// QOOLE // Brushes: 29 // Entities: 1 // Objects: 32 { // Brush 0 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) azwall3_2 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) azwall3_2 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) azwall3_2 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) azwall3_2 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) azwall3_2 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) azwall3_2 0 0 0 1.00 1.00 } // Brush 0 { // Brush 1 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) azwall3_2 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) azwall3_2 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) azwall3_2 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) azwall3_2 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) azwall3_2 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) azwall3_2 0 0 0 1.00 1.00 } // Brush 1 { // Brush 2 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) azwall3_2 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) azwall3_2 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) azwall3_2 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) azwall3_2 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) azwall3_2 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) azwall3_2 0 0 0 1.00 1.00 } // Brush 2 { // Brush 3 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) azwall3_2 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) azwall3_2 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) azwall3_2 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) azwall3_2 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) azwall3_2 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) azwall3_2 0 0 0 1.00 1.00 } // Brush 3 { // Brush 4 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) azwall3_2 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) azwall3_2 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) azwall3_2 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) azwall3_2 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) azwall3_2 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) azwall3_2 0 0 0 1.00 1.00 } // Brush 4 { // Brush 5 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal5_1 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal5_6 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal5_6 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal5_6 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal5_6 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal5_6 0 0 0 1.00 1.00 } // Brush 5 { // Brush 6 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal5_6 0 0 0 1.00 1.00 ( 48 0 0 ) ( -176 0 447 ) ( 48 500 0 ) metal5_6 0 0 0 1.00 1.00 ( 0 -48 0 ) ( 0 176 447 ) ( 500 -48 0 ) metal5_6 0 0 0 1.00 1.00 ( -48 0 0 ) ( -48 500 0 ) ( 176 0 447 ) metal5_6 0 0 0 1.00 1.00 ( 0 48 0 ) ( 500 48 0 ) ( 0 -176 447 ) metal5_6 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal5_6 0 0 0 1.00 1.00 } // Brush 6 { // Brush 7 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal5_1 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal5_6 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal5_6 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal5_6 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal5_6 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal5_6 0 0 0 1.00 1.00 } // Brush 7 { // Brush 8 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal5_6 0 0 0 1.00 1.00 ( 48 0 0 ) ( -176 0 447 ) ( 48 500 0 ) metal5_6 0 0 0 1.00 1.00 ( 0 -48 0 ) ( 0 176 447 ) ( 500 -48 0 ) metal5_6 0 0 0 1.00 1.00 ( -48 0 0 ) ( -48 500 0 ) ( 176 0 447 ) metal5_6 0 0 0 1.00 1.00 ( 0 48 0 ) ( 500 48 0 ) ( 0 -176 447 ) metal5_6 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal5_6 0 0 0 1.00 1.00 } // Brush 8 { // Brush 9 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal5_1 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal5_6 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal5_6 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal5_6 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal5_6 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal5_6 0 0 0 1.00 1.00 } // Brush 9 { // Brush 10 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal5_6 0 0 0 1.00 1.00 ( 48 0 0 ) ( -176 0 447 ) ( 48 500 0 ) metal5_6 0 0 0 