 Re: How is the FireGL1000? (Answers to many questions) 714 \-> Re: How is the FireGL1000? (Answers to many questions) 737 \-> Re: How is the FireGL1000? (Answers to many questions) 707 re: free reg user 708 Help me! 709 \-> Re: Help me! 710 \-> Re: Help me! 711 \-> Re: Help me! 713 \-> Re: Help me! 723 \-> Re: Help me! 738 \-> Re: Help me! 739 \-> Re: Help me! 712 Qbsp and numbered brushes 715 \-> Re: Qbsp and numbered brushes 727 \-> Re: Qbsp and numbered brushes 716 Re: Help me! Registration code for Gamespy.... 717 RE: Help me! 719 Gamespy.... CTF? 725 \-> Re: Gamespy.... CTF? 746 \-> Re: Gamespy.... CTF? 751 \-> Re: Gamespy.... CTF? 721 Sky1 vs. Sky2 724 RE: Help me! 728 Guys...chill out. 729 NO MORE "RE: Help me!" 730 Guys...chill out. 731 unsubscribe 732 unusbscribe 735 \-> Re: unusbscribe 733 A bid farewell... 740 \-> Re: A bid farewell... 734 icq list 736 Grouping question, and maybe even a wish? 741 Floating items 745 \-> Re: Floating items 742 RE: Grouping question, and maybe even a wish? 743 RE: A bid farewell... 744 Mailing list frustrations. +2 questions (Q2) 750 \-> Re: Mailing list frustrations. +2 questions (Q2) 752 \-> Re: Mailing list frustrations. +2 questions (Q2) 755 \-> Re: Mailing list frustrations. +2 questions (Q2) 756 \-> Re: Mailing list frustrations. +2 questions (Q2) 757 \-> Re: Mailing list frustrations. +2 questions (Q2) 770 \-> Re: Mailing list frustrations. +2 questions (Q2) 747 Teamfortress Bot? 748 Qoole Ceiling fan tutorial for Q2 749 CTF entities 754 \-> Re: CTF entities 753 re: q2:switched laser 758 Weapons Disappearing in quake 759 \-> Re: Weapons Disappearing in quake 762 \-> Re: Weapons Disappearing in quake 761 Re: Mailing list frustrations/Idea/Moderate/FAQ? 764 \-> Re: Mailing list frustrations/Idea/Moderate/FAQ? 765 \-> Re: Mailing list frustrations/Idea/Moderate/FAQ? 766 \-> Re: Mailing list frustrations/Idea/Moderate/FAQ? 767 \-> Re: Mailing list frustrations/Idea/Moderate/FAQ? 783 \-> Re: Mailing list frustrations/Idea/Moderate/FAQ? 763 Re[2]: Weapons Disappearing in quake 768 Texturing Help... 769 qooleBoard now up 771 CTF start problems 773 \-> Re: CTF start problems 786 \-> Re: CTF start problems 772 Importing WALs 785 \-> Re: Importing WALs 774 Chain maps. 775 \-> Re: Chain maps. 776 walls disappearing in game 777 \-> Re: walls disappearing in game 778 two quick questions 788 \-> Re: two quick questions 791 \-> Re: two quick questions 795 \-> Re: two quick questions 796 \-> Re: two quick questions 779 BTW 780 Quad Question 789 \-> Re: Quad Question 781 Re: walls disappearing in ga 797 \-> Re: walls disappearing in ga 801 \-> Re: walls disappearing in ga 809 \-> Re: walls disappearing in ga 885 \-> Re: walls disappearing in ga 782 RE: two quick questions 784 RE: Quad Question 787 Re: Quad Question: Thanks C 790 Qoole vs Gamespy 792 \-> Re: Qoole vs Gamespy 793 Help with prefabs and moving textures 794 \-> Re: Help with prefabs and moving textures 798 Import Import 800 \-> Re: Import Import 802 \-> Re: Import Import 807 \-> Re: Import Import 810 \-> Re: Import Import 813 \-> Re: Import Import 799 Doors 803 \-> Re: Doors 804 \-> Re: Doors 805 \-> Re: Doors 866 \-> Re: Doors 869 \-> Re: Doors 806 Re[2]: Doors 808 qrad3 lighting problems, something to do loading textures 811 \-> Re: qrad3 lighting problems, something to do loading | textures 812 Func_clock 814 CTF Entities... 