From: Dave Lepore <seriousmonkey@usa.net>
To: ml@qoole.com
In-Reply-To: <3.0.3.32.19980310215600.006aa0c8@pcpros.net>
Reply-To: ml@qoole.com
Date: Tue, 10 Mar 1998 20:28:39 -0800
Subject: How to..?

Me again...

I've seen some maps where it looks like the author has taken a
player/monster model, and positioned it into the map to make it look/be a
statue.

An example of this would be Colony1 map for TeamFortress.  The author has
player models on a lab table, torn apart, etc.  They don't move, they are
just for show.

This might sound silly, but how is this done?  I'd love to be able to do
this with Q1 and Q2 and I've been unable to find any information on this.

And for the life of me.. Whay hasn't anyone thought of doing a Star Blazers
TC for Quake 2?? :)  With plugin models, rotating space, the BFG as a
wave-motion gun, etc.. Man.. The possibilities!

Qoole stuff:

Found a solution to the difficult time I was having with grabbing points
while zoomed deep into a brush.  In the Qoole.cfg file, there is a dot_size
setting.  Default is:
dot_size = 3

I changed the dot size to a larger dot and *poof* no more problems.  I can
actually grab points on the first try while I am in vertex mode now.

-Dave





- Dave Lepore
- seriousmonkey@usa.net
- 3rd shift Analyst / The Boeing Co.
- QuakeWorld ID = SeriousMonkey/MudFlap * My ICQ UIN = 625713



