From: Michael <9606729f@student.gla.ac.uk>
To: ml@qoole.com
Reply-To: ml@qoole.com
Date: Mon, 2 Mar 1998 16:28:00 +0000
Subject: Re: light textures, and mist

Remember that thet the value for lighting faces are different to 
lighting entities. Faces seem to need light values in the high 
thousands to get noticable effects where light entities only need to 
be in the low hundreds.

Mic

> Ummm... still won't work. The closest i came, was putting a light entity
> into the brush, but I found it only lit the sides it peeked out of.
> 
> At 05:15 PM 2/20/98 -0800, you wrote:
> >The problem comes in from the way entities are lit.  Try adding the light
> >checkbox and a value for those faces that are black.
> >
> >Haven't seen a reason for Mist yet, though mixing some of these seems to be
> >cool.. solid water, lava brush with water inside.. ;)
> >Mist may be just an empty interior, so you can walk in a brush.  Might have
> >use for a walk through wall.
> >
> >-----Original Message-----
> >From: Guato <guato@pcpros.net>
> >To: ml@qoole.com <ml@qoole.com>
> >Date: Friday, February 20, 1998 3:30 PM
> >Subject: light textures, and mist
> >
> >
> >>Hi again,
> >>
> >> In that ceiling door I asked about, I got it to work, when it opens up the
> >>faces that were hidden against the wall are black and I can't even light
> >>them with the blaster. How do i make those surfaces so when the door is
> >>open you can see the texture?
> >> Also, what is the "mist" option in the texture editing window? I tried it
> >>on a brush and it just hollows it out, you can walk through it.  What is it
> >>supposed to do?
> >>
> >>I'm all confused.
> >>
> >>
> >
> >
> >
> 
> 
That's all folks

Mic

e-mail:  9606729f@ug.student.gla


