From: "Bryce Baril" <bryce242@gladstone.uoregon.edu>
To: <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Sat, 14 Mar 1998 11:25:53 -0800
Subject: Re: Water

I have two questions that I'm sure are quite simple:

how, if possible, can one load one of the maps from the game into qoole?

what are the best parameters for qbsp, qvis and qrad for the highest quality
build?

vaticide





-----Original Message-----
From: Steve Schafer <sschafer@synergy-tech.com>
To: ml@qoole.com <ml@qoole.com>
Date: Saturday, March 14, 1998 11:20 AM
Subject: Re: Water


>Got it, thanks. Looks like I've got more exploring to do with Qoole's
options.
>
>I've been over at RUST and it has helped quite a bit. One other thing I've
>been unable to find is a way to move content back and forth between editors
>(that support BSP, MAP, etc.). I'm primarily interested in taking content
>from DMM2 and importing it into Qoole.
>
>Sorry if these are "basic" questions, and thanks again.
>
>At 09:37 AM 3/14/98 -0800, you wrote:
>>> I do need to apply the entity func water, right?
>>
>> Nope.  That is used for something else.
>>
>>Just create your brush, and apply your fave water texture to it.
>>
>>Select your new brush, then pull up the texture properties. (usually
Alt-T)
>>
>>Now you have some options... Make sure "water" is checked, and you might
>>want to use the trans33 option for clear or transparent water.  Click on
>>"Apply all", and that should do it.
>>
>>My fave source for Q2 tips and tutorials right now is RUST, they are at
>>http://www.planetquake.com/rust
>>
>>-Dave
>>
>>- Dave Lepore
>>- seriousmonkey@usa.net
>>- 3rd shift Analyst / The Boeing Co.
>>- QuakeWorld ID = SeriousMonkey/MudFlap * My ICQ UIN = 625713
>>
>>
>>
>
>



