From: jcaesar@mediaone.net
To: <ml@qoole.com>
Reply-To: ml@qoole.com
Date: Tue, 3 Mar 1998 18:11:23 -0800
Subject: Re: QBSP3 Error Message Question

I finally figured out what this was by loading my map into Quark.  Another
error caused by this is sometimes the brush is not visible error.
Essentially, it could be called a "polyhedron with no contents"  In other
words, all the points listed are creating only a single vertex, or, have
become a "points of singularity" (and yes I do mean points).  You can't
enlarge it.  All you can do is get a program like QERadiant, to find the
particular brush, and delete it (until Qoole has this function).  Best
thing... leave it alone if your map runs okay.

-----Original Message-----
From: Colin Barker <colin@c-a-bark.dircon.co.uk>
To: ml@qoole.com <ml@qoole.com>
Date: Tuesday, March 03, 1998 1:19 PM
Subject: Re: QBSP3 Error Message Question


>
>-----Original Message-----
>From: The Bible Family <pcbible@bellsouth.net>
>To: Mailing List Qoole <ml@qoole.com>
>Date: 03 March 1998 6:34 am
>Subject: QBSP3 Error Message Question
>
>
>>I'm using the QBSP3.EXE program to compile my newly created map and I'm
>>getting the following message:
>>
>>WARNING:  node with unbound volume.
>>
>>I found two brushes that have X and Y sizes, but no Z size.  Is this the
>>problem since they're not truly  three dimensional???
>>
>>Also, does anyone know of a good source to get compile references.  I've
>>already checked out www.planetquake.com/rust.
>>
>>Thanks in advance...
>>Paul
>>
>>
>
>When I got this error, I was told, if it does not harm your level (as in
the
>compiling wise, eg vis and rad), then I was told to leave it be (I come up
>with about 2000 of these node probs now, it just take an extra second to
>compile though). The x, y, z size I have no idea about, I think that it is
>wierd, and what I think is to delete the brush and re-make the brush, but
>check around before you listen to me!
>
>Colin
>
>P.S
>If you would like to see a level that had the node error, look at the
>homepage below and download the ltest1.zip level, as you can see there is
>nothing to drasticly wrong about it, apart from my editing!)
>--
>Come to my web page, http://www.frag.com/blueprint
>Blue Print Productions.
>The page which is absolutly usless at the moment!
>
>
>