1.00 1.00 ( 0 -48 0 ) ( 0 176 447 ) ( 500 -48 0 ) metal5_6 0 0 0 1.00 1.00 ( -48 0 0 ) ( -48 500 0 ) ( 176 0 447 ) metal5_6 0 0 0 1.00 1.00 ( 0 48 0 ) ( 500 48 0 ) ( 0 -176 447 ) metal5_6 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal5_6 0 0 0 1.00 1.00 } // Brush 10 { // Brush 11 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal5_1 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal5_6 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal5_6 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal5_6 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal5_6 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal5_6 0 0 0 1.00 1.00 } // Brush 11 { // Brush 12 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal5_6 0 0 0 1.00 1.00 ( 48 0 0 ) ( -176 0 447 ) ( 48 500 0 ) metal5_6 0 0 0 1.00 1.00 ( 0 -48 0 ) ( 0 176 447 ) ( 500 -48 0 ) metal5_6 0 0 0 1.00 1.00 ( -48 0 0 ) ( -48 500 0 ) ( 176 0 447 ) metal5_6 0 0 0 1.00 1.00 ( 0 48 0 ) ( 500 48 0 ) ( 0 -176 447 ) metal5_6 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal5_6 0 0 0 1.00 1.00 } // Brush 12 { // Brush 13 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal5_1 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal5_6 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal5_6 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal5_6 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal5_6 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal5_6 0 0 0 1.00 1.00 } // Brush 13 { // Brush 14 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal5_6 0 0 0 1.00 1.00 ( 48 0 0 ) ( -176 0 447 ) ( 48 500 0 ) metal5_6 0 0 0 1.00 1.00 ( 0 -48 0 ) ( 0 176 447 ) ( 500 -48 0 ) metal5_6 0 0 0 1.00 1.00 ( -48 0 0 ) ( -48 500 0 ) ( 176 0 447 ) metal5_6 0 0 0 1.00 1.00 ( 0 48 0 ) ( 500 48 0 ) ( 0 -176 447 ) metal5_6 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal5_6 0 0 0 1.00 1.00 } // Brush 14 { // Brush 15 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal5_1 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal5_6 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal5_6 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal5_6 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal5_6 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal5_6 0 0 0 1.00 1.00 } // Brush 15 { // Brush 16 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal5_6 0 0 0 1.00 1.00 ( 48 0 0 ) ( -176 0 447 ) ( 48 500 0 ) metal5_6 0 0 0 1.00 1.00 ( 0 -48 0 ) ( 0 176 447 ) ( 500 -48 0 ) metal5_6 0 0 0 1.00 1.00 ( -48 0 0 ) ( -48 500 0 ) ( 176 0 447 ) metal5_6 0 0 0 1.00 1.00 ( 0 48 0 ) ( 500 48 0 ) ( 0 -176 447 ) metal5_6 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal5_6 0 0 0 1.00 1.00 } // Brush 16 { // Brush 17 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal5_1 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal5_6 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal5_6 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal5_6 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal5_6 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal5_6 0 0 0 1.00 1.00 } // Brush 17 { // Brush 18 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal5_6 0 0 0 1.00 1.00 ( 48 0 0 ) ( -176 0 447 ) ( 48 500 0 ) metal5_6 0 0 0 1.00 1.00 ( 0 -48 0 ) ( 0 176 447 ) ( 500 -48 0 ) metal5_6 0 0 0 1.00 1.00 ( -48 0 0 ) ( -48 500 0 ) ( 176 0 447 ) metal5_6 0 0 0 1.00 1.00 ( 0 48 0 ) ( 500 48 0 ) ( 0 -176 447 ) metal5_6 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal5_6 0 0 0 1.00 1.00 } // Brush 18 { // Brush 19 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal5_1 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal5_6 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal5_6 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal5_6 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal5_6 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal5_6 0 0 0 1.00 1.00 } // Brush 19 { // Brush 20 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal5_6 0 0 0 1.00 1.00 ( 48 0 0 ) ( -176 0 447 ) ( 48 500 0 ) metal5_6 0 0 0 1.00 1.00 ( 0 -48 0 ) ( 0 176 447 ) ( 500 -48 0 ) metal5_6 0 0 0 1.00 1.00 ( -48 0 0 ) ( -48 500 0 ) ( 176 0 447 ) metal5_6 0 0 0 1.00 1.00 ( 0 48 0 ) ( 500 48 0 ) ( 0 -176 447 ) metal5_6 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal5_6 0 0 0 1.00 1.00 } // Brush 20 { // Brush 21 