815 \-> Re: CTF Entities... 816 \-> Re: CTF Entities... 817 \-> Re: CTF Entities... 818 Tutorials 820 Ladders [ Q1 ] 821 What makes a good DM map? Your thoughts. 823 \-> Re: What makes a good DM map? Your thoughts. 838 \-> Re: What makes a good DM map? Your thoughts. 880 \-> Re: What makes a good DM map? Your thoughts. 892 \-> Re: What makes a good DM map? Your thoughts. 822 Texture problem with copy and paste. (2.34) 824 \-> Re: Texture problem with copy and paste. (2.34) 833 \-> Re: Texture problem with copy and paste. (2.34) 837 \-> Re: Texture problem with copy and paste. (2.34) 825 Weapons 827 portions of map disappearing 829 \-> Re: portions of map disappearing 831 \-> Re: portions of map disappearing 834 \-> Re: portions of map disappearing 832 Re: Weapons (Im too qool ;) 835 Q about QRAD swapping. 840 \-> Re: Q about QRAD swapping. 856 \-> Re: Q about QRAD swapping. 860 \-> Re: Q about QRAD swapping. 882 \-> Re: Q about QRAD swapping. 836 delayed lights 839 Adding Sound in Q2 ??? 841 \-> Re: Adding Sound in Q2 ??? 842 \-> Re: Adding Sound in Q2 ??? 846 \-> Re: Adding Sound in Q2 ??? 843 A warning to all editors 854 \-> Re: A warning to all editors 857 \-> Re: A warning to all editors 859 \-> Re: A warning to all editors 870 \-> Re: A warning to all editors 844 __Please help...skies !? 845 kind of team map! 853 \-> Re: kind of team map! 847 Strogg Fortress - Help Needed 848 map rotator/mirrorer 849 Need help finding leak 858 \-> Re: Need help finding leak 850 NEW VIPER DRIVERS 851 anyone getting illegal operation crashes with the BSP compile? 852 RE: Need help finding leak 855 Re: kind of team map! - Chain map 861 Finding leaks 862 RE: Texture problem with copy and paste. (2.34) 863 Doors 864 texture question 865 Let's Chat 867 Re: memory 868 \-> Re: memory 878 \-> Re: memory 881 \-> Re: memory 884 \-> Re: memory 901 \-> Re: memory 902 \-> Re: memory 871 [Fwd: Päivän ratoksi] 872 OOPS! 873 Map Help needed 874 \-> Re: Map Help needed 875 \-> Re: Map Help needed 877 \-> Re: Map Help needed 879 \-> Re: Map Help needed 876 AW: walls disappearing in ga 888 \-> Re: AW: walls disappearing in ga 889 \-> Re: AW: walls disappearing in ga 883 RE: A warning to all editors 886 [Fwd: Päivän ratoksi] 887 1 floor or 4 floors?????? 890 \-> Re: 1 floor or 4 floors?????? 894 \-> Re: 1 floor or 4 floors?????? 891 =?iso-8859-1?Q?Vs:_=5BFwd:_P=E4iv=E4n_ratoksi=5D?= 893 =?us-ascii?Q?Re:_=5BFwd:_P=E4iv=E4n_ratoksi=5D?= 895 Force fields and keyed doors 896 Map help 898 \-> Re: Map help 897 RE: A warning to all editors 899 Re[2]: What makes a good DM map? Your thoughts. 900 Keyed doors and Force Fields 903 BSP Files 904 \-> Re: BSP Files 905 \-> Re: BSP Files 906 \-> Re: BSP Files