From: "Darren" <clu@aros.net>
To: <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Wed, 11 Mar 1998 06:26:09 -0700
Subject: Re: How to..?

funny... i was thinking of doing this...
isnt there a way to get the player model into 3ds max... and then from max
export as a .map?

clu


>Me again...
>
>I've seen some maps where it looks like the author has taken a
>player/monster model, and positioned it into the map to make it look/be a
>statue.
>
>An example of this would be Colony1 map for TeamFortress.  The author has
>player models on a lab table, torn apart, etc.  They don't move, they are
>just for show.
>
>This might sound silly, but how is this done?  I'd love to be able to do
>this with Q1 and Q2 and I've been unable to find any information on this.
>
>And for the life of me.. Whay hasn't anyone thought of doing a Star Blazers
>TC for Quake 2?? :)  With plugin models, rotating space, the BFG as a
>wave-motion gun, etc.. Man.. The possibilities!
>
>Qoole stuff:
>
>Found a solution to the difficult time I was having with grabbing points
>while zoomed deep into a brush.  In the Qoole.cfg file, there is a dot_size
>setting.  Default is:
>dot_size = 3
>
>I changed the dot size to a larger dot and *poof* no more problems.  I can
>actually grab points on the first try while I am in vertex mode now.
>
>-Dave
>
>
>
>
>
>- Dave Lepore
>- seriousmonkey@usa.net
>- 3rd shift Analyst / The Boeing Co.
>- QuakeWorld ID = SeriousMonkey/MudFlap * My ICQ UIN = 625713
>



