// QOOLE // Brushes: 9 // Entities: 0 // Objects: 10 { // Brush 0 ( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 31.999977 ) city6_8 0 0 0 1.00 1.00 ( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.00008 500.0 0.0 ) city6_8 0 0 0 1.00 1.00 ( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -32.000046 0.0 ) city6_8 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.0 0.0 500.0 ) city6_8 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) city6_8 0 0 0 1.00 1.00 ( 0.0 0.0 -32.0 ) ( 500.0 0.0 -31.999977 ) ( 0.0 500.0 -32.0 ) city6_8 0 0 0 1.00 1.00 } // Brush 0 { // Brush 1 ( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 31.999977 ) city6_8 0 0 0 1.00 1.00 ( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.00008 500.0 0.0 ) city6_8 0 0 0 1.00 1.00 ( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -32.000046 0.0 ) city6_8 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.0 0.0 500.0 ) city6_8 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) city6_8 0 0 0 1.00 1.00 ( 0.0 0.0 -32.0 ) ( 500.0 0.0 -31.999977 ) ( 0.0 500.0 -32.0 ) city6_8 0 0 0 1.00 1.00 } // Brush 1 { // Brush 2 ( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 31.999977 ) city6_8 0 0 0 1.00 1.00 ( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.00008 500.0 0.0 ) city6_8 0 0 0 1.00 1.00 ( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -32.000046 0.0 ) city6_8 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.0 0.0 500.0 ) city6_8 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) city6_8 0 0 0 1.00 1.00 ( 0.0 0.0 -32.0 ) ( 500.0 0.0 -31.999977 ) ( 0.0 500.0 -32.0 ) city6_8 0 0 0 1.00 1.00 } // Brush 2 { // Brush 3 ( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 31.999977 ) city6_8 0 0 0 1.00 1.00 ( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.00008 500.0 0.0 ) city6_8 0 0 0 1.00 1.00 ( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -32.000046 0.0 ) city6_8 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.0 0.0 500.0 ) city6_8 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) city6_8 0 0 0 1.00 1.00 ( 0.0 0.0 -32.0 ) ( 500.0 0.0 -31.999977 ) ( 0.0 500.0 -32.0 ) city6_8 0 0 0 1.00 1.00 } // Brush 3 { // Brush 4 ( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 31.999977 ) city6_8 0 0 0 1.00 1.00 ( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.00008 500.0 0.0 ) city6_8 0 0 0 1.00 1.00 ( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -32.000046 0.0 ) city6_8 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.0 0.0 500.0 ) city6_8 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) city6_8 0 0 0 1.00 1.00 ( 0.0 0.0 -32.0 ) ( 500.0 0.0 -31.999977 ) ( 0.0 500.0 -32.0 ) city6_8 0 0 0 1.00 1.00 } // Brush 4 { // Brush 5 ( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 31.999977 ) city6_8 0 0 0 1.00 1.00 ( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.00008 500.0 0.0 ) city6_8 0 0 0 1.00 1.00 ( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -32.000046 0.0 ) city6_8 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.0 0.0 500.0 ) city6_8 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) city6_8 0 0 0 1.00 1.00 ( 0.0 0.0 -32.0 ) ( 500.0 0.0 -31.999977 ) ( 0.0 500.0 -32.0 ) city6_8 0 0 0 1.00 1.00 } // Brush 5 { // Brush 6 ( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 31.999977 ) city6_8 0 0 0 1.00 1.00 ( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.00008 500.0 0.0 ) city6_8 0 0 0 1.00 1.00 ( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -32.000046 0.0 ) city6_8 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.0 0.0 500.0 ) city6_8 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) city6_8 0 0 0 1.00 1.00 ( 0.0 0.0 -32.0 ) ( 500.0 0.0 -31.999977 ) ( 0.0 500.0 -32.0 ) city6_8 0 0 0 1.00 1.00 } // Brush 6 { // Brush 7 ( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 31.999977 ) city6_8 0 0 0 1.00 1.00 ( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.00008 500.0 0.0 ) city6_8 0 0 0 1.00 1.00 ( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -32.000046 0.0 ) city6_8 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.0 0.0 500.0 ) city6_8 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) city6_8 0 0 0 1.00 1.00 ( 0.0 0.0 -32.0 ) ( 500.0 0.0 -31.999977 ) ( 0.0 500.0 -32.0 ) city6_8 0 0 0 1.00 1.00 } // Brush 7 { // Brush 8 ( 0.0 0.0 31.999998 ) ( 0.0 500.0 31.999998 ) ( 500.0 0.0 31.999977 ) city6_8 0 0 0 1.00 1.00 ( 31.999998 0.0 0.0 ) ( 31.999998 0.0 500.0 ) ( 32.00008 500.0 0.0 ) city6_8 0 0 0 1.00 1.00 ( 0.0 -32.000004 0.0 ) ( 0.0 -32.000004 500.0 ) ( 500.0 -32.000046 0.0 ) city6_8 0 0 0 1.00 1.00 ( -32.0 0.0 0.0 ) ( -32.00008 500.0 0.0 ) ( -32.0 0.0 500.0 ) city6_8 0 0 0 1.00 1.00 ( 0.0 32.0 0.0 ) ( 500.0 32.0 0.0 ) ( 0.0 32.0 500.0 ) city6_8 0 0 0 1.00 1.00 ( 0.0 0.0 -32.0 ) ( 500.0 0.0 -31.999977 ) ( 0.0 500.0 -32.0 ) city6_8 0 0 0 1.00 1.00 } // Brush 8 { // Object 0 : Position: (0.0, 0.0, 0.0) Orientation (rad): (0.0, 0.0, 0.0) Scale: (1.0, 1.0, 1.0) Objects: 1, 2, 3, 4, 5, 6, 7, 8, 9 } // Object 0 { // Object 1 : Cube Position: (-28.000015, 0.000004, 22.928223) Orientation (rad): (0.0, 0.0, -0.2618) Scale: (0.500001, 1.25, 0.25) Brush: 0 } // Object 1 { // Object 2 : Cube Position: (-0.000015, 0.000004, 26.928223) Orientation (rad): (0.0, 0.0, 0.0) Scale: (0.5, 1.25, 0.25) Brush: 1 } // Object 2 { // Object 3 : Cube Position: (27.999985, 0.000004, 22.928223) Orientation (rad): (0.0, 0.0, 0.2618) Scale: (0.500001, 1.25, 0.25) Brush: 2 } // Object 3 { // Object 4 : Cube Position: (53.999985, 0.000004, 12.928223) Orientation (rad): (0.0, 0.0, 0.523598) Scale: (0.500001, 1.25, 0.25) Brush: 3 } // Object 4 { // Object 5 : Cube Position: (69.999985, 0.000004, -3.071777) Orientation (rad): (0.0, 0.0, 1.047199) Scale: (0.499999, 1.25, 0.250001) Brush: 4 } // Object 5 { // Object 6 : Cube Position: (77.999985, 0.000004, -17.071777) Orientation (rad): (0.0, 0.0, 1.047199) Scale: (0.500001, 1.25, 0.250001) Brush: 5 } // Object 6 { // Object 7 : Cube Position: (-54.000015, 0.000004, 12.928223) Orientation (rad): (0.0, 0.0, -0.523598) Scale: (0.5, 1.25, 0.25) Brush: 6 } // Object 7 { // Object 8 : Cube Position: (-70.000015, 0.000004, -3.071777) Orientation (rad): (0.0, 0.0, -1.047198) Scale: (0.499999, 1.25, 0.25) Brush: 7 } // Object 8 { // Object 9 : Cube Position: (-78.000015, 0.000004, -17.071777) Orientation (rad): (0.0, 0.0, -1.047198) Scale: (0.5, 1.25, 0.25) Brush: 8 } // Object 9