// QOOLE // Brushes: 3 // Entities: 1 // Objects: 6 { // Brush 0 ( 8.0 0.0 0.0 ) ( 8.000022 0.0 500.0 ) ( 7.999962 500.0 0.0 ) *lava1 0 0 0 1.00 1.00 ( -8.0 0.0 0.0 ) ( -8.000439 500.0 0.0 ) ( -8.000066 0.0 500.0 ) *lava1 0 0 0 1.00 1.00 ( 0.0 0.0 -48.0 ) ( 500.0 0.0 -48.000023 ) ( 0.0 500.0 -48.0 ) *lava1 0 0 0 1.00 1.00 ( 0.0 0.0 48.0 ) ( 0.0 500.0 48.0 ) ( 500.0 0.0 47.999977 ) *lava1 0 0 0 1.00 1.00 ( 0.0 8.0 0.0 ) ( 500.0 8.000082 0.0 ) ( 0.0 8.0 500.0 ) *lava1 0 0 0 1.00 1.00 ( 0.0 -8.0 0.0 ) ( 0.0 -8.0 500.0 ) ( 500.0 -8.000044 0.0 ) *lava1 0 0 0 1.00 1.00 } // Brush 0 { // Brush 1 ( 8.0 0.0 0.0 ) ( 8.000022 0.0 500.0 ) ( 7.999962 500.0 0.0 ) *lava1 0 0 0 1.00 1.00 ( -8.0 0.0 0.0 ) ( -8.000439 500.0 0.0 ) ( -8.000066 0.0 500.0 ) *lava1 0 0 0 1.00 1.00 ( 0.0 0.0 -48.0 ) ( 500.0 0.0 -48.000023 ) ( 0.0 500.0 -48.0 ) *lava1 0 0 0 1.00 1.00 ( 0.0 0.0 48.0 ) ( 0.0 500.0 48.0 ) ( 500.0 0.0 47.999977 ) *lava1 0 0 0 1.00 1.00 ( 0.0 8.0 0.0 ) ( 500.0 8.000082 0.0 ) ( 0.0 8.0 500.0 ) *lava1 0 0 0 1.00 1.00 ( 0.0 -8.0 0.0 ) ( 0.0 -8.0 500.0 ) ( 500.0 -8.000044 0.0 ) *lava1 0 0 0 1.00 1.00 } // Brush 1 { // Brush 2 ( 8.0 0.0 0.0 ) ( 8.000022 0.0 500.0 ) ( 7.999962 500.0 0.0 ) *lava1 0 0 0 1.00 1.00 ( -8.0 0.0 0.0 ) ( -8.000439 500.0 0.0 ) ( -8.000066 0.0 500.0 ) *lava1 0 0 0 1.00 1.00 ( 0.0 0.0 -48.0 ) ( 500.0 0.0 -48.000023 ) ( 0.0 500.0 -48.0 ) *lava1 0 0 0 1.00 1.00 ( 0.0 0.0 48.0 ) ( 0.0 500.0 48.0 ) ( 500.0 0.0 47.999977 ) *lava1 0 0 0 1.00 1.00 ( 0.0 8.0 0.0 ) ( 500.0 8.000082 0.0 ) ( 0.0 8.0 500.0 ) *lava1 0 0 0 1.00 1.00 ( 0.0 -8.0 0.0 ) ( 0.0 -8.0 500.0 ) ( 500.0 -8.000044 0.0 ) *lava1 0 0 0 1.00 1.00 } // Brush 2 { // Entity 0 "classname" "worldspawn" "wad" "qoole.wad" } // Entity 0 { // Object 0 : Position: (0.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 1, 2, 4 Entity: 0 } // Object 0 { // Object 1 : Position: (-24.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.333344) Brush: 0 } // Object 1 { // Object 2 : Position: (2.0, 0.0, 33.999996) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 3 } // Object 2 { // Object 3 : Position: (-0.000002, 0.0, -0.000004) Orientation (rad): (0.0, 0.0, 0.785398) Scale: (1.000001, 1.0, 0.708358) Brush: 1 } // Object 3 { // Object 4 : Position: (2.000001, 0.0, -34.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 5 } // Object 4 { // Object 5 : Position: (0.000005, 0.0, 0.0) Orientation (rad): (0.0, 0.0, -0.785414) Scale: (0.99999, 1.0, 0.708348) Brush: 2 } // Object 5