From: rick_clark_at_acsdal-settlement@acs-inc.com
To: <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Tue, 31 Mar 98 11:46:15 -0600
Subject: Re[2]: What makes a good DM map? Your thoughts. 


     >How about a Death Cage that traps a fragster in the middle of a room; 
     >where the "trapee" can't fire out of the cage, but the traper can 
     >fire into the cage. Can this be done in Qoole? Or a choice of buttons 
     >once your victim is trapped - lava, crush, laser, etc. Even more fun 
     >if there's room for more than one player to be trapped... :-)
     
     
     There was a map for Q1 that did this (I can't remember the name). If 
     you went for the Quad down this hall, you would get teleported to the 
     cage that hung above the central area. It was then open season. You 
     could shoot back out of the cage, but you could get out. Its was 
     really quite fun, especially with Reapers.
     
     Rick Clark




