From: "Nigel Britton  [Ripper]" <synsoft@britton.force9.co.uk>
To: <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Sun, 1 Mar 1998 14:41:23 -0000
Subject: Re: TC-Need skilled programmers,skin artists,2 modelers,and a map making fool

Hi Nigel Here

I am a OK level designer..No commercial experience though.

Mainly Deathmatch but some Single Player levels......


Can allocate Website for design purposes can possible downloads.

ICQ Pin : 4028094
synsoft@britton.force9.co.uk
http://www.britton.force9.co.uk

-----Original Message-----
From: CRENSHAW <Pcrenshaw@ac.net>
To: ml@qoole.com <ml@qoole.com>
Date: 27 February 1998 03:51
Subject: TC-Need skilled programmers,skin artists,2 modelers,and a map
making fool


>Ok,first I just want all of you to know that I'm new to programming.We
>will start the TC in about 25 days.I'm just trying to get a group of you
>guys to help me.We will need 2 programmers,me being one of them,1
>modeler,1-2 mapmakers,and 1 skin designer.If you qualify for any of
>these positions just respond soon.I'm really serious about this.We WILL
>RELEASE a TC.Something you need would be IRC or ICQ.I'm getting ready to
>really start on C.I'm Looking for another Quake2 Programmer to show me
>along the basics and then we will be on our way.Getting ready to finish
>learning C soon.The mod we will be making is going to be a Team
>fortress  sortof game with classes,custom textures,custom models,custom
>weapons,and to top it off 3 custom maps to start off the release.We need
>a web page designer to put up a page to have our site on.The first
>release will include 5 classes and 3 maps.Each class will have abilities
>and custom weapons.The spy class for example will be able to pick up
>weapons,sabotage them;then when another player picks it up it will
>backfire in his face.We will need models for all sorts of things like
>plastic explosives to knock down walls,and even flame throwers and
>sniper rifles.I'm am not joking about this.If you commit to this we will
>have to work on it 3-4 hours a day.Make sure you have enough time and
>will stick with it.We will all get in a discussion and come up with more
>classes,what we are going to do first,middle,last,release date and what
>we will have on our web page.Thanks,hope some of you respond to this.:]
>When the source code for 1.13 is released we will need some beta
>models,weapons,and a map.We will also need someone to provide a server
>for us to test on.Cable modem or T1 preferably.Thanks hopefully i will
>get a full design team and maybe 2 modelers if im lucky seeya:]If our
>mod is a big hit we will try for a commercial release maybe but this
>will be at least a year when we start that.
>




