From: Steve Schafer <sschafer@synergy-tech.com>
To: ml@qoole.com
In-Reply-To: <000c01bd54b6$d5652a80$16058218@jcaesar.we.mediaone.net>
X-MDaemon-Deliver-To: ml@qoole.com
Reply-To: ml@qoole.com
Date: Sat, 21 Mar 1998 14:30:57 -0500
Subject: Re: Ceiling fan!!?? - fixed

It was the texture origin property that was missing (from most instructions
and the tutorial). Adding that fixed my problem (and the nodraw). Thank you!

At 02:48 AM 3/21/98 -0800, you wrote:
>Be sure the origin brush it self has both the origin texture AND property
>type, for all sides of the brush.. You might need to set nodraw for all
>sides as well.  Remember you should not see the origin brush (Qoole may
>allow this, but every other editor I know doesn't, so I suspect Qoole
>doesn't either), and if you need something there, you need to add another
>brush as your "hinge" or "axle."
>
>Be sure all the parts of the fan are grouped.  THEN group it with the origin
>brush, and apply the funt_rotating entity to the entire group.
>Next set your axis to the new entitygroup.
>
>Joel
>
>PS it should work in qoole.
>
>-----Original Message-----
>From: Steve Schafer <sschafer@synergy-tech.com>
>To: ml@qoole.com <ml@qoole.com>
>Date: Saturday, March 21, 1998 12:54 AM
>Subject: Re: Ceiling fan!!??
>
>
>>I've done all that, repeatedly.
>>
>>I've followed the tutorial on qoole.com and your list below. I've even
>>downloaded the completed tutorial map from qoole.com. However, I always end
>>up with a "fan" that rotates in its entirety around a different point
>>(though the starting point is on the rotation radius). Also, the Origin
>>texture shows up plain as day in my level when I run it (orange with black
>>type).
>>
>>Is there something special in Q2 regarding this process, or is the beta of
>>qoole perhaps broken in this regard?
>>
>>
>>At 08:25 AM 3/19/98 -0600, you wrote:
>>>
>>>     Hello,
>>>
>>>     This is a common problem. Here's a quick tutorial:
>>>
>>>     1. Create your brushes for a fan. Add the texture of your choice.
>>>     2. Create a small cylinder brush and mark it with the origin texture.
>>>     3. Insert the origin brush into the center of your fan, leaving a bit
>>>     sticking out of the fan. This is important: Do not embed the brush
>>>     completely inside the fan. Leave a bit sticking out. You won't see it
>>>     in the map.
>>>     4. Group all the brushes the together, including the origin brush.
>>>     5. Right click the group and add a func_rotating to the group.
>>>     6. On the resulting dialog, you'll have some items already set.
>Change
>>>     as you see fit.
>>>     7. In the spawnflag field, select the item so that the fan starts
>when
>>>     you want it. For example, START_ON will start rotating when the map
>>>     starts.
>>>
>>>     That's it. You now have a rotating fan thing. :)
>>>
>>>     Rick Clark
>>>
>>>
>>>
>>>______________________________ Reply Separator
>>_________________________________
>>>Subject: Re: Ceiling fan!!??
>>>Author:  <ml@qoole.com > at internet
>>>Date:    3/18/98 11:22 PM
>>>
>>>
>>>I have the same problem as Kraig, the fan rotates around the world (if
>>>that's what it is doing). I do have an origin brush grouped in with the
>>>brushes comprising the fan.
>>>
>>>
>>>In fact, the tutorial from qoole.com does the same thing (instead of
>>>rotating on the origin brush).
>>>
>>>
>>>Anyone know what the problem is?
>>>
>>>
>>>At 02:59 PM 3/18/98 -0000, you wrote:
>>>
>>>>>>>
>>>
>>><excerpt><smaller>You have to add an 'origin' brush in the group of
>>>objects used for the ceiling fan. You do this by
>>>
>>>1. adding a brush then
>>>
>>>2. applying the origin texture to it then
>>>
>>>3. grouping with the other elements of the ceiling fan with this origin
>>>brush
>>>
>>>4. apply func_rotate to the whole group
>>>
>>></smaller>
>>>
>>><smaller>The funny rotation you are experiencing is due to the fan
>>>rotating around the WORLD ORIGIN.
>>>
>>></smaller>
>>>
>>><smaller>fragfodder'98
>>>
>>></smaller><excerpt>
>>><bold><fontfamily><param>Arial</param><smaller>-----Original
>>>Message-----
>>>
>>>From:
>>></smaller></fontfamily></bold><fontfamily><param>Arial</param><smaller>Mic
>h
>>ael
>>><<<<mailto:9606729f@student.gla.ac.uk>9606729f@student.gla.ac.uk>
>>>
>>><bold>To: </bold><<mailto:ml@qoole.com>ml@qoole.com
>>><<<<mailto:ml@qoole.com>ml@qoole.com>
>>>
>>><bold>Date: </bold>18 March 1998 14:22
>>>
>>><bold>Subject: </bold>Re: Ceiling fan!!??
>>>
>>>
>>></smaller></fontfamily>A ceiling fan should rotate on the z axis I think,
>>>sorry I can't be
>>>
>>>more definate but I keep Qoole and all my reference files on another
>>>
>>>machine.
>>>
>>>
>>>Mic
>>>
>>>>
>>>
>>>> I'm trying to create a ceiling fan in my level.  I've alread created a
>>>fan in
>>>
>>>> wall which works fine, so I know how to create an origin brush, group
>>>the
>>>
>>>> objects to make a Func_Rotate object, etc...
>>>
>>>>
>>>
>>>> But on my ceiling fan, I can't figure out how to get the fan to rotate
>>>properly
>>>
>>>> around a pole which extends downward from the celing.  The fan blades
>>>
>>>> rotate, but
>>>
>>>> the rotate a long a strange axis which is not at all the proper one.
>>>
>>>>
>>>
>>>> Has anyone built a ceiling fan that works??  Which axis did you have
>>>it
>>>
>>>> rotate along??
>>>
>>>> Anyone have an idea what I'm doing wrong?? Any help would be most
>>>appreciated.
>>>
>>>>
>>>
>>>> Thanks.
>>>
>>>>
>>>
>>>> Kraig
>>>
>>>>
>>>
>>>>
>>>
>>>> Kraig J. Becker
>>>
>>>> <<mailto:Kbecker@dwx.com>Kbecker@dwx.com
>>>
>>>> aka: Snake
>>>
>>>> ICQ UIN #1577895
>>>
>>>>
>>>
>>>>
>>>
>>>That's all folks
>>>
>>>
>>>Mic
>>>
>>>
>>>e-mail:  <<mailto:9606729f@ug.student.gla>9606729f@ug.student.gla
>>>
>>></excerpt>
>>>
>>></excerpt><<<<<<<<
>>>
>>>
>>>
>>>
>>>
>>>
>>
>
>
>



