From: Thomas Tripp <skeeter@full-moon.com>
To: ml@qoole.com
In-Reply-To: <004801bd4642$70f174a0$16058218@jcaesar.we.mediaone.net>
Reply-To: ml@qoole.com
Date: Mon, 02 Mar 1998 20:13:09 -0800
Subject: Re: error and wind tunnels

I wanted to add something to this thread:

Remember, when setting the direction, DO NOT USE 0 (zero)!!!
This makes the trigger_push push against the player no matter which way he
turns.  Use 360° instead (if you want to push east).

At 05:19 PM 3/2/98 -0800, you wrote:
>You need to create a brush that goes through your cylinder.  Just be sure
>like other brushes, it doesn't intersect another brush (or you'll get mixed
>faces, or possible leaks).  Apply the trigger_push to the brush.
>
>Set the direction, in degrees, or up or down and any other attributes.
>It should encompass most of the area the player will be in... for example, a
>square brush in a octagonal pipe (most common pipe) you would be able to let
>the player hit the wall, and stop himself, but not go back.
>If the brush is also octagonal, like the pipe, and lines up with the
>interior, the player would never be able to stop without a grappling hook.
>
>
>-----Original Message-----
>From: Darren <clu@aros.net>
>To: ml@qoole.com <ml@qoole.com>
>Date: Monday, March 02, 1998 2:13 PM
>Subject: error and wind tunnels
>
>
>I fixed the error i had posted earlier... but i am still confused about the
>wind tunnels...
>I went to r.u.s.t.  and they dont have anything on wind tunnels...
>
>so i build a cylinder... make it hollow...  make both ends open....
>
>now do i put another cylinder on the inside of this one and apply the
>trigger_push?
>    that didnt work
>
>where or what do i apply the trigger push to?
>
>
>if someone could give me a brief tutorial i would greatly appreciate it
>
>=)
>
>clu
>
>p.s.  i got the water current to work!?!
> 
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