From: "Darren" <clu@aros.net>
To: <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Tue, 3 Mar 1998 06:58:44 -0700
Subject: Re: error and wind tunnels





>I wanted to add something to this thread:
>
>Remember, when setting the direction, DO NOT USE 0 (zero)!!!
>This makes the trigger_push push against the player no matter which way he
>turns.  Use 360° instead (if you want to push east).
>


AAhhhh  now it comes out.... this is exactly what was happening....  thanks
for all the help from everyone who responded to this thread   =)

clu



>At 05:19 PM 3/2/98 -0800, you wrote:
>>You need to create a brush that goes through your cylinder.  Just be sure
>>like other brushes, it doesn't intersect another brush (or you'll get
mixed
>>faces, or possible leaks).  Apply the trigger_push to the brush.
>>
>>Set the direction, in degrees, or up or down and any other attributes.
>>It should encompass most of the area the player will be in... for example,
a
>>square brush in a octagonal pipe (most common pipe) you would be able to
let
>>the player hit the wall, and stop himself, but not go back.
>>If the brush is also octagonal, like the pipe, and lines up with the
>>interior, the player would never be able to stop without a grappling hook.
>>
>>
>>-----Original Message-----
>>From: Darren <clu@aros.net>
>>To: ml@qoole.com <ml@qoole.com>
>>Date: Monday, March 02, 1998 2:13 PM
>>Subject: error and wind tunnels
>>
>>
>>I fixed the error i had posted earlier... but i am still confused about
the
>>wind tunnels...
>>I went to r.u.s.t.  and they dont have anything on wind tunnels...
>>
>>so i build a cylinder... make it hollow...  make both ends open....
>>
>>now do i put another cylinder on the inside of this one and apply the
>>trigger_push?
>>    that didnt work
>>
>>where or what do i apply the trigger push to?
>>
>>
>>if someone could give me a brief tutorial i would greatly appreciate it
>>
>>=)
>>
>>clu
>>
>>p.s.  i got the water current to work!?!
>>
>_______________________
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>



