From: "Paul E. Bible" <pcbible@bellsouth.net>
To: ml@qoole.com
In-Reply-To: <001f01bd4544$723dfe40$0100a8c0@sun.pc>
Reply-To: ml@qoole.com
Date: Mon, 02 Mar 1998 09:40:34 -0600
Subject: Re: Qoole 2.33 at http://wolf.lithium.com

If you want to see textures stored by directories, get a copy of
DeathMatchMaker2.  That piece of crap has all of the textures broken up
into levels that you can spend most of an evening searching through.  

Quite frankly, I have explored three different Quake level editors and have
found that Qoole does the best, by far, of managing textures.  Keep up the
good work guys !!!

At 08:01 PM 3/1/98 +0100, you wrote:
>just wondering if i can call that a texture manager, since u can't replace
>or
>find texture in a level, can we ?
>
>i'd rather call that a texture loader...
>
>guess it's ain't finished
>
>beside i would really love to see the texture stored by dirname, e1u1 e1u2
>rather that the whole lot in one visual in the texture window...
>
>sun
>
>-----Message d'origine-----
>De : Dustin D. <pulse@nol.net>
>À : ml@qoole.com <ml@qoole.com>
>Date : dimanche 1 mars 1998 18:01
>Objet : Qoole 2.33 at http://wolf.lithium.com
>
>
>>
>>Just in case you guys missed it, qoole 2.33 is now out in beta form at
>>http://wolf.lithium.com.  It seems pretty stable for me, and it also
>>implements some new features.  Two noticeable new features are (1) fixes a
>>math bug, which I believe was causing strange leaks to occur when I used
>>CSG subtract, and (2) TEXTURE MANAGER!!!  hehe..
>>
>>So go check it out, it's well worth the d/l.
>> |-------\\\\\\\|||||||||||||||||///////--------|
>>|D|      =====>>> pulse@nol.net <<<=====       |B|
>>|G|------///////|||||||||||||||||\\\\\\\-------|M|
>> |  "Are we the last ones left alive?  Are we   |
>>|A|  the only human beings to survive?" -Rush  |J|
>>|L|--------------------------------------------|P|
>> |==>/-Pink Floyd-|-Rush-|-Queensryche-|-U2-\<==|
>>|E|=>\-Dream Theater-|-Led-Zep-|-Metallica--/<=|J|
>>|J|--------------------------------------------|P|
>>|_|                                            |_|
>>
>>
>
>
>
>



