From: "Paul E. Bible" <PCBIBLE@bellsouth.net>
To: ml@qoole.com
Reply-To: ml@qoole.com
Date: Thu, 05 Mar 1998 10:19:09 -0600
Subject: Re: Train Function Question

Thanks for the reference.  Since there doesn't seem to be a single,
definitive reference guide for Q2, it helps to be able to compare
several sources.  And presto, the problem is fixed.

Thanks alot,
Paul

Julian Easterling wrote:

> Speaking of timing,  I just happen to find this information
> yesterday in the Qoole Tutorials.  I haven't seen the
> tutorial at Rust so I don't know if they are similar.  Check
> out the Qoole site and see what it says.  As far a the size
> of the brush, as long as all of them are grouped together,
> there is no limit other than the slowdown most machine will
> have as the brush count and size increase.  I could be
> mistaken though.
>
> ------------------------------------------
> Julian Easterling, Lab Manager
> Coker College  Hartsville, SC USA
> Email:  jeasterling@pascal.coker.edu
>
> A person is only as big as the dreams he dares to live!
>
> -----Original Message-----
> From: owner-qoole@qoole.com [mailto:owner-qoole@qoole.com]On
> Behalf Of
> Paul E. Bible
> Sent: Wednesday, March 04, 1998 9:43 AM
> To: ml@qoole.com
> Subject: Train Function Question
>
> I'm currently working on a level that involves a subway
> theme.  I've
> created the subway train, track, and tunnels and managed to
> put them all
> together, however, the train won't move.  I'm using the
> func_train with
> path_corner entities as specified in the RUST tutorial.
> The definitions are as follows:
>
>         Path Corners
>                 path_corner    targetname=p1    target=p2
>                 path_corner    targetname=p2    target=p1
>
>         The Train Brush
>                 func_train        target=p1
> spawnflags=start_on,
> teleport
>
> Since I believe that my brushes are defined correctly
> (please correct me
> if I'm wrong), I'm wondering if the size of the train brush
> is causing
> the problem.  Currently, my train brush is about 800 units
> long (i.e.,
> porportional to that of a regular railway car).  Is there a
> limit to the
> size of the brush that is defined as the train?  Or, could
> the problem
> lie somewhere else?
>
> Also, I'm using Qoole 2.33 Beta and am having the same
> problem with
> prefabs being loading with the texture currently selected.
> Any idea
> when this problem might be fixed?
>
> Thanks in advance,
> Paul