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal5_1 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal5_6 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal5_6 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal5_6 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal5_6 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal5_6 0 0 0 1.00 1.00 } // Brush 21 { // Brush 22 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal5_6 0 0 0 1.00 1.00 ( 48 0 0 ) ( -176 0 447 ) ( 48 500 0 ) metal5_6 0 0 0 1.00 1.00 ( 0 -48 0 ) ( 0 176 447 ) ( 500 -48 0 ) metal5_6 0 0 0 1.00 1.00 ( -48 0 0 ) ( -48 500 0 ) ( 176 0 447 ) metal5_6 0 0 0 1.00 1.00 ( 0 48 0 ) ( 500 48 0 ) ( 0 -176 447 ) metal5_6 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal5_6 0 0 0 1.00 1.00 } // Brush 22 { // Brush 23 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal5_1 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal5_6 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal5_6 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal5_6 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal5_6 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal5_6 0 0 0 1.00 1.00 } // Brush 23 { // Brush 24 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal5_6 0 0 0 1.00 1.00 ( 48 0 0 ) ( -176 0 447 ) ( 48 500 0 ) metal5_6 0 0 0 1.00 1.00 ( 0 -48 0 ) ( 0 176 447 ) ( 500 -48 0 ) metal5_6 0 0 0 1.00 1.00 ( -48 0 0 ) ( -48 500 0 ) ( 176 0 447 ) metal5_6 0 0 0 1.00 1.00 ( 0 48 0 ) ( 500 48 0 ) ( 0 -176 447 ) metal5_6 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal5_6 0 0 0 1.00 1.00 } // Brush 24 { // Brush 25 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal5_1 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal5_6 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal5_6 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal5_6 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal5_6 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal5_6 0 0 0 1.00 1.00 } // Brush 25 { // Brush 26 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal5_6 0 0 0 1.00 1.00 ( 48 0 0 ) ( -176 0 447 ) ( 48 500 0 ) metal5_6 0 0 0 1.00 1.00 ( 0 -48 0 ) ( 0 176 447 ) ( 500 -48 0 ) metal5_6 0 0 0 1.00 1.00 ( -48 0 0 ) ( -48 500 0 ) ( 176 0 447 ) metal5_6 0 0 0 1.00 1.00 ( 0 48 0 ) ( 500 48 0 ) ( 0 -176 447 ) metal5_6 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal5_6 0 0 0 1.00 1.00 } // Brush 26 { // Brush 27 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal5_1 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal5_6 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) metal5_6 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal5_6 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) metal5_6 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal5_6 0 0 0 1.00 1.00 } // Brush 27 { // Brush 28 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) metal5_6 0 0 0 1.00 1.00 ( 48 0 0 ) ( -176 0 447 ) ( 48 500 0 ) metal5_6 0 0 0 1.00 1.00 ( 0 -48 0 ) ( 0 176 447 ) ( 500 -48 0 ) metal5_6 0 0 0 1.00 1.00 ( -48 0 0 ) ( -48 500 0 ) ( 176 0 447 ) metal5_6 0 0 0 1.00 1.00 ( 0 48 0 ) ( 500 48 0 ) ( 0 -176 447 ) metal5_6 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) metal5_6 0 0 0 1.00 1.00 } // Brush 28 { // Entity 0 "classname" "worldspawn" "wad" "qoole.wad" } // Entity 0 { // Object 0 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 1, 7 Entity: 0 } // Object 0 { // Object 1 : Position: (0.006562, -0.005998, 60.000004) Orientation (rad): (-0.000327, -0.000301, -0.000328) Scale: (1.000000, 1.000000, 1.000000) Objects: 2, 3, 4, 5, 6 } // Object 1 { // Object 2 : Cube Position: (-764.000000, 0.000000, -68.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (4.125000, 2.000000, 0.250000) Brush: 0 } // Object 2 { // Object 3 : Cube Position: (-380.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, -0.261799) Scale: (8.250000, 2.000000, 0.250000) Brush: 1 } // Object 3 { // Object 4 : Cube Position: (0.000000, 0.000000, 68.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (4.000000, 2.000000, 0.250000) Brush: 2 } // Object 4 { // Object 5 : Cube Position: (380.000000, 0.000000, 0.000000) Orientation (rad): (3.141591, -0.000031, -0.261809) Scale: (8.250000, 2.000000, 0.250000) Brush: 3 } // Object 5 { // Object 6 : Cube Position: (764.000000, 0.000000, -68.