From: "Ron Stanions" <ras@securedoc.com>
To: <ml@qoole.com>
In-Reply-To: <199803031053.AA27182@interlock2.lexmark.com>
Reply-To: ml@qoole.com
Date: Tue, 3 Mar 1998 07:44:38 -0500
Subject: More suggestions & a Q.

First off, I'm new to this newsgroup, just started tinkering with Qoole and
quake level editing as a whole, and my immediate impressions for what I have
seen so far is that Qoole is indeed the best editor out there right now, and
so that's where my money goes. :)

Anyway, some things I think would be useful to add to the program, (unless
these things are already in there and I just haven't found them, then please
let me know!)

1) select brush by number.  When you compile a level with QBSP you get your
errors for brushes by their number, and there's no way to relate back to the
visual editor which brush is the one QBSP is complaining about, so the only
way to discover the problem is to use bounding boxes and/or delete whole
sections of the map until you stumble across it.  (Or hand-edit the .qle
file and hope to get lucky.  :)

2) select brush by targetname.  How often have we all looked through other
people's maps and wondered when we find a button where the object is that
it's triggering?

3) visual selectable 'tree' of objects by number and targetname.  Kind of a
tree list view of objects, perhaps even with scoping capability.

Think that's it for now. BTW Does anyone out there know where I can find a
good PAK file creator?  (So I don't have to lug my sound and texture
directories around with me whenever I want to show off a level. :)

Thanks!   --Ron




