// QOOLE // Brushes: 22 // Entities: 1 // Objects: 27 { // Brush 0 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_4 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_4 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_4 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_4 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_4 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_4 0 0 0 1.00 1.00 } // Brush 0 { // Brush 1 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_4 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_4 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_4 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_4 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_4 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_4 0 0 0 1.00 1.00 } // Brush 1 { // Brush 2 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_4 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_4 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_4 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_4 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_4 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_4 0 0 0 1.00 1.00 } // Brush 2 { // Brush 3 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_4 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_4 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_4 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_4 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_4 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_4 0 0 0 1.00 1.00 } // Brush 3 { // Brush 4 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00 } // Brush 4 { // Brush 5 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00 } // Brush 5 { // Brush 6 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00 } // Brush 6 { // Brush 7 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00 } // Brush 7 { // Brush 8 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00 } // Brush 8 { // Brush 9 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00 } // Brush 9 { // Brush 10 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00 } // Brush 10 { // Brush 11 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00 } // Brush 11 { // Brush 12 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00 } // Brush 12 { // Brush 13 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00 } // Brush 13 { // Brush 14 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00 } // Brush 14 { // Brush 15 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00 } // Brush 15 { // Brush 16 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00 } // Brush 16 { // Brush 17 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00 } // Brush 17 { // Brush 18 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00 } // Brush 18 { // Brush 19 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00 } // Brush 19 { // Brush 20 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal2_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal2_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal2_8 0 0 0 1.00 1.00 } // Brush 20 { // Brush 21 ( 0 0 64 ) ( 0 500 64 ) ( 500 0 64 ) metal2_5 0 0 0 1.00 1.00 ( 64 0 0 ) ( 64 0 500 ) ( 64 500 0 ) metal2_5 0 0 0 1.00 1.00 ( 0 -64 0 ) ( 0 -64 500 ) ( 500 -64 0 ) metal2_5 0 0 0 1.00 1.00 ( -64 0 0 ) ( -64 500 0 ) ( -64 0 500 ) metal2_5 0 0 0 1.00 1.00 ( 0 64 0 ) ( 500 64 0 ) ( 0 64 500 ) metal2_5 0 0 0 1.00 1.00 ( 0 0 -64 ) ( 500 0 -64 ) ( 0 500 -64 ) metal2_5 0 0 0 1.00 1.00 } // Brush 21 { // Entity 0 "classname" "worldspawn" "wad" "qoole.wad" } // Entity 0 { // Object 0 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 1, 6, 26 Entity: 0 } // Object 0 { // Object 1 : Position: (0.000000, 0.000000, 36.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 2, 3, 4, 5 } // Object 1 { // Object 2 : Cube Position: (0.000000, -80.000000, 32.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (6.000000, 0.500000, 0.125000) Brush: 0 } // Object 2 { // Object 3 : Cube Position: (0.000000, -80.000000, -24.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (6.000000, 0.500000, 0.375000) Brush: 1 } // Object 3 { // Object 4 : Cube Position: (0.000000, 80.000000, 32.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (6.000000, 0.500000, 0.125000) Brush: 2 } // Object 4 { // Object 5 : Cube Position: (0.000000, 80.000000, -24.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (6.000000, 0.500000, 0.375000) Brush: 3 } // Object 5 { // Object 6 : Position: (2.000000, 0.000000, 34.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 7, 20 } // Object 6 { // Object 7 : Position: (0.000000, 0.000000, 10.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 8, 9, 10, 11, 12, 13, 14, 15, 16, 17 Objects: 18, 19 } // Object 7 { // Object 8 : Cube Position: (-162.000000, 80.000000, 0.000000) Orientation (rad): (0.776084, -1.570796, -0.776084) Scale: (0.250000, 0.625000, 0.250000) Brush: 4 } // Object 8 { // Object 9 : Cube Position: (-98.000000, 80.000000, 0.000000) Orientation (rad): (0.776084, -1.570796, -0.776084) Scale: (0.250000, 0.625000, 0.250000) Brush: 5 } // Object 9 { // Object 10 : Cube Position: (-34.000000, 80.000000, 0.000000) Orientation (rad): (0.776084, -1.570796, -0.776084) Scale: (0.250000, 0.625000, 0.250000) Brush: 6 } // Object 10 { // Object 11 : Cube Position: (30.000000, 80.000000, 0.000000) Orientation (rad): (0.776084, -1.570796, -0.776084) Scale: (0.250000, 0.625000, 0.250000) Brush: 7 } // Object 11 { // Object 12 : Cube Position: (94.000000, 80.000000, 0.000000) Orientation (rad): (0.776084, -1.570796, -0.776084) Scale: (0.250000, 0.625000, 0.250000) Brush: 8 } // Object 12 { // Object 13 : Cube Position: (162.000000, 80.000000, 0.000000) Orientation (rad): (0.776084, -1.570796, -0.776084) Scale: (0.250000, 0.625000, 0.250000) Brush: 9 } // Object 13 { // Object 14 : Cube Position: (158.000000, -80.000000, 0.000000) Orientation (rad): (0.776084, -1.570796, -0.776084) Scale: (0.250000, 0.625000, 0.250000) Brush: 10 } // Object 14 { // Object 15 : Cube Position: (94.000000, -80.000000, 0.000000) Orientation (rad): (0.776084, -1.570796, -0.776084) Scale: (0.250000, 0.625000, 0.250000) Brush: 11 } // Object 15 { // Object 16 : Cube Position: (30.000000, -80.000000, 0.000000) Orientation (rad): (0.776084, -1.570796, -0.776084) Scale: (0.250000, 0.625000, 0.250000) Brush: 12 } // Object 16 { // Object 17 : Cube Position: (-34.000000, -80.000000, 0.000000) Orientation (rad): (0.776084, -1.570796, -0.776084) Scale: (0.250000, 0.625000, 0.250000) Brush: 13 } // Object 17 { // Object 18 : Cube Position: (-98.000000, -80.000000, 0.000000) Orientation (rad): (0.776084, -1.570796, -0.776084) Scale: (0.250000, 0.625000, 0.250000) Brush: 14 } // Object 18 { // Object 19 : Cube Position: (-162.000000, -80.000000, 0.000000) Orientation (rad): (0.776084, -1.570796, -0.776084) Scale: (0.250000, 0.625000, 0.250000) Brush: 15 } // Object 19 { // Object 20 : Position: (-2.000000, 0.000000, -22.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 21, 22, 23, 24, 25 } // Object 20 { // Object 21 : Cube Position: (-128.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.250000, 2.000000, 0.250000) Brush: 16 } // Object 21 { // Object 22 : Cube Position: (-64.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.250000, 2.000000, 0.250000) Brush: 17 } // Object 22 { // Object 23 : Cube Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.250000, 2.000000, 0.250000) Brush: 18 } // Object 23 { // Object 24 : Cube Position: (64.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.250000, 2.000000, 0.250000) Brush: 19 } // Object 24 { // Object 25 : Cube Position: (128.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.250000, 2.000000, 0.250000) Brush: 20 } // Object 25 { // Object 26 : Cube Position: (0.000000, 0.000000, 24.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (3.000000, 0.625000, 0.062500) Brush: 21 } // Object 26