From: "Gordon White" <gwhite@mediaone.net>
To: <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Mon, 2 Mar 1998 14:38:37 -0500
Subject: Test Level

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If anyone is interested, you can check out my level, it supports SP and =
DM.  It is still in development, but it has been vised at level4 and =
qraded at -bounce 32 -extra.

It starts a little rough, but it gets better as you go, (my editing =
improved as I went along)
You can get it here:

ftp://128.103.73.18/EPI/FTPusers/Gordon/Qstuff/Editing/gwlevels/Temple.zi=
p

As usual unzip to quake2\baseq2\maps
There are two levels temple1 and temple2, both are pretty short, but =
fun;-)=20

Temple1 will should exit to Temple2, temple 2 will exit back to Temple1,
forever. So when everyone is dead, you can stop.  The pyramid key is not
used for anything yet, but eventually it will be the exit Key.
Also in the Second level, you have to kill the Tank Commaner to get the =
blue key to get out of the level.  Depending on where you kill him, the =
key might fall into the water...just so you know.
Feedback is much WANTED!  I know I don't have much detail in the levels, =
and not everything lines up, but it IS my first map..enough blabbing =
check it out if you want.

Thanks,

Gordon



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<DIV><FONT color=3D#000000 size=3D2>If anyone is interested, you can =
check out my=20
level, it supports SP and DM.&nbsp; It is still in development, but it =
has been=20
vised at level4 and qraded at -bounce 32 -extra.</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT><FONT size=3D2></FONT><FONT =
color=3D#000000=20
size=3D2>It starts a little rough, but it gets better as you go, (my =
editing=20
improved as I went along)</FONT></DIV>
<DIV><FONT size=3D2>You can get it here:</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2><A=20
href=3D"ftp://128.103.73.18/EPI/FTPusers/Gordon/Qstuff/Editing/gwlevels/T=
emple.zip">ftp://128.103.73.18/EPI/FTPusers/Gordon/Qstuff/Editing/gwlevel=
s/Temple.zip</A></FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>As usual unzip to=20
quake2\baseq2\maps</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2>There are two levels temple1 and =
temple2, both=20
are pretty short, but fun;-) </FONT></DIV>
<DIV>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>Temple1 will should exit to Temple2, =
temple 2=20
will exit back to Temple1,<BR>forever. So when everyone is dead, you can =

stop.&nbsp; The pyramid key is not<BR>used for anything yet, but =
eventually it=20
will be the exit Key.</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2>Also in the Second level, you have =
to kill the=20
Tank Commaner to get the blue key to get out of the level.&nbsp; =
Depending on=20
where you kill him, the key might fall into the water...just so you=20
know.</FONT></DIV>
<DIV><FONT size=3D2>Feedback is much WANTED!&nbsp; I know I don't have =
much detail=20
in the levels, and not everything lines up, but it IS my first =
map..enough=20
blabbing check it out if you want.</FONT></DIV>
<DIV><FONT size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2>Thanks,</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT size=3D2>Gordon</FONT></DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV>
<DIV><FONT color=3D#000000 size=3D2></FONT>&nbsp;</DIV></BODY></HTML>

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