From: jcaesar@mediaone.net
To: <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Tue, 3 Mar 1998 06:01:25 -0800
Subject: Re: More suggestions & a Q.

If you need to do number one ( maybe number two) below, I'd suggest grabbing
and installing QERadiant.  If the floating point error in Qoole has been
fixed (saved maps progressively get more distorted since fl-pt. values
aren't written/read) then you can just export as a map, put it in QER, then
reimport it.

This loses your scopes however.  So what I do, Is leave Qoole running, load
the exported map into QER, and find the brush as reported by QBSP.  Once I'm
done, I run off back to Qoole and delete/alter the brush.  Note:  Do this
but go BACKWARDS (start at highest brush number and go to the next lowest
problem brush) because if you delete say brush 700, out of 800, then the old
701 becomes the new 700 and you'd need to re-export your map and reQBSP to
find the new brush numbers.

As to number 3, I hear that Qoole may sport an item-tree when they go to
MFC, but that's not supposedly until 2.5

Joel

>First off, I'm new to this newsgroup, just started tinkering with Qoole and
>quake level editing as a whole, and my immediate impressions for what I
have
>seen so far is that Qoole is indeed the best editor out there right now,
and
>so that's where my money goes. :)
>
>Anyway, some things I think would be useful to add to the program, (unless
>these things are already in there and I just haven't found them, then
please
>let me know!)
>
>1) select brush by number.  When you compile a level with QBSP you get your
>errors for brushes by their number, and there's no way to relate back to
the
>visual editor which brush is the one QBSP is complaining about, so the only
>way to discover the problem is to use bounding boxes and/or delete whole
>sections of the map until you stumble across it.  (Or hand-edit the .qle
>file and hope to get lucky.  :)
>
>2) select brush by targetname.  How often have we all looked through other
>people's maps and wondered when we find a button where the object is that
>it's triggering?
>
>3) visual selectable 'tree' of objects by number and targetname.  Kind of a
>tree list view of objects, perhaps even with scoping capability.
>
>Think that's it for now. BTW Does anyone out there know where I can find a
>good PAK file creator?  (So I don't have to lug my sound and texture
>directories around with me whenever I want to show off a level. :)
>
>Thanks!   --Ron
>
>
>



