From: jcaesar@mediaone.net
To: <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Mon, 2 Mar 1998 17:19:38 -0800
Subject: Re: error and wind tunnels

You need to create a brush that goes through your cylinder.  Just be sure
like other brushes, it doesn't intersect another brush (or you'll get mixed
faces, or possible leaks).  Apply the trigger_push to the brush.

Set the direction, in degrees, or up or down and any other attributes.
It should encompass most of the area the player will be in... for example, a
square brush in a octagonal pipe (most common pipe) you would be able to let
the player hit the wall, and stop himself, but not go back.
If the brush is also octagonal, like the pipe, and lines up with the
interior, the player would never be able to stop without a grappling hook.


-----Original Message-----
From: Darren <clu@aros.net>
To: ml@qoole.com <ml@qoole.com>
Date: Monday, March 02, 1998 2:13 PM
Subject: error and wind tunnels


I fixed the error i had posted earlier... but i am still confused about the
wind tunnels...
I went to r.u.s.t.  and they dont have anything on wind tunnels...

so i build a cylinder... make it hollow...  make both ends open....

now do i put another cylinder on the inside of this one and apply the
trigger_push?
    that didnt work

where or what do i apply the trigger push to?


if someone could give me a brief tutorial i would greatly appreciate it

=)

clu

p.s.  i got the water current to work!?!




