From: "jaimi" <jaimi@alt.net>
To: <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Sun, 1 Mar 1998 20:45:50 -0600
Subject: Re: REPENTING cont

Just load the prefabs and change the textures.

>>I cannot fathom why anyone would play Quake1

Um, because it's still fun.

>> (poop for graphics res)

What do you mean? Quake 2 has the same graphics res as quake 1.

Jaimi
-----Original Message-----
From: Guato <guato@pcpros.net>
To: ml@qoole.com <ml@qoole.com>
Date: Sunday, March 01, 1998 8:32 PM
Subject: Re: REPENTING cont


>That's only for Quake1 though right?
>I cannot fathom why anyone would play Quake1 anymore after Quake2...
>It's like playing cards. (poop for graphics res)
>
>
>At 07:05 PM 3/1/98 -0600, you wrote:
>>
>>>Where are the stairs for Qoole ?
>>If you have the CD, they are on the prefabs menu.
>>Otherwise, download all the stairs prefabs, make a
>>directory called stairs in your qoole\prefabs directory
>>and put them there.
>>
>>
>>
>>-----Original Message-----
>>From: Christian Wolinski <c.wolinski@ns.sympatico.ca>
>>To: ml@qoole.com <ml@qoole.com>
>>Date: Sunday, March 01, 1998 7:03 PM
>>Subject: REPENTING cont
>>
>>
>>>Hi !
>>>
>>>Qoole lacks a mirror function !
>>>Where are the stairs for Qoole ?
>>>Wireframe view with a depth shading would do some interesting things to
>>viewports.
>>>(perspective would be cool too... and quick mouse rotation even
better)...
>>>
>>>oh and ... I tried to hollow some pretty complex brushes and Qoole dumped
>>on me but
>>>when I did the hollow
>>>in several CSG cuts it went ok. I suggest more tolerance for size and
>>secondly
>>>PROGRESS BARS.
>>>
>>>Thanks
>>>
>>>Chris
>>>
>>>
>>>
>>>
>>>
>>>
>>
>>
>>
>
>



