// QOOLE // Brushes: 27 // Entities: 1 // Objects: 31 { // Brush 0 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_8 0 0 0 1.00 1.00 } // Brush 0 { // Brush 1 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_8 0 0 0 1.00 1.00 } // Brush 1 { // Brush 2 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_8 0 0 0 1.00 1.00 } // Brush 2 { // Brush 3 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_8 0 0 0 1.00 1.00 } // Brush 3 { // Brush 4 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_8 0 0 0 1.00 1.00 } // Brush 4 { // Brush 5 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_8 0 0 0 1.00 1.00 } // Brush 5 { // Brush 6 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_8 0 0 0 1.00 1.00 } // Brush 6 { // Brush 7 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_8 0 0 0 1.00 1.00 } // Brush 7 { // Brush 8 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_8 0 0 0 1.00 1.00 } // Brush 8 { // Brush 9 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_8 0 0 0 1.00 1.00 } // Brush 9 { // Brush 10 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_8 0 0 0 1.00 1.00 } // Brush 10 { // Brush 11 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_8 0 0 0 1.00 1.00 } // Brush 11 { // Brush 12 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_8 0 0 0 1.00 1.00 } // Brush 12 { // Brush 13 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_8 0 0 0 1.00 1.00 } // Brush 13 { // Brush 14 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_8 0 0 0 1.00 1.00 } // Brush 14 { // Brush 15 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_8 0 0 0 1.00 1.00 } // Brush 15 { // Brush 16 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_8 0 0 0 1.00 1.00 } // Brush 16 { // Brush 17 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) wizwood1_8 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) wizwood1_8 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) wizwood1_8 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) wizwood1_8 0 0 0 1.00 1.00 } // Brush 17 { // Brush 18 ( 0 0 7 ) ( 0 500 7 ) ( 483 0 -122 ) wood1_1 0 0 0 1.00 1.00 ( 128 0 0 ) ( 258 0 483 ) ( 128 500 0 ) wood1_1 0 0 0 1.00 1.00 ( -121 0 0 ) ( -121 500 0 ) ( -86 0 499 ) wood1_1 0 0 0 1.00 1.00 ( 0 7 0 ) ( 500 7 0 ) ( 0 7 500 ) wood1_1 0 0 0 1.00 1.00 ( 0 0 -7 ) ( 485 0 -130 ) ( 0 500 -7 ) wood1_1 0 0 0 1.00 1.00 ( 0 -7 0 ) ( 0 -7 500 ) ( 500 -7 0 ) wood1_1 0 0 0 1.00 1.00 } // Brush 18 { // Brush 19 ( 0 0 8 ) ( 0 500 8 ) ( 500 0 8 ) wood1_1 0 0 0 1.00 1.00 ( 64 0 0 ) ( 64 0 500 ) ( 64 500 0 ) wood1_1 0 0 0 1.00 1.00 ( -64 0 0 ) ( -64 500 0 ) ( -64 0 500 ) wood1_1 0 0 0 1.00 1.00 ( 0 7 0 ) ( 500 7 0 ) ( 0 7 500 ) wood1_1 0 0 0 1.00 1.00 ( 0 0 -8 ) ( 500 0 -8 ) ( 0 500 -8 ) wood1_1 0 0 0 1.00 1.00 ( 0 -7 0 ) ( 0 -7 500 ) ( 500 -7 0 ) wood1_1 0 0 0 1.00 1.00 } // Brush 19 { // Brush 20 ( 0 0 7 ) ( 0 500 7 ) ( 483 0 135 ) wood1_1 0 0 0 1.00 1.00 ( -128 0 0 ) ( -128 500 0 ) ( -258 0 483 ) wood1_1 0 0 0 1.00 1.00 ( 0 7 0 ) ( 500 7 0 ) ( 0 7 500 ) wood1_1 0 0 0 1.00 1.00 ( 120 0 0 ) ( 117 0 500 ) ( 120 500 0 ) wood1_1 0 0 0 1.00 1.00 ( 0 0 -7 ) ( 485 0 115 ) ( 0 500 -7 ) wood1_1 0 0 0 1.00 1.00 ( 0 -7 0 ) ( 0 -7 500 ) ( 500 -7 0 ) wood1_1 0 0 0 1.00 1.00 } // Brush 20 { // Brush 21 ( 0 0 7 ) ( 0 500 7 ) ( 483 0 -122 ) wood1_1 0 0 0 1.00 1.00 ( 128 0 0 ) ( 258 0 483 ) ( 128 500 0 ) wood1_1 0 0 0 1.00 1.00 ( -121 0 0 ) ( -121 500 0 ) ( -86 0 499 ) wood1_1 0 0 0 1.00 1.00 ( 0 7 0 ) ( 500 7 0 ) ( 0 7 500 ) wood1_1 0 0 0 1.00 1.00 ( 0 0 -7 ) ( 485 0 -130 ) ( 0 500 -7 ) wood1_1 