// QOOLE // Brushes: 6 // Entities: 31 // Objects: 31 { // Brush 0 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) stone1_3 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) stone1_3 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) stone1_3 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) stone1_3 0 0 0 1.00 1.00 } // Brush 0 { // Brush 1 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) stone1_3 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) stone1_3 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) stone1_3 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) stone1_3 0 0 0 1.00 1.00 } // Brush 1 { // Brush 2 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) stone1_3 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) stone1_3 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) stone1_3 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) stone1_3 0 0 0 1.00 1.00 } // Brush 2 { // Brush 3 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) stone1_3 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) stone1_3 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) stone1_3 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) stone1_3 0 0 0 1.00 1.00 } // Brush 3 { // Brush 4 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) stone1_3 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) stone1_3 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) stone1_3 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) stone1_3 0 0 0 1.00 1.00 } // Brush 4 { // Brush 5 ( 0 0 32 ) ( 0 500 32 ) ( 500 0 32 ) stone1_3 0 0 0 1.00 1.00 ( 32 0 0 ) ( 32 0 500 ) ( 32 500 0 ) metal2_8 0 0 0 1.00 1.00 ( 0 -32 0 ) ( 0 -32 500 ) ( 500 -32 0 ) stone1_3 0 0 0 1.00 1.00 ( -32 0 0 ) ( -32 500 0 ) ( -32 0 500 ) metal2_8 0 0 0 1.00 1.00 ( 0 32 0 ) ( 500 32 0 ) ( 0 32 500 ) stone1_3 0 0 0 1.00 1.00 ( 0 0 -32 ) ( 500 0 -32 ) ( 0 500 -32 ) stone1_3 0 0 0 1.00 1.00 } // Brush 5 { // Entity 0 "classname" "worldspawn" "wad" "qoole.wad" } // Entity 0 { // Entity 1 "classname" "func_train" "sounds" "1" "speed" "100" "dmg" "2" "targetname" "JUGGLE" "target" "JUG1_1" } // Entity 1 { // Entity 2 "classname" "func_train" "sounds" "1" "speed" "100" "dmg" "2" "targetname" "JUGGLE" "target" "JUG2_1" } // Entity 2 { // Entity 3 "classname" "func_train" "sounds" "1" "speed" "100" "dmg" "2" "targetname" "JUGGLE" "target" "JUG3_1" } // Entity 3 { // Entity 4 "classname" "func_train" "sounds" "1" "speed" "100" "dmg" "2" "targetname" "JUGGLE" "target" "JUG4_1" } // Entity 4 { // Entity 5 "classname" "func_train" "sounds" "1" "speed" "100" "dmg" "2" "targetname" "JUGGLE" "target" "JUG5_1" } // Entity 5 { // Entity 6 "classname" "func_train" "sounds" "1" "speed" "100" "dmg" "2" "targetname" "JUGGLE" "target" "JUG6_1" } // Entity 6 { // Entity 7 "classname" "path_corner" "origin" "0 0 0" "angle" "0" "targetname" "JUG1_3" "target" "JUG1_4" "wait" "1" } // Entity 7 { // Entity 8 "classname" "path_corner" "origin" "0 0 0" "angle" "0" "targetname" "JUG2_3" "target" "JUG2_4" "wait" "1" } // Entity 8 { // Entity 9 "classname" "path_corner" "origin" "0 0 0" "angle" "0" "targetname" "JUG3_3" "target" "JUG3_4" "wait" "1" } // Entity 9 { // Entity 10 "classname" "path_corner" "origin" "0 0 0" "angle" "0" "targetname" "JUG4_3" "target" "JUG4_4" "wait" "1" } // Entity 10 { // Entity 11 "classname" "path_corner" "origin" "0 0 0" "angle" "0" "targetname" "JUG5_3" "target" "JUG5_4" "wait" "1" } // Entity 11 { // Entity 12 "classname" "path_corner" "origin" "0 0 0" "angle" "0" "targetname" "JUG6_3" "target" "JUG6_4" "wait" "1" } // Entity 12 { // Entity 13 "classname" "path_corner" "origin" "0 0 0" "angle" "0" "targetname" "JUG1_2" "target" "JUG1_3" "wait" "0" } // Entity 13 { // Entity 14 "classname" "path_corner" "origin" "0 0 0" "angle" "0" "targetname" "JUG1_1" "target" "JUG1_2" "wait" "0" } // Entity 14 { // Entity 15 "classname" "path_corner" "origin" "0 0 0" "angle" "0" "targetname" "JUG1_4" "target" "JUG1_1" "wait" "0" } // Entity 15 { // Entity 16 "classname" "path_corner" "origin" "0 0 0" "angle" "0" "targetname" "JUG2_2" "target" "JUG2_3" "wait" "0" } // Entity 16 { // Entity 17 "classname" "path_corner" "origin" "0 0 0" "angle" "0" "targetname" "JUG2_1" "target" "JUG2_2" "wait" "0" } // Entity 17 { // Entity 18 "classname" "path_corner" "origin" "0 0 0" "angle" "0" "targetname" "JUG2_4" "target" "JUG2_1" "wait" "0" } // Entity 18 { // Entity 19 "classname" "path_corner" "origin" "0 0 0" "angle" "0" "targetname" "JUG3_2" "target" "JUG3_3" "wait" "0" } // Entity 19 { // Entity 20 "classname" "path_corner" "origin" "0 0 0" "angle" "0" "targetname" "JUG3_1" "target" "JUG3_2" "wait" "0" } // Entity 20 { // Entity 21 "classname" "path_corner" "origin" "0 0 0" "angle" "0" "targetname" "JUG3_4" "target" "JUG3_1" "wait" "0" } // Entity 21 { // Entity 22 "classname" "path_corner" "origin" "0 0 0" "angle" "0" "targetname" "JUG4_2" "target" "JUG4_3" "wait" "0" } // Entity 22 { // Entity 23 "classname" "path_corner" "origin" "0 0 0" "angle" "0" "targetname" "JUG4_1" "target" "JUG4_2" "wait" "0" } // Entity 23 { // Entity 24 "classname" "path_corner" "origin" "0 