// QOOLE // Brushes: 9 // Entities: 1 // Objects: 11 { // Brush 0 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) stone1_3 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) stone1_3 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) stone1_3 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) stone1_3 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) stone1_3 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) stone1_3 0 0 0 1.00 1.00 } // Brush 0 { // Brush 1 ( 20 0 0 ) ( -114 0 482 ) ( -231 433 0 ) wmet3_3 0 0 0 1.00 1.00 ( 0 -17 0 ) ( 0 99 486 ) ( 500 -17 0 ) wmet3_3 0 0 0 1.00 1.00 ( -20 0 0 ) ( 231 433 0 ) ( 114 0 482 ) wmet3_3 0 0 0 1.00 1.00 ( 0 0 -24 ) ( 500 0 -24 ) ( 0 500 -24 ) wmet3_3 0 0 0 1.00 1.00 } // Brush 1 { // Brush 2 ( 20 0 0 ) ( -114 0 482 ) ( -231 433 0 ) wmet3_3 0 0 0 1.00 1.00 ( 0 -17 0 ) ( 0 99 486 ) ( 500 -17 0 ) wmet3_3 0 0 0 1.00 1.00 ( -20 0 0 ) ( 231 433 0 ) ( 114 0 482 ) wmet3_3 0 0 0 1.00 1.00 ( 0 0 -24 ) ( 500 0 -24 ) ( 0 500 -24 ) wmet3_3 0 0 0 1.00 1.00 } // Brush 2 { // Brush 3 ( 20 0 0 ) ( -114 0 482 ) ( -231 433 0 ) wmet3_3 0 0 0 1.00 1.00 ( 0 -17 0 ) ( 0 99 486 ) ( 500 -17 0 ) wmet3_3 0 0 0 1.00 1.00 ( -20 0 0 ) ( 231 433 0 ) ( 114 0 482 ) wmet3_3 0 0 0 1.00 1.00 ( 0 0 -24 ) ( 500 0 -24 ) ( 0 500 -24 ) wmet3_3 0 0 0 1.00 1.00 } // Brush 3 { // Brush 4 ( 20 0 0 ) ( -114 0 482 ) ( -231 433 0 ) wmet3_3 0 0 0 1.00 1.00 ( 0 -17 0 ) ( 0 99 486 ) ( 500 -17 0 ) wmet3_3 0 0 0 1.00 1.00 ( -20 0 0 ) ( 231 433 0 ) ( 114 0 482 ) wmet3_3 0 0 0 1.00 1.00 ( 0 0 -24 ) ( 500 0 -24 ) ( 0 500 -24 ) wmet3_3 0 0 0 1.00 1.00 } // Brush 4 { // Brush 5 ( 20 0 0 ) ( -114 0 482 ) ( -231 433 0 ) wmet3_3 0 0 0 1.00 1.00 ( 0 -17 0 ) ( 0 99 486 ) ( 500 -17 0 ) wmet3_3 0 0 0 1.00 1.00 ( -20 0 0 ) ( 231 433 0 ) ( 114 0 482 ) wmet3_3 0 0 0 1.00 1.00 ( 0 0 -24 ) ( 500 0 -24 ) ( 0 500 -24 ) wmet3_3 0 0 0 1.00 1.00 } // Brush 5 { // Brush 6 ( 20 0 0 ) ( -114 0 482 ) ( -231 433 0 ) wmet3_3 0 0 0 1.00 1.00 ( 0 -17 0 ) ( 0 99 486 ) ( 500 -17 0 ) wmet3_3 0 0 0 1.00 1.00 ( -20 0 0 ) ( 231 433 0 ) ( 114 0 482 ) wmet3_3 0 0 0 1.00 1.00 ( 0 0 -24 ) ( 500 0 -24 ) ( 0 500 -24 ) wmet3_3 0 0 0 1.00 1.00 } // Brush 6 { // Brush 7 ( 20 0 0 ) ( -114 0 482 ) ( -231 433 0 ) wmet3_3 0 0 0 1.00 1.00 ( 0 -17 0 ) ( 0 99 486 ) ( 500 -17 0 ) wmet3_3 0 0 0 1.00 1.00 ( -20 0 0 ) ( 231 433 0 ) ( 114 0 482 ) wmet3_3 0 0 0 1.00 1.00 ( 0 0 -24 ) ( 500 0 -24 ) ( 0 500 -24 ) wmet3_3 0 0 0 1.00 1.00 } // Brush 7 { // Brush 8 ( 20 0 0 ) ( -114 0 482 ) ( -231 433 0 ) wmet3_3 0 0 0 1.00 1.00 ( 0 -17 0 ) ( 0 99 486 ) ( 500 -17 0 ) wmet3_3 0 0 0 1.00 1.00 ( -20 0 0 ) ( 231 433 0 ) ( 114 0 482 ) wmet3_3 0 0 0 1.00 1.00 ( 0 0 -24 ) ( 500 0 -24 ) ( 0 500 -24 ) wmet3_3 0 0 0 1.00 1.00 } // Brush 8 { // Entity 0 "classname" "worldspawn" "wad" "qoole.wad" } // Entity 0 { // Object 0 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 1, 2 Entity: 0 } // Object 0 { // Object 1 : Cube Position: (0.000000, 32.000000, 8.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (4.000000, 1.000000, 0.250000) Brush: 0 } // Object 1 { // Object 2 : Position: (0.000000, 31.000000, 28.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 3, 4, 5, 6, 7, 8, 9, 10 } // Object 2 { // Object 3 : Tri Prism (3 sided) Position: (88.000000, 29.000000, -6.000000) Orientation (rad): (-3.141593, 0.000000, 0.000000) Scale: (0.099998, 0.115942, 0.250000) Brush: 1 } // Object 3 { // Object 4 : Tri Prism (3 sided) Position: (30.000000, 29.000000, -6.000000) Orientation (rad): (-3.141593, 0.000000, 0.000000) Scale: (0.100000, 0.115942, 0.250000) Brush: 2 } // Object 4 { // Object 5 : Tri Prism (3 sided) Position: (-28.000000, 29.000000, -6.000000) Orientation (rad): (-3.141593, 0.000000, 0.000000) Scale: (0.100000, 0.115942, 0.250000) Brush: 3 } // Object 5 { // Object 6 : Tri Prism (3 sided) Position: (-88.000000, 29.000000, -6.000000) Orientation (rad): (-3.141593, 0.000000, 0.000000) Scale: (0.099998, 0.115942, 0.250000) Brush: 4 } // Object 6 { // Object 7 : Tri Prism (3 sided) Position: (-88.000000, -29.000000, -6.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.099998, 0.115942, 0.250000) Brush: 5 } // Object 7 { // Object 8 : Tri Prism (3 sided) Position: (-28.000000, -29.000000, -6.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.100000, 0.115942, 0.250000) Brush: 6 } // Object 8 { // Object 9 : Tri Prism (3 sided) Position: (30.000000, -29.000000, -6.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.100000, 0.115942, 0.250000) Brush: 7 } // Object 9 { // Object 10 : Tri Prism (3 sided) Position: (88.000000, -29.000000, -6.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.099998, 0.115942, 0.250000) Brush: 8 } // Object 10