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (4.125000, 2.000000, 0.250000) Brush: 4 } // Object 6 { // Object 7 : Position: (0.000000, 0.000000, 80.000000) Orientation (rad): (-0.000327, -0.000298, -0.000328) Scale: (1.000000, 1.000000, 1.000000) Objects: 8, 9, 10, 11, 12, 13, 14, 15, 16, 17 Objects: 18, 19, 20, 21, 22, 23, 24, 25, 26, 27 Objects: 28, 29, 30, 31 } // Object 7 { // Object 8 : Cube Position: (-640.000000, 80.000000, -48.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.500000, 0.500000, 1.000000) Brush: 5 } // Object 8 { // Object 9 : Cube Position: (-640.000000, 80.000000, -96.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.500000, 0.500000, 0.500000) Brush: 6 } // Object 9 { // Object 10 : Cube Position: (-640.000000, -80.000000, -48.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.500000, 0.500000, 1.000000) Brush: 7 } // Object 10 { // Object 11 : Cube Position: (-640.000000, -80.000000, -96.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.500000, 0.500000, 0.500000) Brush: 8 } // Object 11 { // Object 12 : Cube Position: (-384.000000, 80.000000, -16.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.500000, 0.500000, 2.000000) Brush: 9 } // Object 12 { // Object 13 : Cube Position: (-384.000000, 80.000000, -96.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.500000, 0.500000, 0.500000) Brush: 10 } // Object 13 { // Object 14 : Cube Position: (-384.000000, -80.000000, -16.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.500000, 0.500000, 2.000000) Brush: 11 } // Object 14 { // Object 15 : Cube Position: (-384.000000, -80.000000, -96.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.500000, 0.500000, 0.500000) Brush: 12 } // Object 15 { // Object 16 : Cube Position: (-128.000000, 80.000000, 16.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.500000, 0.500000, 3.000000) Brush: 13 } // Object 16 { // Object 17 : Cube Position: (-128.000000, 80.000000, -96.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.500000, 0.500000, 0.500000) Brush: 14 } // Object 17 { // Object 18 : Cube Position: (-128.000000, -80.000000, 16.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.500000, 0.500000, 3.000000) Brush: 15 } // Object 18 { // Object 19 : Cube Position: (-128.000000, -80.000000, -96.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.500000, 0.500000, 0.500000) Brush: 16 } // Object 19 { // Object 20 : Cube Position: (128.000000, 80.000000, 16.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.500000, 0.500000, 3.000000) Brush: 17 } // Object 20 { // Object 21 : Cube Position: (128.000000, 80.000000, -96.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.500000, 0.500000, 0.500000) Brush: 18 } // Object 21 { // Object 22 : Cube Position: (128.000000, -80.000000, 16.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.500000, 0.500000, 3.000000) Brush: 19 } // Object 22 { // Object 23 : Cube Position: (128.000000, -80.000000, -96.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.500000, 0.500000, 0.500000) Brush: 20 } // Object 23 { // Object 24 : Cube Position: (384.000000, 80.000000, -16.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.500000, 0.500000, 2.000000) Brush: 21 } // Object 24 { // Object 25 : Cube Position: (384.000000, 80.000000, -96.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.500000, 0.500000, 0.500000) Brush: 22 } // Object 25 { // Object 26 : Cube Position: (384.000000, -80.000000, -16.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.500000, 0.500000, 2.000000) Brush: 23 } // Object 26 { // Object 27 : Cube Position: (384.000000, -80.000000, -96.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.500000, 0.500000, 0.500000) Brush: 24 } // Object 27 { // Object 28 : Cube Position: (640.000000, 80.000000, -48.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.500000, 0.500000, 1.000000) Brush: 25 } // Object 28 { // Object 29 : Cube Position: (640.000000, 80.000000, -96.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.500000, 0.500000, 0.500000) Brush: 26 } // Object 29 { // Object 30 : Cube Position: (640.000000, -80.000000, -48.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.500000, 0.500000, 1.000000) Brush: 27 } // Object 30 { // Object 31 : Cube Position: (640.000000, -80.000000, -96.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (0.500000, 0.500000, 0.500000) Brush: 28 } // Object 31