From: "Colin Barker" <colin@c-a-bark.dircon.co.uk>
To: <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Tue, 3 Mar 1998 20:47:56 -0000
Subject: Re: QBSP3 Error Message Question


-----Original Message-----
From: The Bible Family <pcbible@bellsouth.net>
To: Mailing List Qoole <ml@qoole.com>
Date: 03 March 1998 6:34 am
Subject: QBSP3 Error Message Question


>I'm using the QBSP3.EXE program to compile my newly created map and I'm
>getting the following message:
>
>WARNING:  node with unbound volume.
>
>I found two brushes that have X and Y sizes, but no Z size.  Is this the
>problem since they're not truly  three dimensional???
>
>Also, does anyone know of a good source to get compile references.  I've
>already checked out www.planetquake.com/rust.
>
>Thanks in advance...
>Paul
>
>

When I got this error, I was told, if it does not harm your level (as in the
compiling wise, eg vis and rad), then I was told to leave it be (I come up
with about 2000 of these node probs now, it just take an extra second to
compile though). The x, y, z size I have no idea about, I think that it is
wierd, and what I think is to delete the brush and re-make the brush, but
check around before you listen to me!

Colin

P.S
If you would like to see a level that had the node error, look at the
homepage below and download the ltest1.zip level, as you can see there is
nothing to drasticly wrong about it, apart from my editing!)
--
Come to my web page, http://www.frag.com/blueprint
Blue Print Productions.
The page which is absolutly usless at the moment!




