// QOOLE // Brushes: 6 // Entities: 1 // Objects: 7 { // Brush 0 ( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 32.000019 ) *04mwat2 0 0 0 1.00 1.00 ( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.000019 500.0 0.0 ) *04mwat2 0 0 0 1.00 1.00 ( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) *04mwat2 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.000023 500.0 0.0 ) ( -32.0 0.0 500.0 ) *04mwat2 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) *04mwat2 0 0 0 1.00 1.00 ( 0.0 0.0 -32.0 ) ( 500.0 0.0 -32.000023 ) ( 0.0 500.0 -32.0 ) *04mwat2 0 0 0 1.00 1.00 } // Brush 0 { // Brush 1 ( 0.0 0.0 32.0 ) ( 0.0 500.0 32.0 ) ( 500.0 0.0 31.999977 ) wiz1_4 0 0 0 1.00 1.00 ( 5.999981 0.0 0.0 ) ( 5.999981 0.0 500.0 ) ( 6.000242 500.0 0.0 ) wiz1_4 0 0 0 1.00 1.00 ( 0.0 -36.0 0.0 ) ( 0.0 -36.0 500.0 ) ( 500.0 -36.000046 0.0 ) wiz1_4 0 0 0 1.00 1.00 ( 0.0 36.0 0.0 ) ( 500.0 36.0 0.0 ) ( 0.0 36.0 500.0 ) wiz1_4 0 0 0 1.00 1.00 ( 0.0 0.0 -31.999994 ) ( 500.0 0.0 -31.999973 ) ( 0.0 500.0 -31.999994 ) wiz1_4 0 0 0 1.00 1.00 ( -6.000006 0.0 0.0 ) ( -5.999909 500.0 0.0 ) ( -6.000006 0.0 500.0 ) wiz1_4 0 0 0 1.00 1.00 } // Brush 1 { // Brush 2 ( 0.0 0.0 32.000004 ) ( 0.0 500.0 32.000004 ) ( 500.0 0.0 31.999981 ) wiz1_4 0 0 0 1.00 1.00 ( 0.0 -1.999993 0.0 ) ( 0.0 -1.999993 500.0 ) ( 500.0 -2.000036 0.0 ) wiz1_4 0 0 0 1.00 1.00 ( -70.0 0.0 0.0 ) ( -70.000259 500.0 0.0 ) ( -70.0 0.0 500.0 ) wiz1_4 0 0 0 1.00 1.00 ( 0.0 0.0 -31.999996 ) ( 500.0 0.0 -31.999973 ) ( 0.0 500.0 -31.999996 ) wiz1_4 0 0 0 1.00 1.00 ( 69.999947 0.0 0.0 ) ( 69.999947 0.0 500.0 ) ( 70.00032 500.0 0.0 ) wiz1_4 0 0 0 1.00 1.00 ( 0.0 1.999997 0.0 ) ( 500.0 2.000019 0.0 ) ( 0.0 1.999997 500.0 ) wiz1_4 0 0 0 1.00 1.00 } // Brush 2 { // Brush 3 ( 0.0 0.0 32.000008 ) ( 0.0 500.0 32.000008 ) ( 500.0 0.0 31.999985 ) wiz1_4 0 0 0 1.00 1.00 ( -6.00002 0.0 0.0 ) ( -6.00028 500.0 0.0 ) ( -6.00002 0.0 500.0 ) wiz1_4 0 0 0 1.00 1.00 ( 0.0 34.0 0.0 ) ( 500.0 34.0 0.0 ) ( 0.0 34.0 500.0 ) wiz1_4 0 0 0 1.00 1.00 ( 0.0 0.0 -32.0 ) ( 500.0 0.0 -31.999977 ) ( 0.0 500.0 -32.0 ) wiz1_4 0 0 0 1.00 1.00 ( 0.0 -34.000011 0.0 ) ( 0.0 -34.000011 500.0 ) ( 500.0 -33.999969 0.0 ) wiz1_4 0 0 0 1.00 1.00 ( 5.999993 0.0 0.0 ) ( 5.999993 0.0 500.0 ) ( 5.999896 500.0 0.0 ) wiz1_4 0 0 0 1.00 1.00 } // Brush 3 { // Brush 4 ( 0.0 0.0 32.000004 ) ( 0.0 500.0 32.000004 ) ( 500.0 0.0 31.999981 ) wiz1_4 0 0 0 1.00 1.00 ( 0.0 2.0 0.0 ) ( 500.0 2.0 0.0 ) ( 0.0 2.0 500.0 ) wiz1_4 0 0 0 1.00 1.00 ( 0.0 0.0 -31.999996 ) ( 500.0 0.0 -31.999973 ) ( 0.0 500.0 -31.999996 ) wiz1_4 0 0 0 1.00 1.00 ( 64.0 0.0 0.0 ) ( 64.0 0.0 500.0 ) ( 64.000381 500.0 0.0 ) wiz1_4 0 0 0 1.00 1.00 ( -64.000053 0.0 0.0 ) ( -64.000435 500.0 0.0 ) ( -64.000053 0.0 500.0 ) wiz1_4 0 0 0 1.00 1.00 ( 0.0 -2.000005 0.0 ) ( 0.0 -2.000005 500.0 ) ( 500.0 -2.000049 0.0 ) wiz1_4 0 0 0 1.00 1.00 } // Brush 4 { // Brush 5 ( 0.0 0.0 -3.999997 ) ( 500.0 0.0 -3.999975 ) ( 0.0 500.0 -3.999997 ) wiz1_4 0 0 0 1.00 1.00 ( 63.999977 0.0 0.0 ) ( 63.999977 0.0 500.0 ) ( 64.000351 500.0 0.0 ) wiz1_4 0 0 0 1.00 1.00 ( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -31.99996 0.0 ) wiz1_4 0 0 0 1.00 1.00 ( -64.000023 0.0 0.0 ) ( -64.000404 500.0 0.0 ) ( -64.000023 0.0 500.0 ) wiz1_4 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) wiz1_4 0 0 0 1.00 1.00 ( 0.0 0.0 3.999997 ) ( 0.0 500.0 3.999997 ) ( 500.0 0.0 3.999975 ) wiz1_4 0 0 0 1.00 1.00 } // Brush 5 { // Entity 0 "classname" "worldspawn" "wad" "qoole.wad" } // Entity 0 { // Object 0 : Position: (0.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 1, 2, 3, 4, 5, 6 Entity: 0 } // Object 0 { // Object 1 : Cube Position: (0.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (2.0, 1.0, 0.75) Brush: 0 } // Object 1 { // Object 2 : Position: (70.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 1 } // Object 2 { // Object 3 : Position: (-6.0, -34.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 2 } // Object 3 { // Object 4 : Position: (-70.0, 2.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 3 } // Object 4 { // Object 5 : Position: (0.0, 34.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 4 } // Object 5 { // Object 6 : Position: (0.0, 0.0, -28.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Brush: 5 } // Object 6