0 0 0 1.00 1.00 ( 0 -7 0 ) ( 0 -7 500 ) ( 500 -7 0 ) wood1_1 0 0 0 1.00 1.00 } // Brush 21 { // Brush 22 ( 0 0 8 ) ( 0 500 8 ) ( 500 0 8 ) wood1_1 0 0 0 1.00 1.00 ( 64 0 0 ) ( 64 0 500 ) ( 64 500 0 ) wood1_1 0 0 0 1.00 1.00 ( -64 0 0 ) ( -64 500 0 ) ( -64 0 500 ) wood1_1 0 0 0 1.00 1.00 ( 0 7 0 ) ( 500 7 0 ) ( 0 7 500 ) wood1_1 0 0 0 1.00 1.00 ( 0 0 -8 ) ( 500 0 -8 ) ( 0 500 -8 ) wood1_1 0 0 0 1.00 1.00 ( 0 -7 0 ) ( 0 -7 500 ) ( 500 -7 0 ) wood1_1 0 0 0 1.00 1.00 } // Brush 22 { // Brush 23 ( 0 0 7 ) ( 0 500 7 ) ( 483 0 135 ) wood1_1 0 0 0 1.00 1.00 ( -128 0 0 ) ( -128 500 0 ) ( -258 0 483 ) wood1_1 0 0 0 1.00 1.00 ( 0 7 0 ) ( 500 7 0 ) ( 0 7 500 ) wood1_1 0 0 0 1.00 1.00 ( 120 0 0 ) ( 117 0 500 ) ( 120 500 0 ) wood1_1 0 0 0 1.00 1.00 ( 0 0 -7 ) ( 485 0 115 ) ( 0 500 -7 ) wood1_1 0 0 0 1.00 1.00 ( 0 -7 0 ) ( 0 -7 500 ) ( 500 -7 0 ) wood1_1 0 0 0 1.00 1.00 } // Brush 23 { // Brush 24 ( 0 0 7 ) ( 0 500 7 ) ( 483 0 -122 ) woodflr1_2 0 0 0 1.00 1.00 ( 128 0 0 ) ( 258 0 483 ) ( 128 500 0 ) woodflr1_2 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) woodflr1_2 0 0 0 1.00 1.00 ( -121 0 0 ) ( -121 500 0 ) ( -86 0 499 ) woodflr1_2 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) woodflr1_2 0 0 0 1.00 1.00 ( 0 0 -7 ) ( 485 0 -130 ) ( 0 500 -7 ) woodflr1_2 0 0 0 1.00 1.00 } // Brush 24 { // Brush 25 ( 0 0 8 ) ( 0 500 8 ) ( 500 0 8 ) woodflr1_2 0 0 0 1.00 1.00 ( 64 0 0 ) ( 64 0 500 ) ( 64 500 0 ) woodflr1_2 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) woodflr1_2 0 0 0 1.00 1.00 ( -64 0 0 ) ( -64 500 0 ) ( -64 0 500 ) woodflr1_2 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) woodflr1_2 0 0 0 1.00 1.00 ( 0 0 -8 ) ( 500 0 -8 ) ( 0 500 -8 ) woodflr1_2 0 0 0 1.00 1.00 } // Brush 25 { // Brush 26 ( 0 0 7 ) ( 0 500 7 ) ( 483 0 135 ) woodflr1_2 0 0 0 1.00 1.00 ( -128 0 0 ) ( -128 500 0 ) ( -258 0 483 ) woodflr1_2 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) woodflr1_2 0 0 0 1.00 1.00 ( 120 0 0 ) ( 117 0 500 ) ( 120 500 0 ) woodflr1_2 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) woodflr1_2 0 0 0 1.00 1.00 ( 0 0 -7 ) ( 485 0 115 ) ( 0 500 -7 ) woodflr1_2 0 0 0 1.00 1.00 } // Brush 26 { // Entity 0 "classname" "worldspawn" "wad" "qoole.wad" } // Entity 0 { // Object 0 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 Objects: 11, 12, 13, 14, 15, 16, 17, 18, 19, 23 Objects: 27 Entity: 0 } // Object 0 { // Object 1 : Cube Position: (0.000000, 4.000000, 76.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.125000, 0.125000, 0.500000) Brush: 0 } // Object 1 { // Object 2 : Cube Position: (64.000000, 4.000000, 72.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.125000, 0.125000, 0.500000) Brush: 1 } // Object 2 { // Object 3 : Cube Position: (-64.000000, 4.000000, 72.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.125000, 0.125000, 0.500000) Brush: 2 } // Object 3 { // Object 4 : Cube Position: (128.000000, 4.000000, 56.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.125000, 0.125000, 0.500000) Brush: 3 } // Object 4 { // Object 5 : Cube Position: (192.000000, 4.000000, 40.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.125000, 0.125000, 0.500000) Brush: 4 } // Object 5 { // Object 6 : Cube Position: (256.000000, 4.000000, 24.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.125000, 0.125000, 0.500000) Brush: 5 } // Object 6 { // Object 7 : Cube Position: (256.000000, 60.000000, 24.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.125000, 0.125000, 0.500000) Brush: 6 } // Object 7 { // Object 8 : Cube Position: (192.000000, 60.000000, 40.