0 0" "angle" "0" "targetname" "JUG4_4" "target" "JUG4_1" "wait" "0" } // Entity 24 { // Entity 25 "classname" "path_corner" "origin" "0 0 0" "angle" "0" "targetname" "JUG5_2" "target" "JUG5_3" "wait" "0" } // Entity 25 { // Entity 26 "classname" "path_corner" "origin" "0 0 0" "angle" "0" "targetname" "JUG5_1" "target" "JUG5_2" "wait" "0" } // Entity 26 { // Entity 27 "classname" "path_corner" "origin" "0 0 0" "angle" "0" "targetname" "JUG5_4" "target" "JUG5_1" "wait" "0" } // Entity 27 { // Entity 28 "classname" "path_corner" "origin" "0 0 0" "angle" "0" "targetname" "JUG6_2" "target" "JUG6_3" "wait" "0" } // Entity 28 { // Entity 29 "classname" "path_corner" "origin" "0 0 0" "angle" "0" "targetname" "JUG6_1" "target" "JUG6_2" "wait" "0" } // Entity 29 { // Entity 30 "classname" "path_corner" "origin" "0 0 0" "angle" "0" "targetname" "JUG6_4" "target" "JUG6_1" "wait" "0" } // Entity 30 { // Object 0 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Objects: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 Objects: 11, 12, 13, 14, 15, 16, 17, 18, 19, 20 Objects: 21, 22, 23, 24, 25, 26, 27, 28, 29, 30 Entity: 0 } // Object 0 { // Object 1 : Cube Position: (-160.000000, 32.000000, 4.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 0.125000) Brush: 0 Entity: 1 } // Object 1 { // Object 2 : Cube Position: (-96.000000, 32.000000, 4.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 0.125000) Brush: 1 Entity: 2 } // Object 2 { // Object 3 : Cube Position: (-32.000000, 32.000000, 4.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 0.125000) Brush: 2 Entity: 3 } // Object 3 { // Object 4 : Cube Position: (32.000000, 32.000000, 4.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 0.125000) Brush: 3 Entity: 4 } // Object 4 { // Object 5 : Cube Position: (96.000000, 32.000000, 4.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 0.125000) Brush: 4 Entity: 5 } // Object 5 { // Object 6 : Cube Position: (160.000000, 32.000000, 4.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 0.125000) Brush: 5 Entity: 6 } // Object 6 { // Object 7 : Position: (-192.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Entity: 7 } // Object 7 { // Object 8 : Position: (-128.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Entity: 8 } // Object 8 { // Object 9 : Position: (-64.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Entity: 9 } // Object 9 { // Object 10 : Position: (0.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Entity: 10 } // Object 10 { // Object 11 : Position: (64.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Entity: 11 } // Object 11 { // Object 12 : Position: (128.000000, 0.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Entity: 12 } // Object 12 { // Object 13 : Position: (-192.000000, 128.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Entity: 13 } // Object 13 { // Object 14 : Position: (-192.000000, 128.000000, 128.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Entity: 14 } // Object 14 { // Object 15 : Position: (-192.000000, 0.000000, 128.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Entity: 15 } // Object 15 { // Object 16 : Position: (-128.000000, 0.000000, 128.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Entity: 16 } // Object 16 { // Object 17 : Position: (-128.000000, -128.000000, 128.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Entity: 17 } // Object 17 { // Object 18 : Position: (-128.000000, -128.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Entity: 18 } // Object 18 { // Object 19 : Position: (-64.000000, -128.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Entity: 19 } // Object 19 { // Object 20 : Position: (-64.000000, -128.000000, -128.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Entity: 20 } // Object 20 { // Object 21 : Position: (-64.000000, 0.000000, -128.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Entity: 21 } // Object 21 { // Object 22 : Position: (0.000000, 128.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Entity: 22 } // Object 22 { // Object 23 : Position: (0.000000, 128.000000, -128.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Entity: 23 } // Object 23 { // Object 24 : Position: (0.000000, 0.000000, -128.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Entity: 24 } // Object 24 { // Object 25 : Position: (64.000000, 0.000000, 128.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Entity: 25 } // Object 25 { // Object 26 : Position: (64.000000, 128.000000, 128.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Entity: 26 } // Object 26 { // Object 27 : Position: (64.000000, 128.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Entity: 27 } // Object 27 { // Object 28 : Position: (128.000000, -128.000000, 0.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Entity: 28 } // Object 28 { // Object 29 : Position: (128.000000, -128.000000, 128.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Entity: 29 } // Object 29 { // Object 30 : Position: (128.000000, 0.000000, 128.000000) Orientation (rad): (0.000000, 0.000000, 0.000000) Scale: (1.000000, 1.000000, 1.000000) Entity: 30 } // Object 30