// QOOLE // Brushes: 17 // Entities: 1 // Objects: 21 { // Brush 0 ( 21 0 0 ) ( 21 0 500 ) ( -227 434 0 ) wizwood1_5 0 0 0 1.00 1.00 ( -21 0 0 ) ( 227 434 0 ) ( -21 0 500 ) wizwood1_5 0 0 0 1.00 1.00 ( 0 -19 0 ) ( 0 -19 500 ) ( 500 -19 0 ) wizwood1_5 0 0 0 1.00 1.00 ( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) wizwood1_5 0 0 0 1.00 1.00 ( 0 0 -64 ) ( 500 0 -64 ) ( 0 500 -64 ) wizwood1_5 0 0 0 1.00 1.00 } // Brush 0 { // Brush 1 ( 21 0 0 ) ( 21 0 500 ) ( -227 434 0 ) wizwood1_5 0 0 0 1.00 1.00 ( -21 0 0 ) ( 227 434 0 ) ( -21 0 500 ) wizwood1_5 0 0 0 1.00 1.00 ( 0 -19 0 ) ( 0 -19 500 ) ( 500 -19 0 ) wizwood1_5 0 0 0 1.00 1.00 ( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) wizwood1_5 0 0 0 1.00 1.00 ( 0 0 -64 ) ( 500 0 -64 ) ( 0 500 -64 ) wizwood1_5 0 0 0 1.00 1.00 } // Brush 1 { // Brush 2 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_4 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_4 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_4 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_4 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_4 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_4 0 0 0 1.00 1.00 } // Brush 2 { // Brush 3 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_4 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_4 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_4 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_4 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_4 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_4 0 0 0 1.00 1.00 } // Brush 3 { // Brush 4 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_8 0 0 0 1.00 1.00 } // Brush 4 { // Brush 5 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_3 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_3 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_3 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_3 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_3 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_3 0 0 0 1.00 1.00 } // Brush 5 { // Brush 6 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_3 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_3 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_3 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_3 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_3 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_3 0 0 0 1.00 1.00 } // Brush 6 { // Brush 7 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_3 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_3 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_3 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_3 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_3 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_3 0 0 0 1.00 1.00 } // Brush 7 { // Brush 8 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_3 0 0 0 1.00 1.00 ( 0 -64 0 ) ( 0 -64 500 ) ( 500 -64 0 ) wizwood1_3 0 0 0 1.00 1.00 ( 0 64 0 ) ( 500 64 0 ) ( 0 64 500 ) wizwood1_3 0 0 0 1.00 1.00 ( 53 0 0 ) ( -72 0 484 ) ( 53 500 0 ) wizwood1_3 0 0 0 1.00 1.00 ( -53 0 0 ) ( -53 500 0 ) ( 72 0 484 ) wizwood1_3 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_3 0 0 0 1.00 1.00 } // Brush 8 { // Brush 9 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_3 0 0 0 1.00 1.00 ( 0 -64 0 ) ( 0 -64 500 ) ( 500 -64 0 ) wizwood1_3 0 0 0 1.00 1.00 ( 0 64 0 ) ( 500 64 0 ) ( 0 64 500 ) wizwood1_3 0 0 0 1.00 1.00 ( 53 0 0 ) ( -72 0 484 ) ( 53 500 0 ) wizwood1_3 0 0 0 1.00 1.00 ( -53 0 0 ) ( -53 500 0 ) ( 72 0 484 ) wizwood1_3 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_3 0 0 0 1.00 1.00 } // Brush 9 { // Brush 10 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_3 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_3 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_3 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_3 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_3 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_3 0 0 0 1.00 1.00 } // Brush 10 { // Brush 11 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_3 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_3 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_3 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_3 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_3 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_3 0 0 0 1.00 1.00 } // Brush 11 { // Brush 12 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_3 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_3 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_3 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_3 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_3 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_3 0 0 0 1.00 1.00 } // Brush 12 { // Brush 13 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_3 0 0 0 1.00 1.00 ( 0 -64 0 ) ( 0 -64 500 ) ( 500 -64 0 ) wizwood1_3 0 0 0 1.00 1.00 ( 0 64 0 ) ( 500 64 0 ) ( 0 64 500 ) wizwood1_3 0 0 0 1.00 1.00 ( 53 0 0 ) ( -72 0 484 ) ( 53 500 0 ) wizwood1_3 0 0 0 1.00 1.00 ( -53 0 0 ) ( -53 500 0 ) ( 72 0 484 ) wizwood1_3 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_3 0 0 0 1.00 1.00 } // Brush 13 { // Brush 14 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_3 0 0 0 1.00 1.00 ( 0 -64 0 ) ( 0 -64 500 ) ( 500 -64 0 ) wizwood1_3 0 0 0 1.00 1.00 ( 0 64 0 ) ( 500 64 0 ) ( 0 64 500 ) wizwood1_3 0 0 0 1.00 1.00 ( 53 0 0 ) ( -72 0 484 ) ( 53 500 0 ) wizwood1_3 0 0 0 1.00 1.00 ( -53 0 0 ) ( -53 500 0 ) ( 72 0 484 ) wizwood1_3 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_3 0 0 0 1.00 1.00 } // Brush 14 { // Brush 15 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) uwall1_3 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) uwall1_3 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) uwall1_3 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) uwall1_3 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) uwall1_3 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) uwall1_3 0 0 0 1.00 1.00 } // Brush 15 { // Brush 16 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) uwall1_3 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) uwall1_3 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) uwall1_3 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) uwall1_3 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) uwall1_3 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) uwall1_3 0 0 0 1.00 1.00 } // Brush 16 { // Entity 0 "classname" "worldspawn" "wad" "qoole.wad" } // Entity 0 { // Object 0 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 1, 2, 3, 4, 5, 6, 12, 18 Entity: 0 } // Object 0 { // Object 1 : Rect Prism (3 sided) Position: (-160.000000, 0.000000, 120.000000) Orientation (rad): (-3.141593, 1.570796, 1.570848) Scale: (2.250000, 0.857140, 0.062500) Brush: 0 } // Object 1 { // Object 2 : Rect Prism (3 sided) Position: (160.000000, 0.000000, 120.000000) Orientation (rad): (-3.141593, 1.570796, 1.570848) Scale: (2.250000, 0.857140, 0.062500) Brush: 1 } // Object 2 { // Object 3 : Cube Position: (0.000000, 68.000008, 44.000000) Orientation (rad): (1.570796, -1.570796, -1.570796) Scale: (5.250000, 1.875000, 0.125000) Brush: 2 } // Object 3 { // Object 4 : Cube Position: (0.000000, -67.999992, 44.000000) Orientation (rad): (1.570796, -1.570796, -1.570796) Scale: (5.250000, 1.875000, 0.125000) Brush: 3 } // Object 4 { // Object 5 : Cube Position: (0.000000, 0.000000, -4.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (5.250000, 2.000000, 0.125000) Brush: 4 } // Object 5 { // Object 6 : Position: (-160.000000, 0.000138, 52.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 7, 8, 9, 10, 11 } // Object 6 { // Object 7 : Cube Position: (0.000000, 55.999863, -8.000000) Orientation (rad): (2.054540, -1.570796, -2.054486) Scale: (0.250000, 1.375000, 0.250000) Brush: 5 } // Object 7 { // Object 8 : Cube Position: (0.000000, -0.000137, 44.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.250000, 2.000000, 0.250000) Brush: 6 } // Object 8 { // Object 9 : Cube Position: (0.000000, -56.000137, -8.000000) Orientation (rad): (1.944166, -1.570796, -1.944147) Scale: (0.250000, 1.375000, 0.250000) Brush: 7 } // Object 9 { // Object 10 : Trapezoid Position: (0.000000, -32.000137, 20.000000) Orientation (rad): (1.570837, -0.000010, 0.785433) Scale: (0.590164, 0.062500, 0.125000) Brush: 8 } // Object 10 { // Object 11 : Trapezoid Position: (0.000000, 31.999863, 20.000000) Orientation (rad): (-1.570787, -0.000023, 0.785420) Scale: (0.590164, 0.062500, 0.125000) Brush: 9 } // Object 11 { // Object 12 : Position: (160.000000, 0.000000, 52.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 13, 14, 15, 16, 17 } // Object 12 { // Object 13 : Cube Position: (0.000000, 55.999756, -8.000000) Orientation (rad): (1.570796, -1.570796, -1.570735) Scale: (0.250000, 1.375000, 0.250000) Brush: 10 } // Object 13 { // Object 14 : Cube Position: (0.000000, -0.000244, 44.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.250000, 2.000000, 0.250000) Brush: 11 } // Object 14 { // Object 15 : Cube Position: (0.000000, -56.000244, -8.000000) Orientation (rad): (1.570796, -1.570796, -1.570796) Scale: (0.250000, 1.375000, 0.250000) Brush: 12 } // Object 15 { // Object 16 : Trapezoid Position: (0.000000, -32.000244, 20.000000) Orientation (rad): (1.570857, 0.000000, 0.785420) Scale: (0.590158, 0.062500, 0.125000) Brush: 13 } // Object 16 { // Object 17 : Trapezoid Position: (0.000000, 31.999756, 20.000000) Orientation (rad): (-1.570796, 0.000000, 0.785420) Scale: (0.590166, 0.062500, 0.125000) Brush: 14 } // Object 17 { // Object 18 : Position: (0.000000, 0.000004, 124.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 19, 20 } // Object 18 { // Object 19 : Cube Position: (0.000000, 41.999996, 0.000000) Orientation (rad): (0.000066, -0.541036, 3.141502) Scale: (5.500000, 1.625000, 0.125000) Brush: 15 } // Object 19 { // Object 20 : Cube Position: (0.000000, -42.000004, 0.000000) Orientation (rad): (-0.000066, 0.541036, -0.000091) Scale: (5.500000, 1.625000, 0.125000) Brush: 16 } // Object 20