From: jcaesar@mediaone.net
To: <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Wed, 18 Mar 1998 10:29:59 -0800
Subject: Re: Help - rad errors

No you weren't reading.. YOU MUST extract, unless you have a program that
does it automatically (like WC1.6 does when you first run it), I thought
Qoole extracted needed textures, but I could be wrong.

Without extracting, RAD doesn't work....  RAD uses these files to do it's
magic.. best you can get without them is direct lighting.

Joel

-----Original Message-----
From: Darren <clu@aros.net>
To: ml@qoole.com <ml@qoole.com>
Date: Wednesday, March 18, 1998 6:01 AM
Subject: Re: Help - rad errors


>hrmmm... i havent done this and mine seems to work fine, although i believe
>the problem is in the new beta version, I am using the older version JUST
>because i dont want to have to extract all those damn files out of the
pak's
>(that truly sucks).
>I am right with this statement Joel?  Does 2.31 require you to unpak the
>files?
>I am just wondering.
>
>clu
>
>
>
>
>>You MUST extract all the .wal files (and their directories) from the
>>pak0.pak or other .pak files and place them into the
Quake2\baseq2\textures
>>directory.. QRAD uses these files to determine light and color information
>>from the lighted textures, as well as for radiosity.
>>
>>WC1.6 will do this for you, or you can get a .pak extraction utility like
>>WinPack.
>>
>>-----Original Message-----
>>From: Bryce Baril <bryce242@gladstone.uoregon.edu>
>>To: ml@qoole.com <ml@qoole.com>
>>Date: Wednesday, March 18, 1998 12:02 AM
>>Subject: Help - rad errors
>>
>>
>>>    I've been getting the "can't find ***.wal" errors for every texture
>>when
>>>compiling recently, which is very annoying, but I thought it was harmless
>>>until I realized that when I load lava or water it does not make them
lava
>>>or water, and does not animate the textures as it used to.  They are just
>>>treated like normal wall textures.  I've tried a few things to fix the
>>>problem, but nothing seems to work.  I was using Zanshin's bsp utilities,
>>so
>>>I switched back, and nothing happened.  I removed all Pak files from my
>>>texture manager and reloaded them, to no avail.  I deleted qoole and
>>>re-installed it, also to no avail.  If anyone could be of help, it would
>be
>>>great.
>>>    Question 2:  If I want a large open room in my level, what can I do
to
>>>cut down compile time or lag in games?
>>>
>>>vaticide
>>>
>>>
>>
>
>