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.125000, 0.125000, 0.500000) Brush: 7 } // Object 8 { // Object 9 : Cube Position: (128.000000, 60.000000, 56.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.125000, 0.125000, 0.500000) Brush: 8 } // Object 9 { // Object 10 : Cube Position: (64.000000, 60.000000, 72.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.125000, 0.125000, 0.500000) Brush: 9 } // Object 10 { // Object 11 : Cube Position: (0.000000, 60.000000, 76.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.125000, 0.125000, 0.500000) Brush: 10 } // Object 11 { // Object 12 : Cube Position: (-64.000000, 60.000000, 72.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.125000, 0.125000, 0.500000) Brush: 11 } // Object 12 { // Object 13 : Cube Position: (-128.000000, 60.000000, 56.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.125000, 0.125000, 0.500000) Brush: 12 } // Object 13 { // Object 14 : Cube Position: (-128.000000, 4.000000, 56.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.125000, 0.125000, 0.500000) Brush: 13 } // Object 14 { // Object 15 : Cube Position: (-192.000000, 4.000000, 40.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.125000, 0.125000, 0.500000) Brush: 14 } // Object 15 { // Object 16 : Cube Position: (-192.000000, 60.000000, 40.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.125000, 0.125000, 0.500000) Brush: 15 } // Object 16 { // Object 17 : Cube Position: (-256.000000, 60.000000, 24.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.125000, 0.125000, 0.500000) Brush: 16 } // Object 17 { // Object 18 : Cube Position: (-256.000000, 4.000000, 24.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.125000, 0.125000, 0.500000) Brush: 17 } // Object 18 { // Object 19 : Position: (-0.031509, 3.999791, 64.029709) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 20, 21, 22 } // Object 19 { // Object 20 : Cube Position: (183.031509, 0.000000, -1.029827) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 18 } // Object 20 { // Object 21 : Cube Position: (1.031509, 0.000000, 29.970169) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 19 } // Object 21 { // Object 22 : Cube Position: (-182.968491, 0.000000, -1.029827) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 20 } // Object 22 { // Object 23 : Position: (-0.031509, 59.999794, 64.029709) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 24, 25, 26 } // Object 23 { // Object 24 : Cube Position: (183.031509, -0.000004, -1.029827) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 21 } // Object 24 { // Object 25 : Cube Position: (1.031509, -0.000004, 29.970169) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 22 } // Object 25 { // Object 26 : Cube Position: (-182.968491, -0.000004, -1.029827) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Brush: 23 } // Object 26 { // Object 27 : Position: (-0.031509, 32.000000, 24.029812) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 28, 29, 30 } // Object 27 { // Object 28 : Cube Position: (180.623199, 0.000000, -1.016083) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.986847, 1.093750, 0.986668) Brush: 24 } // Object 28 { // Object 29 : Cube Position: (1.017937, 0.000000, 29.570583) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.986842, 1.093750, 0.986668) Brush: 25 } // Object 29 { // Object 30 : Cube Position: (-180.561005, 0.000000, -1.016083) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.986847, 1.093750, 0.986668) Brush: 26 } // Object 30